김주환 교수
Joo Whan Kim
서울대학교 · 공학
연구실 소개
김주환 교수의 연구실은 전기화학적 에너지 저장 소재, 특히 전기이중층콘デン서(EDLC)에 활용 가능한 고성능 활성화탄소 및 친환경 대체 소재 개발에 주력하고 있습니다. 특히 백합, 목화 등 천연 유기물에서 유래한 섬유소재를 기반으로 한 활성화탄소 섬유와 메조다공성 활성탄을 설계하여 낮은 비용과 높은 환경친화성을 실현하고자 합니다. 또한, IoT 기반 보안 테크놀로지 분야에서도 고성능 퍼지 테스팅 기법을 개발하여 실세계 보안 취약점을 효과적으로 탐지하는 데 기여하고 있습니다. 연구는 에너지 소재의 물리화학적 특성 제어와 보안 기술의 실용화를 동시에 추구합니다.
연구 현황
연구 성과 추이
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
주요 논문
15Activated carbon (AC) is used in commercial electric double-layer capacitors (EDLC) as electrode active material owing to its favorable properties. However, oxygen functional groups (OFGs) present in AC reduce the lifespan of EDLCs. Thus, we investigated the correlation between the OFGs in AC and their electrochemical characteristics. Samples were prepared by heat-treating commercial AC at 300 °C-900 °C for 1 h under two gas atmospheres (N<sub>2</sub> and 4% H<sub>2</sub>/N<sub>2</sub> mixed gas
This study presents the first investigation of cellulose-based activated carbon fibers (RACFs) prepared as electrode materials for the electric double-layer capacitor (EDLC) in lieu of activated carbon, to determine its efficacy as a low-cost, environmentally friendly enhancement alternative to nanocarbon materials. The RACFs were prepared by steam activation and their textural properties were studied by Brunauer-Emmett-Teller and non-localized density functional theory equations with N<sub>2</s
Demand for hybrid energy storage systems is growing, but electric double-layer capacitors (EDLCs) have insufficient output characteristics because of the microporous structure of the activated carbon electrode material. Commercially, activated carbon is prepared from coconut shells, which yield an activated carbon material (YP-50F) rich in micropores, whereas mesopores are desired in EDLCs. In this study, we prepared mesoporous activated carbon (PB-AC) using a readily available, environmentally
With the growing prevalence of the Internet of Things (IoT), related security threats have kept pace. The need to dynamically detect vulnerabilities in IoT devices cannot be overstated. In this work, we present FIRM-COV, the first high coverage-oriented greybox fuzzer for IoT firmware. FIRM-COV leverages newly optimized process emulation by targeting IoT programs and mining real-world vulnerabilities. FIRM-COV focuses on solving problems of IoT fuzzing based on empirical analyses, using the requ
Hybrid fuzzers combine both fuzzing and concolic execution with the wish that the fuzzer will quickly explore input spaces and the concolic execution will solve the complex path conditions. However, existing hybrid fuzzers such as Driller cannot be effectively directed, for instance, towards unsafe system calls or suspicious locations, or towards functions in the call stack of a reported vulnerability that we wish to reproduce. In this poster, we propose DrillerGO, a directed hybrid fuzzing syst
Sonar sensors are widely utilized underwater because they can observe long-ranged objects and are tolerant to measurement conditions, such as turbidity and light conditions. However, sonar images have low quality and hard to collect, so development and application of sonar-based algorithms are difficult. This paper proposes a method to generate realistic sonar images or to segment real sonar image, to better utilize the sonar sensors. A simple sonar image simulator was implemented using a ray-tr
This study used a physical activation method to prepare asphalt-pitch-derived activated carbon (Pitch AC) for an electric double-layer capacitor (EDLC) electrode. X-ray diffraction analysis and Raman spectroscopy were used to estimate the change in the crystal structure of Pitch AC with activation time. In addition, the textural properties of Pitch AC were studied by Brunauer-Emmett-Teller (BET), Dubinin-Radushkevich (DR) and non-localized density functional theory (NLDFT) equations with N2/77K
Virtual reality and augmented reality are increasingly used for immersive engagement by utilizing information from real environments. In particular, three-dimensional model data, which is the basis for creating virtual places, can be manually developed using commercial modeling toolkits, but with the advancement of sensing technology, computer vision technology can also be used to create virtual environments. Specifically, a 3D reconstruction approach can generate a single 3D model from image in
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