Jaesung Choe
KAIST 전산학부 · 컴퓨터과학
이 교수의 연구실은 3D 시각 정보 처리 분야에서 핵심적인 기술인 스테레오 카메라와 라이다의 융합, 그리고 불완전하고 흐린 3D 포인트 클라우드의 정제 및 재구성 기술에 중점을 두고 있습니다. 특히, 깊이 추정, 표면 재구성, 동적 시나리오에서의 신뢰성 있는 3D 렌더링 등 실생활 응용에 적합한 정밀한 3D 환경 인식 기술을 개발하고 있습니다. 연구는 주로 신경 기반 재구성, 공간-시간 일관성 유지, 그리고 다중 시점 스테레오 기반의 정교한 3D 추론에 초점을 맞추고 있습니다.
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
Stereo-LiDAR fusion is a promising task in that we can utilize two different types of 3D perceptions for practical usage - dense 3D information (stereo cameras) and highly-accurate sparse point clouds (LiDAR). However, due to their different modalities and structures, the method of aligning sensor data is the key for successful sensor fusion. To this end, we propose a geometry-aware stereo-LiDAR fusion network for long-range depth estimation, called volumetric propagation network. The key idea o
Point cloud obtained from 3D scanning is often sparse, noisy, and irregular. To cope with these issues, recent studies have been separately conducted to densify, denoise, and complete inaccurate point cloud. In this paper, we advocate that jointly solving these tasks leads to significant improvement for point cloud reconstruction. To this end, we propose a deep point cloud reconstruction network consisting of two stages: 1) a 3D sparse stacked-hourglass network as for the initial densification a
High-quality depth information is required to perform 3D vehicle detection, consequently, there exists a large performance gap between camera and LiDAR-based approaches. In this paper, our monocular camera-based 3D vehicle localization method alleviates the dependency on high-quality depth maps by taking advantage of the commonly accepted assumption that the observed vehicles lie on the road surface. We propose a two-stage approach that consists of a segment network and a regression network, cal
We propose an algorithm, 4DRegSDF, for the spacetime surface regularization to improve the fidelity of neural rendering and reconstruction in dynamic scenes. The key idea is to impose local rigidity on the deformable Signed Distance Function (SDF) for temporal coherency. Our approach works by (1) sampling points on the deformed surface by taking gradient steps toward the steepest direction along SDF, (2) extracting differential surface geometry, such as tangent plane or curvature, at each sample
This paper presents a stereo object matching method that exploits both 2D contextual information from images as well as 3D object-level information. Unlike existing stereo matching methods that exclusively focus on the pixel-level correspondence between stereo images within a volumetric space (i.e., cost volume), we exploit this volumetric structure in a different manner. The cost volume explicitly encompasses 3D information along its disparity axis, therefore it is a privileged structure that c
To reconstruct a 3D scene from a set of calibrated views, traditional multi-view stereo techniques rely on two distinct stages: local depth maps computation and global depth maps fusion. Recent studies concentrate on deep neural architectures for depth estimation by using conventional depth fusion method or direct 3D reconstruction network by regressing Truncated Signed Distance Function (TSDF). In this paper, we advocate that replicating the traditional two stages framework with deep neural net
MLP-Mixer has newly appeared as a new challenger against the realm of CNNs and transformer. Despite its simplicity compared to transformer, the concept of channel-mixing MLPs and token-mixing MLPs achieves noticeable performance in visual recognition tasks. Unlike images, point clouds are inherently sparse, unordered and irregular, which limits the direct use of MLP-Mixer for point cloud understanding. In this paper, we propose PointMixer, a universal point set operator that facilitates informat
This paper presents a stereo object matching method that exploits both 2D contextual information from images as well as 3D object-level information. Unlike existing stereo matching methods that exclusively focus on the pixel-level correspondence between stereo images within a volumetric space (i.e., cost volume), we exploit this volumetric structure in a different manner. The cost volume explicitly encompasses 3D information along its disparity axis, therefore it is a privileged structure that c
To reconstruct a 3D scene from a set of calibrated views, traditional multi-view stereo techniques rely on two distinct stages: local depth maps computation and global depth maps fusion. Recent studies concentrate on deep neural architectures for depth estimation by using conventional depth fusion method or direct 3D reconstruction network by regressing Truncated Signed Distance Function (TSDF). In this paper, we advocate that replicating the traditional two stages framework with deep neural net
Stereo-LiDAR fusion is a promising task in that we can utilize two different types of 3D perceptions for practical usage -- dense 3D information (stereo cameras) and highly-accurate sparse point clouds (LiDAR). However, due to their different modalities and structures, the method of aligning sensor data is the key for successful sensor fusion. To this end, we propose a geometry-aware stereo-LiDAR fusion network for long-range depth estimation, called volumetric propagation network. The key idea
This paper presents a stereo object matching method that exploits both 2D contextual information from images as well as 3D object-level information. Unlike existing stereo matching methods that exclusively focus on the pixellevel correspondence between stereo images within a volumetric space (i.e., cost volume), we exploit this volumetric structure in a different manner. The cost volume explicitly encompasses 3D information along its disparity axis, therefore it is a privileged structure that ca