[論文レビュー] SoulSeek: Exploring the Use of Social Cues in LLM-based Information Seeking
This paper develops SoulSeek to integrate social cues into LLM-based search on a social content platform and evaluates how cues affect user perceptions, experience, and information-seeking behavior.
Social cues, which convey others' presence, behaviors, or identities, play a crucial role in human information seeking by helping individuals judge relevance and trustworthiness. However, existing LLM-based search systems primarily rely on semantic features, creating a misalignment with the socialized cognition underlying natural information seeking. To address this gap, we explore how the integration of social cues into LLM-based search influences users' perceptions, experiences, and behaviors. Focusing on social media platforms that are beginning to adopt LLM-based search, we integrate design workshops, the implementation of the prototype system (SoulSeek), a between-subjects study, and mixed-method analyses to examine both outcome- and process-level findings. The workshop informs the prototype's cue-integrated design. The study shows that social cues improve perceived outcomes and experiences, promote reflective information behaviors, and reveal limits of current LLM-based search. We propose design implications emphasizing better social-knowledge understanding, personalized cue settings, and controllable interactions.
研究の動機と目的
- Identify which social cues users expect to use in LLM-based information seeking on social content platforms.
- Design and implement a cue-aware LLM-based search prototype (SoulSeek) based on user workshop findings.
- Empirically evaluate how social cues influence outcome metrics and user processes during information seeking.
提案手法
- Conduct design workshops to extract social cue types and integration approaches from users of a social platform (RedNote/Xiaohongshu).
- Implement SoulSeek with social cue extraction, cue-aware query refinement, and cue-based matching and generation using an open-source LLM (Qwen-Max) within the Coze framework.
- Perform a between-subjects empirical study comparing a cue-enabled prototype versus a cue-naïve system.
- Collect mixed qualitative and quantitative data (questionnaires, think-aloud protocols, interviews) and analyze with thematic analysis and statistics.
実験結果
リサーチクエスチョン
- RQ1RQ1: What social cues do users expect to use, and how should these cues be utilized in LLM-based search on social platforms?
- RQ2RQ2: How does integrating social cues affect users’ information seeking outcomes and processes?
主な発見
| Category | Dimension | C Mean | C SD | E Mean | E SD | Delta | p-value |
|---|---|---|---|---|---|---|---|
| Perception | trustworthiness | 3.50 | 0.83 | 4.55 | 0.60 | +1.05 | 0.0002 |
| Perception | usefulness | 2.75 | 0.85 | 3.85 | 1.09 | +1.10 | 0.0011 |
| Experience | user control | 2.60 | 0.88 | 4.20 | 0.52 | +1.60 | 0.0001 |
| Experience | sense of direction | 3.05 | 0.94 | 4.50 | 0.61 | +1.45 | 0.0001 |
| Experience | serendipity | 2.20 | 0.83 | 4.00 | 0.86 | +1.80 | 0.0001 |
| Experience | willingness to use | 2.55 | 0.83 | 4.20 | 0.62 | +1.65 | 0.0001 |
- Social cues improved perceived usefulness and trustworthiness of results.
- Cue-enabled systems increased user control, sense of direction, serendipity, and willingness to use.
- Users reported enhanced perception, experience, and reflective information behaviors, while also revealing gaps in model understanding of social knowledge.
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