[论文解读] Measuring eye-tracking accuracy and its impact on usability in apple vision pro
该研究评估 Apple Vision Pro 的眼动追踪在两种测试设置中的准确性,并考察其与可用性之间的关系,平均准确度在大致 34°×18° 的视野内分别为 1.11° 和 0.93°,SUS 可用性评分分别为 75.24 和 68.26,且眼动追踪准确性与可用性之间没有可靠的相关性。
With built-in eye-tracking cameras, the recently released Apple Vision Pro (AVP) mixed reality (MR) headset features gaze-based interaction, eye image rendering on external screens, and iris recognition for device unlocking. One of the technological advancements of the AVP is its heavy reliance on gaze- and gesture-based interaction. However, limited information is available regarding the technological specifications of the eye-tracking capability of the AVP, and raw gaze data is inaccessible to developers. This study evaluates the eye-tracking accuracy of the AVP with two sets of tests spanning both MR and virtual reality (VR) applications. This study also examines how eye-tracking accuracy relates to user-reported usability. The results revealed an overall eye-tracking accuracy of 1.11° and 0.93° in two testing setups, within a field of view (FOV) of approximately 34° x 18°. The usability and learnability scores of the AVP, measured using the standard System Usability Scale (SUS), were 75.24 and 68.26, respectively. Importantly, no statistically reliable correlation was found between eye-tracking accuracy and usability scores. These results suggest that eye-tracking accuracy is critical for gaze-based interaction, but it is not the sole determinant of user experience in VR/AR.
研究动机与目标
- 在 MR/VR 场景中评估 Apple Vision Pro 的眼动追踪准确性。
- 使用 SUS 指标量化可用性与可学习性。
- 研究眼动追踪准确性与可用性结果之间的相关性。
提出的方法
- 在 MR 和 VR 场景中进行两组眼动追踪准确性测试。
- 在约 34°×18° 的视场内测量凝视准确性。
- 计算 System Usability Scale (SUS) 评分以评估可用性与可学习性。
实验结果
研究问题
- RQ1在所测试的 MR/VR 设置中,Apple Vision Pro 的眼动追踪准确性是多少?
- RQ2据 SUS,Apple Vision Pro 的可用性与可学习性有多高?
- RQ3眼动追踪准确性与可用性指标之间是否存在统计上可靠的关系?
- RQ4在任务期间,眼动追踪准确性是否落在设备的工作视场内?
主要发现
- 在一个设置中眼动追踪准确性平均为 1.11°,在另一个设置中为 0.93°,均在 ~34°×18° 的 FOV 内。
- 可用性与可学习性分数(SUS)分别为 75.24 和 68.26。
- 未发现眼动追踪准确性与可用性分数之间存在统计上可靠的相关性。
- 眼动追踪准确性对凝视为基础的交互很重要,但并非决定用户体验的唯一因素。
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