Sangmin‐Michelle Lee
경희대학교 글로벌커뮤니케이션학부 · 컴퓨터과학
Sangmin-Michelle Lee 교수의 연구실은 영어로 된 글쓰기와 외국어 학습을 지원하는 첨단 기술의 활용에 초점을 맞추고 있습니다. 특히 기계 번역(MT)이 EFL 학습자들의 글쓰기 능력 향상에 어떻게 기여할 수 있는지, 그리고 증강현실(AR)이나 디지털 게임과 같은 맥락 기반 기술이 창의성과 언어 학습 동기를 어떻게 자극하는지에 대해 탐구하고 있습니다. 연구는 기술 기반 언어교육의 효과성과 교사 및 학습자의 인식을 분석함으로써 실질적인 교육적 지침을 제시합니다.
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
Although it remains controversial, machine translation (MT) has gained popularity both inside and outside of the classroom. Despite the growing number of students using MT, little is known about its use as a pedagogical tool in the EFL classroom. The present study investigated the role of MT as a CALL tool in EFL writing. Most studies on MT as a tool for L2 learning have focused on student postediting of the translation that MT provides; however, the present study employed a different design wit
With a significant number of students using machine translation (MT) for academic purposes in recent years, language teachers can no longer ignore it in their classrooms. Although an increasing number of studies have reported its pedagogical benefits, studies have also revealed that language teachers are still sceptical about using MT for various reasons. Most of all, they have limited trust in MT quality and the effectiveness of using MT in foreign language (FL) learning. Hence, the current stu
In many English as a foreign language (EFL) contexts, learning is often limited to decontextualized classroom learning, and students suffer from lack of interaction and authentic opportunities for language learning. One of the recent emerging technologies, context-aware augmented reality (AR) technology can mitigate this problem for EFL classrooms. In the present study, 40 college students created scenes of gamified digital stories on a location-based AR app and shared them with other students.
As context plays a critical role in foreign language (FL) learning, context-aware technology is a promising tool for supporting FL learning. The present study examined studies published between 2000 and 2018 to understand the trends of technology and related research and the current issues with context-aware technology in FL learning. This review included 75 empirical studies and 13 system-descriptive studies. The empirical studies were further examined in terms of publication year, methodology,
Abstract This qualitative study investigates a media transfer project in which a digital game was used to promote student creativity in an English as a foreign language (EFL) class. The paper first addresses the potential of opportunities for stimulating student creativity and motivation. Creativity has been highlighted as a core competency and has garnered considerable interest in many fields in recent years; however, creativity and creative writing are rarely cultivated in EFL writing classroo
Abstract In recent years, marked gains in the accuracy of machine translation (MT) outputs have greatly increased its viability as a tool to support the efforts of English as a foreign language (EFL) students to write in English. This study examines error corrections made by 58 Korean university students by comparing their original L2 texts to that of MT outputs. Based on the results of the error analysis, the error types were categorized into 12 categories. Students were divided into three dist
Abstract In the face of the COVID‐19 pandemic, all colleges in Korea were forced to transition to online teaching, as was the case in most of the rest of the world. This situation engendered confusion, frustration, and dissatisfaction among students as well as instructors. The present study examined college students' perceptions of online learning in general and of one purpose‐designed course in particular and compared their responses. The objective was to identify factors that might enhance the
Abstract In recent years, the number of studies investigating the effectiveness of using digital games for incidental second language (L2) vocabulary learning has been rapidly increasing; however, there is still a lack of research identifying the factors that affect incidental L2 vocabulary learning. Hence, the current study examined vocabulary-related (word level, exposure frequency, salience) and learner-related (language proficiency, interest, viewing captions) variables and investigated fact
Abstract The use of machine translation (MT) in the academic context has increased in recent years. Hence, language teachers have found it difficult to ignore MT, which has led to some concerns. Among the concerns, its accuracy has become a major factor that shapes language teachers’ pedagogical decision to use MT in their language classrooms. Despite the urgency of the issue, studies on MT output quality in foreign language education remain scarce. Moreover, as MT is advancing every year, updat
EFL students often struggle with second language (L2) learning, particularly because they learn L2 out of context, which they find unmeaningful and demotivating. To provide a meaningful context for L2 learning and make learning more interesting, the present study utilized a customizable metaverse platform. First, we developed a scenario of a rose theft, and then based on that, we created a town in the metaverse, which offered a variety of multimodal language input and missions to solve the probl
In recent years, machine translation (MT) has been gaining popularity, both in academic settings and in everyday life among foreign language students. However, insufficient research has been conducted in this field. Moreover, the findings of extant literature are often contradictory, and there are few empirical studies based on students’ actual outcomes. Therefore, the present study investigates the effectiveness of using MT in English-as-a-Foreign-Language (EFL) writing classes. It particularly
Abstract The present study aims to explore how pre- and in-service language teachers incorporate the cutting-edge technology of immersive virtual reality (iVR) into their teaching practice. Specifically, the study examined how their different knowledge levels and teaching experiences influenced their integration of technology by analyzing their performance-based tasks in microteaching in an iVR environment. This particular technology was selected for the study because it was expected to bring mu