Daeho Lee
성균관대학교 · Business, Management and Accounting
다호 이 교수의 연구실은 디지털 플랫폼 기반의 공유경제, 가상 인플루언서, 온라인 상호작용의 심리적 영향, 그리고 ICT 생태계의 효율성 등 디지털 환경에서의 인간 행동과 기술 간 상호작용을 중심으로 연구를 진행합니다. 특히 소비자와 서비스 제공자의 상호작용, 정서적 유대감, 자기개방, 인터페이스 디자인 등 인간 중심의 디지털 서비스 설계에 초점을 맞추고 있으며, 실증적 데이터 기반의 분석을 통해 지속가능성과 사용자 행동 변화를 탐구합니다.
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
In the platform-based sharing economy service, the consumer using the service and the service provider providing the service form a two-sided market around the platform. In the two-sided market, service users and service providers interact across the platform, and the value of the platform increases with the size of the network. This study aims to study the virtuous circulation of consumption and production for sustainability of sharing economy. For this purpose, several hypotheses were establis
Self-disclosure lowers one’s stress and anxiety and benefits their mental health. However, revealing one’s personal and unprotected information can be risky, and such a risk causes major practical difficulties in counseling services. People are reluctant to expose themselves because they are concerned about being negatively evaluated and judged by others, even professional counselors. Accordingly, this study designs and implements a fully automated text-based counseling chatbot that alleviates p
AbstractWith the expansion of virtual spaces, the role of virtual influencers has become more important. Although virtual influencers are imaginary characters, people can become interested in their attractive appearances and human characteristics and values on social media. However, most existing studies on virtual influencers deal with external factors, such as their appearance. This study aimed to investigate whether virtual influencers and users' self-congruity including their actual and idea
The online environment for video conferencing lacks cues compared to offline, so one can hear the interlocutor's criticism more sensitively, and the fear of presenting in front of the camera can hinder participation in the meeting. It is known that interface design affords a role in improving public speaking and has a possibility of changing user behavior. To examine how the interface design of video conferencing affects video debating participation, 2 (visual anonymity: avatar vs. face) × 2 (se