The University of Tokyo · Environmental Science
Professor Kiyo Kurisu's research lab focuses on sustainable consumption and environmental behavior, with a strong emphasis on life cycle thinking, waste management, and environmentally sustainable diets. The lab investigates how individual behaviors, awareness, and education—particularly through innovative tools like board games—can drive environmental responsibility in urban and daily contexts. Research directions include reducing carbon emissions through lifestyle choices, improving waste collection systems in developing cities, and promoting sustainable food and consumption practices through psychological and educational interventions.
Figures are computed from collected data and may differ slightly.
Over the last decade, municipal solid waste generation in Phnom Penh has increased noticeably; however, the waste management system is far from satisfactory. Considerable amount of waste is left uncollected, as well as intentionally disposed of in public open spaces. External and internal factors can trigger these problems. Possible external factors are low collection frequency, low cleaning services, and insufficient facilities such as small dumpsters. Possible internal factors, which also play
An environmentally sustainable diet plays an increasingly significant role in reducing environmental impacts from the consumer side. The prominent environmentally sustainable dietary choices that have been discussed in recent years include organic food, local seasonal food, protein alternatives, plant-based diets, sustainable packaging, sustainable cooking, sustainable storage, and food waste reduction. However, the majority of related studies have focused on only one single environmentally sust
A key aspect of encouraging people's awareness about carbon dioxide (CO2) emissions associated with various products is penetration of life cycle thinking (LCT). LCT is not a simple concept and should be connected with daily behaviors; it is important to learn LCT not only in primary but also in higher education. Many previous studies suggested that active learning and games can increase the effectiveness of the learning. Against this backdrop, we developed a board game for learning LCT and inve
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