Insook Han
고려대학교 교육학과 · 컴퓨터과학
인소옥 교수의 연구실은 가상현실(VR)과 인공지능(AI) 기반 교육 기술의 융합을 중심으로, 학생의 정서적·인지적 학습 경험 향상을 목표로 합니다. 특히 몰입형 가상현실을 활용한 역사적 공감 향상, 언어 학습에서 인간과 AI의 협업 모델 개발, 교사 역량 강화를 위한 기술 통합 교육 프로그램 개발에 초점을 맞추고 있습니다. 실증적 연구를 바탕으로 교육 현장의 실제 문제를 해결하고자 하는 응용 중심의 연구가 특징입니다.
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
Despite the increasing use of conversational artificial intelligence (AI) in language learning, few studies explored how to develop collaborative partnership between AIs and humans. This systematic review examines empirical evidence of human-computer collaboration from 24 studies conducted in an AI-integrated language learning environment and published between 2015 and 2021. The roles of conversational AIs and teachers in each language learning phase with challenges of and suggestions for conver
Abstract The purpose of this study was to investigate the influence of immersive virtual field trips (VFTs) with head‐mounted displays (HMDs) on the presence and perceived learning. A mixed‐method approach was used to obtain an overall understanding of students' experiences with this immersive technology in an elementary classroom. Both quantitative and qualitative data were collected from 27 elementary‐school students through presence surveys and reflection papers. Statistical analyses were per
The student teaching experience has been considered important in establishing pre-service teachers’ beliefs and attitudes towards their teaching. However, few studies have investigated the effect of student teaching experiences as an educational intervention for increasing technology integration – especially pre-service teachers’ pedagogical beliefs as an internal barrier to technology integration. Thus, this study examined how technology-centred student teaching experiences differently affect p
Abstract Background Immersive VR is still rarely used as an intervention for meeting the affective end goals of student learning despite its positive impact on affection. Also, studies regarding the use of immersive VR as an intervention for affective achievement in broader educational contexts are still lacking. Objectives: This study aimed to examine the effect of immersive VR and perspective‐taking on presence and empathy. Methods A total of 148 pre‐service teachers participated in experiment
Abstract In response to the increased attention and interest related to the application of virtual reality with head‐mounted displays in education, this study examined the elementary students’ perceptions of using immersive virtual field trips (VFTs) in the classroom. Reflection papers from 25 students were analyzed and triangulated with field notes from class observations and teacher interviews. The content analysis revealed that VFTs were perceived to be efficient with regard to time and cost,
The purpose of this study is to provide a new perspective for evaluating physicality in learning with a preliminary experimental study based on embodied cognition. While there are studies showing no superiority of physical manipulation over virtual manipulation, there are also studies that seem to advocate adding more physicality in simulations for learning. Thus, this study addressed an alternative explanation for explaining the effects of physicality by focusing more on perceptual experiences
Historical empathy may be enhanced by virtual reality (VR) technologies, which provide varying degrees of immersion into other time periods and places. This study explored the effects of combining semi-immersive and fully immersive VR with a follow-up writing task to promote historical empathy with adult learners. Thirty-six participants were randomly assigned to view a brief historical film on either a flatscreen or a head-mounted device (HMD). Afterward, participants were again randomly assign
<p>The advantages of mobile technologies have not been lost on higher education institutions, and they have tried to provide educational services through the use of mobile learning management system (LMS). However, offering such services does not necessarily mean that the students will adopt the new technology. Thus, the purpose of this study was to examine what factors facilitate and hinder the students’ adoption of the mobile campus. The study was based on the diffusion of innovation mod
Background/Context The rapid development of virtual reality (VR) technology increases expectations regarding the potentials of using VR in the classroom and requires teachers to engage in professional development. Although there are recent studies that explore how this new technology can facilitate learning in classroom settings, little research has explored what constraints and affordances emerge during VR curriculum design and implementation and how a teacher's knowledge and beliefs change dur