Yong Gu Ji
연세대학교 산업공학과 · 심리학
이 교수의 연구실은 스마트폰, 자율주행차, AR 애플리케이션 등 신기술 기반의 사용자 경험(UX)과 사용성(Ubility)을 중심으로 연구를 진행하고 있습니다. 특히 고령자나 다양한 문화권 사용자를 고려한 인터퍰이터브이 디자인, 신뢰성 있는 기술 수용, 터치스크린 및 햅틱 인터페이스의 실용성 평가에 초점을 맞추고 있습니다. 기술 수용 이론, 신뢰 이론, 히ュ리스틱 평가 기반의 사용성 체크리스트 개발 등 실증적이고 응용 중심의 연구가 특징입니다.
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
The objective of this study is to examine the user’s adoption aspects of autonomous vehicle, as well as to investigate what factors drive people to trust an autonomous vehicle. A model explaining the impact of different factors on autonomous vehicles’ intention is developed based on the technology acceptance model and trust theory. A survey of 552 drivers was conducted and the results were analyzed using partial least squares. The results demonstrated that perceived usefulness and trust are majo
With the advent of Web 2.0, social network services (SNSs), such as Facebook and MySpace, have grown explosively and globally as one of core Web 2.0 applications. However, as revealed in other cultural comparison studies in the field of human–computer interaction, it is believed that cultural differences profoundly impact on how people use SNSs. Unfortunately, the differences in using SNSs have not been systematically investigated, so this study presents a web-based survey study among three nati
Abstract In the last decade, the research of the usability of mobile phones has been a newly evolving area with few established methodologies and realistic practices that ensure capturing usability in evaluation. Thus, there exists growing demand to explore appropriate evaluation methodologies that evaluate the usability of mobile phones quickly as well as comprehensively. This study aims to develop a task-based usability checklist based on heuristic evaluations in views of mobile phone user int
The number of global smartphone users is rapidly increasing. However, the proportion of elderly persons using smartphones is lower than that of other age groups because they feel it is difficult to use touch screens. There have only been a few studies about usability and elderly smartphone users or designs for them. Based on this background, we studied the pointing action of elderly users, which is a basic skill required to use touch screens on smartphones. We reviewed previous works to determin
Through the rapid spread of smartphones, users have access to many types of applications similar to those on desktop computer systems. Smartphone applications using augmented reality (AR) technology make use of users' location information. As AR applications will require new evaluation methods, improved usability and user convenience should be developed. The purpose of the current study is to develop usability principles for the development and evaluation of smartphone applications using AR tech
The implementation of haptic interfaces in vehicles has important safety and flexibility implications for lessening visual and auditory overload during driving. The present study aims to design and evaluate haptic interfaces with vehicle seats. Three experiments were conducted by testing a haptic seat in a simulator with a total of 20 participants. The first experiment measured reaction time, subjective satisfaction, and subject workloads of the haptic, visual, and auditory displays for the four
The purpose of this study is to explore how trust in and the service quality of urban air mobility (UAM) relate to the user acceptance of UAM. We hypothesized that trust directly influences the attitude and intention to use UAM, while service quality factors affect its perceived usefulness and ease of use. A survey data of 450 respondents were analysed by using a partial least squares structural equation model. The results show that trust positively influences the intention to use UAM, and safet
Abstract The perceptual overloads of visually and auditorily based information and their interference phenomena within vehicles led to research for the applicability of haptically based information and the haptic interfaces to intelligent vehicles. Because seats are the interface that touches the largest area of the driver's body, the driver's seat in vehicles has been the focus of a promising haptic interface that can improve the safety of drivers and the effectiveness and efficiency of the inf
This research focuses on identifying continuous usage intentions before and after the product adoption phase. A theoretical model was developed, specifying continuous usage intentions and user behavior throughout the product adoption life cycle. The proposed model considers users' characteristics, product quality, sociocultural factors, and continuous usage intention factors, which were obtained from previous studies related to technology acceptance models and continuous usage. The relationship