권가진 교수
Gajin Kwon
서울대학교 · 컴퓨터과학
연구실 소개
권가진 교수의 연구실은 디지털 기술이 청소년 및 유아의 학습과 행동에 미치는 영향을 심층적으로 탐구하는 데 초점을 맞추고 있습니다. 스마트폰 중독, 온라인 학습 환경에서의 협동 학습, 독서 방식의 영향, 그리고 증강현실 기반의 행동 조절 기술 등 다양한 디지털 환경에서의 인지·정서적 발달을 연구합니다. 특히, 기술 기반 교육 지원 시스템의 설계와 효과성 평가를 중심으로 실증적 연구를 진행하고 있습니다.
연구 현황
연구 성과 추이
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
주요 논문
15We investigated the similarities and differences among four addiction groups in Korean adolescents: Non-Addiction (NONE), Smartphone Addiction (SA), Internet Addiction (IA), and Internet-Smartphone Addiction (BOTH). For the dependent variables, we examined 12 addiction-risk factors related to psychology, family, and school environment that can influence the adolescents’ normative developmental path. To collect data, we conducted an addiction-risk factor comparison survey with 768 Korean adolesce
This paper describes results from a series of experimental studies to explore issues related to structuring productive group dynamics for collaborative learning using an adaptive support mechanism. The first study provides evidence in favor of the feasibility of the endeavor by demonstrating with a tightly controlled study that even without adaptive support, problem solving in pairs is significantly more effective for learning than problem solving alone. The results from a second study offer gui
We examined the effects of the reading medium (print vs. digital) on readers’ visual patterns, reading performance, and reading attitudes. Two within-subject experiments were conducted with 74 readers, who read articles using three reading media: print, computer, and tablet. The experimental results showed that in terms of visual patterns, readers exhibited a shorter fixation duration and a higher fixation count during print reading than during screen reading; reading performance, as measured on
Solving algebraic word problems has recently emerged as an important natural language processing task. To solve algebraic word problems, recent studies suggested neural models that generate solution equations by using 'Op (operator/operand)' tokens as a unit of input/output. However, such a neural model suffered two issues: expression fragmentation and operand-context separation. To address each of these two issues, we propose a pure neural model, Expression-Pointer Transformer (EPT), which uses
In this paper, we explore the effect of the form of feedback offered by a computer supported collaborative learning (CSCL) environment on the roles that students see themselves as taking and that their behavior reflects. We do this by experimentally contrasting collaboration in two feedback configurations, one which is identical to the state-of-the-art in intelligent tutoring technology (Immediate Feedback), and one which is based on a long line of investigation of the use of worked out examples
There has been a growing concern over the huge increase in use of smart media by young children. This study explores the possibility of using augmented-reality(AR) for regulat-ing preschoolers' media usage behavior. With MABLE (mobile application for behavioral learning and education), parents can provide AR-assisted feedback by changing facial expressions and sound effects. When overlaying a smart media, which has MABLE running, in front of a QR marker on a puppet, a facial expression is displa
In this paper, we propose a neural model EPT-X (Expression-Pointer Transformer with Explanations), which utilizes natural language explanations to solve an algebraic word problem. To enhance the explainability of the encoding process of a neural model, EPT-X adopts the concepts of plausibility and faithfulness which are drawn from math word problem solving strategies by humans. A plausible explanation is one that includes contextual information for the numbers and variables that appear in a give
Research in team science suggests strategies for addressing difficulties that groups face when working together. This dissertation examines how student teams work in project based learning (PBL) environments, with the goal of creating strategies and technology to improve collaboration. The challenge of working in such a group is that the members frequently come from different backgrounds and thus have different ideas on how to accomplish a project. In these groups, teamwork and production of suc
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