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Jinmo Kim

Seoul National University · Computer Science

About the Lab

Professor Jinmo Kim's research lab specializes in human-centered immersive technologies, focusing on enhancing user experience in virtual reality (VR) through innovative haptic, motion, and gaze-based interaction systems. The lab develops low-cost, wearable haptic devices and intuitive input methods—such as cane-based navigation for the visually impaired and hand-motion tracking using consumer sensors—to improve immersion and reduce VR-induced discomfort. Additionally, the lab explores advanced materials for energy applications, particularly graphene quantum dots in dye-sensitized solar cells and surface characterization techniques for functional thin films. These interdisciplinary efforts bridge human-computer interaction, biomedical engineering, and materials science to create accessible, realistic, and efficient VR and energy technologies.

virtual realityhaptic feedbackhuman-computer interactiongraphene quantum dotssurface characterization

Research Overview

Papers
379
Total Citations
6,427
Papers (5y)
53
Primary Field
Computer Science

Research Output Trend

Figures are computed from collected data and may differ slightly.

Publications per year (5y)
53total
2022
2023
2024
2025
2026
Citations per year (5y)
244total
20222023202420252026

Selected Papers

15
1
Article|182 citations·2010
Do foreign investors exhibit a corporate governance disadvantage? An information asymmetry perspective
Jun‐Koo Kang, Jinmo Kim
SJR Q1Journal of International Business StudiesOA
AccountingBusiness, Management and Accounting
2
Article|165 citations·2017
A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality
Mingyu Kim, Changyu Jeon, Jinmo Kim
SJR Q1SensorsOA

This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can be used in various virtual reality (VR) applications. The proposed hand haptic system was designed as an Arduino-based sensor architecture to enable a variety of tactile senses at low cost, and is also equipped with a portable wristband. As a haptic system designed for tactile feedback, the proposed system first identifies the left and right hands and then sends tactile senses (vibration and heat)

Human-Computer InteractionComputer Science
3
Article|121 citations·2017
A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications
Jiwon Lee, Mingyu Kim, Jinmo Kim
SJR Q2SymmetryOA

This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) sickness of users by conducting experiments. In this study, the walking interaction is composed of three steps using input devices with a simple structure that can be easily used by anyone. The first step consists of a gamepad control method, which is the most popular but has low presence. The second step consists of a hand-based walking control interface, which is mainly used for interaction in VR

Human-Computer InteractionComputer Science
4
Article|95 citations·2006
Quantitative analysis of surface amine groups on plasma-polymerized ethylenediamine films using UV–visible spectroscopy compared to chemical derivatization with FT-IR spectroscopy, XPS and TOF-SIMS
Jinmo Kim, Donggeun Jung, Yongsup Park, Yong-Ki Kim, Dae Won Moon, Tae Geol Lee
SJR Q1Applied Surface Science
Computational MechanicsEngineering
6
Article|60 citations·2007
The Geography of Block Acquisitions
Jun‐Koo Kang, Jinmo Kim
SSRN Electronic JournalOA
AccountingBusiness, Management and Accounting
7
Article|55 citations·2019
RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users
Jiwon Lee, Mingyu Kim, Jinmo Kim
SJR Q1Multimedia Tools and Applications
Human-Computer InteractionComputer Science
8
Article|52 citations·2020
VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality
Jinmo Kim
SJR Q1IEEE AccessOA

The immersive virtual reality (VR) to provide a realistic walking experience for the visually impaired is proposed in this study. To achieve this, a novel immersive interaction using a walking aid, i.e., a white cane, is designed. The key structure of the proposed interaction consists of a walking process that enables users with visual impairments to process the ground recognition and inference processes realistically by connecting the white cane to the VR controller. Additionally, a decision-ma

Human-Computer InteractionComputer Science
9
Article|51 citations·2003
Protein immobilization on plasma-polymerized ethylenediamine-coated glass slides
Jinmo Kim, Heonyong Park, Donggeun Jung, Sung‐Hoon Kim
SJR Q3Analytical Biochemistry
Molecular BiologyBiochemistry, Genetics and Molecular Biology
10
Article|44 citations·2005
Quantitative Chemical Derivatization Technique in Time-of-Flight Secondary Ion Mass Spectrometry for Surface Amine Groups on Plasma-Polymerized Ethylenediamine Film
Jinmo Kim, Hyun Kyong Shon, Donggeun Jung, Dae Won Moon, Sang Yun Han, Tae Geol Lee
SJR Q1Analytical Chemistry

A chemical derivatization technique in time-of-flight secondary ion mass spectrometry (TOF-SIMS) has been developed to quantify the surface density of amine groups of plasma-polymerized ethylenediamine thin film deposited on a glass surface by inductively coupled plasma chemical vapor deposition. Chemical tags of 4-nitrobenzaldehyde or pentafluorobenzaldehyde were hybridized with the surface amine groups and were detected in TOF-SIMS spectra as characteristic molecular secondary ions. The surfac

Computational MechanicsEngineering
11
Article|44 citations·2004
인적자원개발 연구 동향
김진모
12
Article|39 citations·2018
Enhancement of Dye‐sensitized Solar Cells Efficiency Using Graphene Quantum Dots as Photoanode
Jinmo Kim, Bongsoo Lee, Young Jun Kim, Sungwon Hwang
SJR Q2Bulletin of the Korean Chemical Society

Dye‐sensitized solar cell (DSSC) is a candidate to substitute conventional photovoltaic devices due to efficiency, cost in comparison with silicon devices. In this report, graphene quantum dots have attracted considerable potential merit for the development of photo‐electrodes of dye‐sensitized photovoltaic cells. The incorporation of graphene quantum dots into DSSCs photo‐electrodes induced lower recombination, enhanced electron transport, increased light scattering. The conventional semiconduc

Materials ChemistryMaterials Science
13
Article|39 citations·2017
A Study on Immersion of Hand Interaction for Mobile Platform Virtual Reality Contents
Seunghun Han, Jinmo Kim
SJR Q2SymmetryOA

This study proposes gaze-based hand interaction, which is helpful for improving the user’s immersion in the production process of virtual reality content for the mobile platform, and analyzes efficiency through an experiment using a questionnaire. First, three-dimensional interactive content is produced for use in the proposed interaction experiment while presenting an experiential environment that gives users a high sense of immersion in the mobile virtual reality environment. This is designed

Human-Computer InteractionComputer Science
14
Article|36 citations·2017
A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment
Mingyu Kim, Jiwon Lee, Changyu Jeon, Jinmo Kim
SJR Q2SymmetryOA

This research proposes a gaze pointer-based user interface to provide user-oriented interaction suitable for the virtual reality environment on mobile platforms. For this purpose, a mobile platform-based three-dimensional interactive content is produced to test whether the proposed gaze pointer-based interface increases user satisfaction through the interactions in a virtual reality environment based on mobile platforms. The gaze pointer-based interface—the most common input method for mobile vi

Human-Computer InteractionComputer Science
15
Article|33 citations·2020
DeepHandsVR: Hand Interface Using Deep Learning in Immersive Virtual Reality
Taeseok Kang, Minsu Chae, Eunbin Seo, Mingyu Kim, Jinmo Kim
SJR Q2ElectronicsOA

This paper proposes a hand interface through a novel deep learning that provides easy and realistic interactions with hands in immersive virtual reality. The proposed interface is designed to provide a real-to-virtual direct hand interface using a controller to map a real hand gesture to a virtual hand in an easy and simple structure. In addition, a gesture-to-action interface that expresses the process of gesture to action in real-time without the necessity of a graphical user interface (GUI) u

Human-Computer InteractionComputer Science

Research Areas

Aerospace EngineeringInformation SystemsHuman-Computer InteractionAccountingPlant ScienceComputer Vision and Pattern Recognition

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