Inkyu Shin
KAIST 전기 및 전자공학과 · 컴퓨터과학
Inkyu Shin 교수의 연구실은 주로 비지도 학습 기반의 도메인 적응, 특히 시뮬레이션에서 실제 환경으로의 지식 전이(Sim2Real)에 초점을 맞추고 있습니다. 3D 및 비디오 영역의 세분화(segmentation) 문제를 해결하기 위해 다중 모odal(다양한 입력 형태) 통합, 테스트 시 적응, 인간-기계 협업 레이블링 전략 등 혁신적인 접근법을 개발하고 있습니다. 특히, 레이블이 부족한 환경에서도 높은 성능을 달성하기 위한 효율적인 학습 프레임워크를 지속적으로 연구하고 있습니다.
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
Test-time adaptation approaches have recently emerged as a practical solution for handling domain shift without access to the source domain data. In this paper, we propose and explore a new multi-modal extension of test-time adaptation for 3D semantic segmentation. We find that, directly applying existing methods usually results in performance instability at test time, because multi-modal input is not considered jointly. To design a framework that can take full advantage of multi-modality, where
Unsupervised Domain Adaptation (UDA) for semantic segmentation has been actively studied to mitigate the domain gap between label-rich source data and unlabeled target data. Despite these efforts, UDA still has a long way to go to reach the fully supervised performance. To this end, we propose a Labeling Only if Required strategy, LabOR, where we introduce a human-in-the-loop approach to adaptively give scarce labels to points that a UDA model is uncertain about. In order to find the uncertain p
Video Panoptic Segmentation (VPS) aims to achieve comprehensive pixel-level scene understanding by segmenting all pixels and associating objects in a video. Current solutions can be categorized into online and near-online approaches. Evolving over the time, each category has its own specialized designs, making it nontrivial to adapt models between different categories. To alleviate the discrepancy, in this work, we propose a unified approach for online and near-online VPS. The meta architecture
Unsupervised Domain Adaptation for semantic segmentation has gained immense popularity since it can transfer knowledge from simulation to real (Sim2Real) by largely cutting out the laborious per pixel labeling efforts at real. In this work, we present a new video extension of this task, namely Unsupervised Domain Adaptation for Video Semantic Segmentation. As it became easy to obtain large-scale video labels through simulation, we believe attempting to maximize Sim2Real knowledge transferability
Test-time adaptation approaches have recently emerged as a practical solution for handling domain shift without access to the source domain data. In this paper, we propose and explore a new multi-modal extension of test-time adaptation for 3D semantic segmentation. We find that directly applying existing methods usually results in performance instability at test time because multi-modal input is not considered jointly. To design a framework that can take full advantage of multi-modality, where e
Unsupervised Domain Adaptation (UDA) for semantic segmentation has been actively studied to mitigate the domain gap between label-rich source data and unlabeled target data. Despite these efforts, UDA still has a long way to go to reach the fully supervised performance. To this end, we propose a Labeling Only if Required strategy, LabOR, where we introduce a human-in-the-loop approach to adaptively give scarce labels to points that a UDA model is uncertain about. In order to find the uncertain p
Recently, deep self-training approaches emerged as a powerful solution to the unsupervised domain adaptation. The self-training scheme involves iterative processing of target data; it generates target pseudo labels and retrains the network. However, since only the confident predictions are taken as pseudo labels, existing self-training approaches inevitably produce sparse pseudo labels in practice. We see this is critical because the resulting insufficient training-signals lead to a suboptimal,
Video Panoptic Segmentation (VPS) aims to achieve comprehensive pixel-level scene understanding by segmenting all pixels and associating objects in a video. Current solutions can be categorized into online and near-online approaches. Evolving over the time, each category has its own specialized designs, making it nontrivial to adapt models between different categories. To alleviate the discrepancy, in this work, we propose a unified approach for online and near-online VPS. The meta architecture
Recent advancements in zero-shot video diffusion models have shown promise for text-driven video editing, but challenges remain in achieving high temporal consistency. To address this, we introduce Video-3DGS, a 3D Gaussian Splatting (3DGS)-based video refiner designed to enhance temporal consistency in zero-shot video editors. Our approach utilizes a two-stage 3D Gaussian optimizing process tailored for editing dynamic monocular videos. In the first stage, Video-3DGS employs an improved version