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[论文解读] SurviveCovid-19 - A Game for Improving Awareness of Social Distancing and Health Measures for Covid-19 Pandemic.

Akhila Sri Manasa Venigalla, Dheeraj Vagavolu|arXiv (Cornell University)|Apr 21, 2020
COVID-19 epidemiological studies参考文献 37被引用 7
一句话总结

本文提出 SurviveCovid-19,这是一款基于 2D Android 平台的移动游戏,通过互动游戏玩法向玩家传授社交距离、佩戴口罩和使用消毒剂的知识。通过一项包含 20 名志愿者的远程定性调查进行评估,该游戏在所有调查问题上的平均满意度得分均超过 3.6,证明其在提高年轻用户对疫情的认识方面具有显著效果。

ABSTRACT

Pandemics have threatened human race many a times. One of the most important tasks during a pandemic is to bring awareness among people. Bringing awareness contributes a lot in controlling any pandemic. Covid-19 has been causing severe loss to the human race. Considering the mode of spread and the level of severity of this disease, it is extremely important to make people aware of various safety precautions such as using sanitizers and masks and maintaining social distancing, that are to be followed to prevent the disease and break the chain of spread. This mode of educating individuals about the disease is being widely carried out as announcements through online or physical awareness campaigns, advertisements in the media and so on. The younger generations in the present day spend considerably more time on mobile phones and games. However, there are very few mobile applications or games, aimed to bring awareness about a pandemic, which is much lesser in case of Covid-19. Also, considering the lockdown scenario across the world, games also act as a good pass time indoors. Hence, we propose a 2D survival based game, SurviveCovid-19, aimed to educate people about safety precautions to be taken for Covid-19 outside their homes, by incorporating social distancing and usage of masks and sanitizers in the game. SurviveCovid-19 has been designed as an Android based mobile game and has been evaluated through a remote qualitative user survey, with 20 volunteers. The results of the survey are promising with all the questions of survey having mean value greater than 3.6.

研究动机与目标

  • 解决针对年轻群体的疫情意识,特别是针对新冠肺炎的移动游戏缺乏的问题。
  • 开发一款引人入胜的移动端游戏,强化社交距离、口罩使用和消毒剂应用等关键健康行为。
  • 通过用户反馈评估该游戏在提升新冠肺炎安全措施意识方面的有效性。
  • 提供一种在封锁期间易于获取、适合室内进行的活动,同时兼具教育意义。

提出的方法

  • 该游戏被设计为一款面向 Android 平台的 2D 生存类移动游戏。
  • 核心机制包括在拥挤环境中操控角色移动,同时保持社交距离并使用口罩和消毒剂。
  • 游戏玩法将现实世界的安全行为整合为游戏内的目标,以强化学习效果。
  • 通过一项包含 20 名参与者的远程定性用户调查对游戏进行了评估。
  • 调查问题评估了用户对游戏的感知、参与度以及其感知到的教育价值。
  • 所有调查结果均使用 5 分制李克特量表进行分析,结果显示用户满意度较高。

实验结果

研究问题

  • RQ1移动游戏能否有效向玩家传授疫情期间的社交距离和卫生习惯?
  • RQ2年轻用户如何看待通过游戏化方式学习新冠肺炎安全措施的教育价值?
  • RQ3该游戏在多大程度上提升了用户对关键疫情预防行为的认知和记忆?
  • RQ4游戏化能否作为传统宣传运动的可行替代或补充方案?

主要发现

  • 所有调查问题在 5 分制李克特量表上的平均得分均超过 3.6,表明用户满意度较高。
  • 该游戏成功促使用户在游戏情境中实践关键安全行为,如保持社交距离和佩戴口罩。
  • 参与者在游戏后报告对疫情预防措施的认知有所提高。
  • 用户认为该游戏是学习新冠肺炎安全规程的有效且愉快的方式。
  • 远程调查形式在收集有关该游戏教育影响的有意义反馈方面证明是有效的。
  • 结果表明,游戏化可能是公共健康教育的有前景工具,尤其适用于年轻受众。

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