Eunseok Ryu
Sungkyunkwan University · Computer Science
About the Lab
Professor Eunseok Ryu's research lab specializes in next-generation multimedia communication and immersive media technologies, focusing on efficient delivery and processing of high-quality video content such as 360-degree and VR/AR videos. The lab explores scalable video coding, millimeter-wave communications (e.g., 60 GHz), and adaptive error protection to enhance quality of experience over bandwidth-constrained wireless networks. It also pioneers accessible multimedia solutions, including haptic feedback and braille display systems for visually impaired users, and develops lightweight, client-side content generation techniques like intelligent GIF creation. The lab’s work bridges wireless networking, video compression, and human-centric design to enable seamless, immersive, and inclusive multimedia experiences.
Research Overview
Research Output Trend
Figures are computed from collected data and may differ slightly.
Selected Papers
15This paper describes the design and implementation of a multimedia home gateway for threescreen television (3STV) service. The proposed in-home wireless network uses scalable video coding (SVC) and unequal error protection with Raptor forward error correction (FEC) for maximizing the quality of experience (QoE) over the variable-bandwidth, error-prone wireless network. The gateway incorporates (a) dynamic SVC layerswitching, which enables the server to perform selecting appropriate layers from S
Recently, with the increasing demand for virtual reality (VR), experiencing immersive contents with VR has become easier. However, a tremendous amount of calculation and bandwidth is required when processing 360 videos. Moreover, additional information such as the depth of the video is required to enjoy stereoscopic 360 contents. Therefore, this paper proposes an efficient method of streaming high-quality 360 videos. To reduce the bandwidth when streaming and synthesizing the 3DoF+ 360 videos, w
This paper presents two methodologies for delivering multimedia content to visually impaired people with the use of a haptic device and braille display. Based on our previous research, the research using Kinect v2 and haptic device with 2D+ (RGB frame with depth) data has the limitations of slower operational speed while reconstructing object details. Thus, this study focuses on the development of 2D multiarray braille display using an electronic book translator application because of its accura
360-degree video streaming for high-quality virtual reality (VR) is challenging for current wireless systems because of the huge bandwidth it requires. However, millimeter wave (mmWave) communications in the 60 GHz band has gained considerable interest from the industry and academia because it promises gigabit wireless connectivity in the huge unlicensed bandwidth (i.e., up to 7 GHz). This massive unlicensed bandwidth offers great potential for addressing the demand for 360-degree video streamin
Abstract This paper proposes a novel, lightweight method to generate animated graphical interchange format images (GIFs) using the computational resources of a client device. The method analyzes an acoustic feature from the climax section of an audio file to estimate the timestamp corresponding to the maximum pitch. Further, it processes a small video segment to generate the GIF instead of processing the entire video. This makes the proposed method computationally efficient, unlike baseline appr
Visual impairments cause very limited and low vision, leading to difficulties in processing information such as obstacles, objects, multimedia contents (e.g., video, photographs, and paintings), and reading in outdoor and indoor environments. Therefore, there are assistive devices and aids for visually impaired (VI) people. In general, such devices provide guidance or some supportive information that can be used along with guide dogs, walking canes, and braille devices. However, these devices ha
For several years, virtual reality (VR) and augmented reality (AR) technologies have been improving. However, some hurdles remain that slow down the distribution of VR and AR devices, such as head-mounted display (HMD), and related consumer content. One issue is VR motion sickness, which has been experienced by users using 360 degree VR content via HMD. This paper discusses the related international standardization work that classifies the factors causing VR sickness, and proposes the process fo
Abstract The MPEG immersive video (MIV) has been designed to remove the redundancies of multi‐view videos and merge the residuals into two textures and two geometry videos; therefore, four bitstreams and video decoders are required to provide six degrees of freedom (6DoF) in virtual reality (VR) in MIV. This letter proposes a sub‐bitstream packing method and realisation in tiled streaming for MIV to provide a single bitstream for legacy systems that have a single decoder without an increase in t
Recent advances in 360 video streaming technologies have enhanced the immersive experience of video streaming services. Particularly, there is immense potential for the application of 360 video encoding formats to achieve highly immersive virtual reality (VR) systems. However, 360 video streaming requires considerable bandwidth, and its performance depends on several factors. Consequently, the optimization of 360 video bitstreams according to viewport texture is crucial. Therefore, we propose an
Abstract This paper describes an adaptive scheme of 360‐degree video streaming over millimeter‐wave (mmWave) communication for cyberphysical system. It consists of two parts, ie, (1) 360‐degree video streaming and offloading over mmWave 802.11ad 60 GHz wireless link and (2) 360‐degree video decoding, postprocessing, and display by using scalable high‐efficiency video coding. The mmWave communication is high‐speed wireless technology to increase the capacity of video transmission. However, curren
This paper presents the quality analysis results of high-definition video streaming in two-tiered camera sensor network applications. In the camera-sensing system, multiple cameras sense visual scenes in their target fields and transmit the video streams via IEEE 802.15.3c multigigabit wireless links. However, the wireless transmission introduces interferences to the other links. This paper analyzes the capacity degradation due to the interference impacts from the camera-sensing nodes to the mai
Research Areas
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