하순호 교수
Soonhoi Ha
서울대학교 · 컴퓨터과학
연구실 소개
하순호 교수의 연구실은 다중 프로세서 기반 임베디드 시스템, 특히 MPSoC(Multi-Processor System-on-Chip) 환경에서의 하드웨are-소프트웨어 공동설계(HW-SW Co-design)를 핵심으로 연구합니다. 실시간 제약 조건을 갖는 멀티미디어 애플리케이션을 대상으로 하며, 데이터플로우 기반의 스케줄링 기법, 시스템 사양 모델링, 그리고 기계어 수준 최적화를 통한 효율적 시스템 합성 기법을 개발하고 있습니다. 특히, 기능 시뮬레이션에서 하드웨어 소프트웨어 분리 설계까지의 원스톱 설계 플로우를 제공하는 통합 코드자이닝 환경 Peace를 개발하여 실용적 응용 가능성을 입증했습니다.
연구 현황
연구 성과 추이
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
주요 논문
15Existent hardware-software (HW-SW) codesign tools mainly focus on HW-SW cosimulation to build a virtual prototyping environment that enables software design and system verification without need of making a hardware prototype. Not only HW-SW cosimulation, but also HW-SW codesign methodology involves system specification, functional simulation, design-space exploration, and hardware-software cosynthesis. The PeaCE codesign environment is the first full-fledged HW-SW codesign environment that provi
Four scheduling strategies for dataflow graphs onto parallel processors are classified: (1) fully dynamic, (2) static-assignment, (3) self-timed, and (4) fully static. Scheduling techniques valid for strategies (2), (3), and (4) are proposed. The focus is on dataflow graphs representing data-dependent iteration. A known probability mass function for the number of cycles in the data-dependent iteration is assumed, and how a compile-time decision about assignment and/or ordering as well as timing
Scheduling dataflow graphs onto processors consists of assigning actors to processors, ordering their execution within the processors, and specifying their firing time. While all scheduling decisions can be made at runtime, the overhead is excessive for most real systems. To reduce this overhead, compile-time decisions can be made for assigning and/or ordering actors on processors. Compile-time decisions are based on known profiles available for each actor at compile time. The profile of an acto
Hardware/software codesign involves various design problems including system specification, design space exploration, hardware/software co-verification, and system synthesis. A codesign environment is a software tool that facilitates capabilities to solve these design problems. This paper presents the peace codesign environment mainly targeting for multimedia applications with real-time constraints. Peace specifies the system behavior with a heterogeneous composition of three models of computati
A noble model-based programming environment of embedded software for MPSoC is proposed. By defining a common intermediate code (CIC), it separates modeling of the software and implementation optimized for target architecture. It also allows us to use diverse models for initial specification. Another feature is to provide multi-phase debugging capabilities: at the modeling stage, at the code generation stage, and at the simulation stage. Preliminary experiments with a Divx player confirm the feas
Scheduling of dataflow graphs onto parallel processors consists of assigning actors to processors, ordering the execution of actors within each processor, and firing the actors at particular times. Many scheduling strategies do at least one of these operations at compile time to reduce run-time cost of scheduling activities. In this thesis, we classify four scheduling strategies, (1) fully dynamic, (2) static-assignment, (3) self-timed, and (4) fully static. These are ordered in decreasing run-t
Scheduling strategies for a multiprocessor DSP (digital signal processor) are classified into four types: fully dynamic, static-assignment, self-timed, and fully static. The concept of static scheduling (self-timed or fully static) is extended to handle nondeterministic actors in the proposed quasi-static scheduling. Quasi-static scheduling minimizes run-time overhead with increased compilation complexity, and is thus adequate for signal processing applications. The proposed scheme is applicable
On behalf of the CODES+ISSS 2007 Organizing and Program Committees, we would like to welcome you to the 5th IEEE/ACM International Conference on Hardware/Software Co-Design and System Synthesis. CODES+ISSS is the premier conference for system-level design, with a focus on the design of embedded systems hardware, software, and tools. This year we continue the tradition of maintaining a high-quality forum for active discussion on current and innovative topics on embedded systems that bring toge
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