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Sungeui Yoon

Korea Advanced Institute of Science and Technology · Computer Science

About the Lab

Professor Sungeui Yoon's research lab specializes in high-performance geometric computing, focusing on scalable algorithms for interactive visualization, rendering, and simulation of massive 3D models. The lab develops innovative data structures—such as clustered hierarchical progressive meshes (CHPM) and cache-oblivious layouts—to optimize memory access patterns and accelerate geometric processing on modern hardware. Key research directions include view-dependent rendering, collision detection, and bounding volume hierarchy (BVH) construction for dynamic and large-scale scenes, with an emphasis on out-of-core computation and runtime efficiency. The lab's work bridges theoretical algorithm design with practical systems for real-time graphics and visualization.

3D renderingbounding volume hierarchiescache-oblivious algorithmslarge-scale geometryout-of-core computation

Research Overview

Papers
263
Total Citations
3,905
Papers (5y)
88
Primary Field
Computer Science

Research Output Trend

Figures are computed from collected data and may differ slightly.

Publications per year (5y)
88total
2022
2023
2024
2025
2026
Citations per year (5y)
492total
20222023202420252026

Selected Papers

15
1
Article|102 citations·2005
Cache-oblivious mesh layouts
Sung‐Eui Yoon, Peter Lindström, Valerio Pascucci, Dinesh Manocha
SJR Q1ACM Transactions on GraphicsOA

We present a novel method for computing cache-oblivious layouts of large meshes that improve the performance of interactive visualization and geometric processing algorithms. Given that the mesh is accessed in a reasonably coherent manner, we assume no particular data access patterns or cache parameters of the memory hierarchy involved in the computation. Furthermore, our formulation extends directly to computing layouts of multi-resolution and bounding volume hierarchies of large meshes.We deve

Computer Graphics and Computer-Aided DesignComputer Science
2
Article|75 citations·2005
Quick-VDR: interactive view-dependent rendering of massive models
Sung‐Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha

We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core rendering. We represent the model as a clustered hierarchy of progressive meshes (CHPM). We use the cluster hierarchy for coarse-grained selective refinement and progressive meshes for fine-grained local refinement. We present an out-of-core algorithm for computation of a CHPM that includes cluster decomposition, hierarch

Computer Graphics and Computer-Aided DesignComputer Science
3
Article|71 citations·2006
Cache‐Efficient Layouts of Bounding Volume Hierarchies
Sung‐Eui Yoon, Dinesh Manocha
SJR Q1Computer Graphics Forum

Abstract We present a novel algorithm to compute cache‐efficient layouts of bounding volume hierarchies (BVHs) of polygonal models. Our approach does not make any assumptions about the cache parameters or block sizes of the memory hierarchy. We introduce a new probabilistic model to predict the runtime access patterns of a BVH. Our layout computation algorithm utilizes parent‐child and spatial localities between the accessed nodes to reduce both the number of cache misses and the size of the wor

Signal ProcessingComputer Science
4
Article|54 citations·2005
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
Sung‐Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha
SJR Q1IEEE Transactions on Visualization and Computer Graphics

We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core rendering. We represent the model as a clustered hierarchy of progressive meshes (CHPM). We use the cluster hierarchy for coarse-grained selective refinement and progressive meshes for fine-grained local refinement. We present an out-of-core algorithm for computation of a CHPM that includes cluster decomposition, hierarch

Computer Graphics and Computer-Aided DesignComputer Science
5
Article|52 citations·2004
Fast collision detection between massive models using dynamic simplification
Sung‐Eui Yoon, Brian Salomon, Ming C. Lin, Dinesh Manocha

We present a novel approach for collision detection between large models composed of tens of millions of polygons. Each model is represented as a clustered hierarchy of progressive meshes (CHPM). The CHPM is a dual hierarchy of the original model; it serves both as a multiresolution representation of the original model, as well as a bounding volume hierarchy. We use the cluster hierarchy of a CHPM to perform coarse-grained selective refinement and the progressive meshes for fine-grained local re

Computer Graphics and Computer-Aided DesignComputer Science
6
Article|50 citations·2007
Ray tracing dynamic scenes using selective restructuring
Sung‐Eui Yoon, Sean Curtis, Dinesh Manocha

Ray tracing has been widely researched due to its ability to generate realistic images. However, the performance of current ray tracing algorithms is considerably slower than GPU-based rasterization algorithms, especially on dynamic scenes. In this paper we address the problem of efficient computation of bounding volume hierarchies (BVHs) of dynamic scenes for faster ray tracing.

Computer Graphics and Computer-Aided DesignComputer Science
7
Article|49 citations·2006
Mesh Layouts for Block-Based Caches
Sung‐Eui Yoon, Peter Lindström
SJR Q1IEEE Transactions on Visualization and Computer Graphics

Current computer architectures employ caching to improve the performance of a wide variety of applications. One of the main characteristics of such cache schemes is the use of block fetching whenever an uncached data element is accessed. To maximize the benefit of the block fetching mechanism, we present novel cache-aware and cache-oblivious layouts of surface and volume meshes that improve the performance of interactive visualization and geometric processing algorithms. Based on a general I/O m

Computer Graphics and Computer-Aided DesignComputer Science
8
Article|43 citations·2006
R-LODs: fast LOD-based ray tracing of massive models
Sung‐Eui Yoon, Christian Lauterbach, Dinesh Manocha
SJR Q2The Visual ComputerOA
Computer Graphics and Computer-Aided DesignComputer Science
9
book|43 citations·2008
Real-Time Massive Model Rendering
Sung‐Eui Yoon, Enrico Gobbetti, David J. Kasik, Dinesh Manocha
Synthesis lectures on computer graphics and animation
Computer Graphics and Computer-Aided DesignComputer Science
10
Article|40 citations·2006
R-LODs
Sung‐Eui Yoon, Dinesh Manocha

We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our approach computes drastic simplifications of the model and the LODs are well integrated with the kd-tree data structure. We introduce a simple and efficient LOD metric to bound the error for primary and secondary rays. The LOD representation has small runtime overhead and our algorithm can be combined with ray coherence techniques and cache-coherent layouts to improve the performance. In practice,

Computer Graphics and Computer-Aided DesignComputer Science
11
Article|39 citations·2007
Random-Accessible Compressed Triangle Meshes
Sung‐Eui Yoon, Peter Lindström
SJR Q1IEEE Transactions on Visualization and Computer Graphics

With the exponential growth in size of geometric data, it is becoming increasingly important to make effective use of multilevel caches, limited disk storage, and bandwidth. As a result, recent work in the visualization community has focused either on designing sequential access compression schemes or on producing cache-coherent layouts of (uncompressed) meshes for random access. Unfortunately combining these two strategies is challenging as they fundamentally assume conflicting modes of data ac

Computer Graphics and Computer-Aided DesignComputer Science
12
Book Chapter|32 citations·2020
Unsupervised Learning of Optical Flow with Deep Feature Similarity
Woobin Im, Tae‐Kyun Kim, Sung‐Eui Yoon
SJR Q2Lecture notes in computer science
Computer Vision and Pattern RecognitionComputer Science
13
Article|27 citations·2005
Cache-oblivious mesh layouts
Sung‐Eui Yoon, Peter Lindström, Valerio Pascucci, Dinesh Manocha

We present a novel method for computing cache-oblivious layouts of large meshes that improve the performance of interactive visualization and geometric processing algorithms. Given that the mesh is accessed in a reasonably coherent manner, we assume no particular data access patterns or cache parameters of the memory hierarchy involved in the computation. Furthermore, our formulation extends directly to computing layouts of multi-resolution and bounding volume hierarchies of large meshes.We deve

Computer Graphics and Computer-Aided DesignComputer Science
14
Article|27 citations·2004
Interactive view-dependent rendering with conservative occlusion culling in complex environments
Sung‐Eui Yoon, Brian Salomon, Dinesh Manocha
SJR Q1IEEE Transactions on Ultrasonics Ferroelectrics and Frequency Control

This paper presents an algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of the entire scene is decomposed into a cluster hierarchy through a novel clustering and partitioning algorithm. The cluster hierarchy is then used for view-frustum and occlusion culling. Using hardware accelerated occlusion queries and frame-to-frame coherence, a potentially visible set of clusters is computed. An active vert

Computer Graphics and Computer-Aided DesignComputer Science
15
Article|24 citations·2004
Quick-VDR
Sung‐Eui Yoon, Brian Salomon, Russell Gayle, Dinesh Manocha

No abstract available.

Computer Graphics and Computer-Aided DesignComputer Science

Research Areas

Computer Vision and Pattern RecognitionComputer Graphics and Computer-Aided DesignArtificial IntelligenceSignal ProcessingComputational MechanicsBiomedical Engineering

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