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Hyun-Kyung Lee

Yonsei University · 社会科学

研究室紹介

Professor Hyun-Kyung Lee's research lab specializes in the intersection of technology, education, and human well-being, with a focus on enhancing quality of life through digital innovation. The lab explores reflective and collaborative learning strategies in higher education, particularly in second language and leadership programs, emphasizing self-directed learning and online engagement. It also investigates the application of artificial intelligence and immersive technologies—such as the metaverse and virtual curation—in cultural institutions like museums to foster emotional connection and audience engagement. Additionally, the lab examines psychosocial and technological factors influencing learning success in online and rural community settings.

online learningreflective practiceAI in cultural heritagemetaverse educationwell-being in digital spaces

Research Overview

Papers
204
Total Citations
1,363
Papers (5y)
58
Primary Field
社会科学

Research Output Trend

Figures are computed from collected data and may differ slightly.

Publications per year (5y)
58total
2022
2023
2024
2025
2026
Citations per year (5y)
676total
20222023202420252026

Selected Papers

15
1
Article|64 citations·2014
농촌지역 중년과 노인의 자기효능감, 사회적 지지와 지역사회 공동체의식이 건강관련 삶의 질에 미치는 영향
이현경, 조성혜, 김정희, 김윤경, 추향임

Purpose: The purpose of this study was to examine the relationship between self-efficacy, social support, sense of community andhealth-related quality of life (HRQoL), including the direct and indirect effects of the variables on HRQoL. Methods: A cross-sectional surveywas conducted with a convenience sample of 249 middle-aged and elderly residents living in a rural community in A-County, K Province. The structured questionnaire included 4 scales from the Euro Quality of life-5 Dimensions (mobil

2
Article|63 citations·2022
A proposal of virtual museum metaverse content for the MZ generation
Hyun-Kyung Lee, Soobin Park, Yeonji Lee
SJR Q1Digital Creativity

This paper presents a marketing study of the metaverse's potential audience, particularly focusing on museums' use of cyberspace and how some of their physical functions can be replicated online. Among digital transformations, the metaverse has become one of the most significant alternatives to offline events, with museum exhibitions highly representative of it. However, existing virtual museums fail to attract the MZ generation despite the opportunities arising from their contactless lifestyle.

Human-Computer InteractionComputer Science
3
Article|32 citations·2014
Collaborative Learning in the Workplace: Practical Issues and Concerns
Hyun-Kyung Lee, Curtis J. Bonk
International Journal of Advanced Corporate Learning (iJAC)OA

This study aims to identify practical issues and concerns about collaborative learning in the workplace. For this purpose, the study examines perceptions of corporate personnel including learning managers and instructional designers related to workplace collaboration and associated technology tools that might foster or enhance it. First, we identify future research interests and concerns related to collaboration and collaborative tools as revealed from an online survey of 97 respondents. Second,

CommunicationSocial Sciences
4
Article|29 citations·2020
Reflective practices and self-directed learning competencies in second language university classes
Hyun-Kyung Lee, Carolyn Mori
SJR Q1Asia Pacific Journal of Education

The purpose of this study is to examine which, and how, reflective practices as instructional strategies affect students’ self-directed learning (SDL) competencies in second language university classes. To answer the research questions, an explanatory mixed-methods approach was used to extend quantitative research through qualitative research. Based on the 28-item SDL Competency Scale, a survey was conducted of students enrolled in one of two different classes titled “Advanced Listening & Speaki

EducationSocial Sciences
5
Article|21 citations·2022
Emotions and Colors in a Design Archiving System: Applying AI Technology for Museums
Hye Jung Kim, Hyun-Kyung Lee
SJR Q2Applied SciencesOA

This study proposes a new museum archiving system that uses artificial intelligence (AI) technology. It suggests a new retrieval interface to extract emotional characteristics of the design work to enrich the archiving database. A virtual curation was organized to showcase the proposed archiving system. We focused on finding emotional signals with advanced technology because humans build trust and connect with each other through emotional cues. There are numerous characteristics of a single work

Social PsychologyPsychology
6
Article|19 citations·2016
Disfluency characteristics of children with attention-deficit/hyperactivity disorder symptoms
Hyun-Kyung Lee, Hyun Sub Sim, Eunju Lee, Dahye Choi
SJR Q1Journal of Communication Disorders
Clinical PsychologyPsychology
7
Article|17 citations·2020
Doctoral Students’ Learning Success in Online-Based Leadership Programs: Intersection With Technological and Relational Factors
Hyun-Kyung Lee, Heewon Chang, Lynette Bryan
SJR Q2The International Review of Research in Open and Distributed LearningOA

This study examines how technological and relational factors independently and interactively predict the perceived learning success of doctoral students enrolled in online-based leadership programs offered in the United States. The 73-item Online Learning Success Scale (OLSS) was constructed, based on existing instruments, and administered online to collect self-reported data on three primary variables: student learning success (SLS), relational factors (RF), and technological factors (TF). The

EducationSocial Sciences
8
Article|14 citations·2022
DIGITAL RESPONSIBILITY INSIGHTS FROM A CROSS-CULTURAL DESIGN THINKING WORKSHOP FOR CREATIVITY
Hyun-Kyung Lee, Joo Eun Park
SJR Q1Creativity StudiesOA

To be digitally responsible, one should be aware of the current issues in the digital world; therefore, raising awareness on digital responsibility and data privacy is important in the public and private sectors. This study aimed to raise awareness on digital responsibility and help students understand the importance of utilizing the design thinking process for generating creative ideas. The authors facilitated a design thinking workshop where 62 students from different cultural backgrounds (Kor

Human-Computer InteractionComputer Science
9
Article|13 citations·2018
Social learning constructs and employee learning performance in informal Web-based learning environments
Hyun-Kyung Lee, Myung-Geun Lee
SJR Q2Journal of Workplace Learning

Purpose The purpose of this paper is to investigate the relationship between social learning constructs and perceived learning performance in corporate informal Web-based learning environments. The study aims at providing significant implications for corporate educators who have worked on designing social learning environments in the workplace. Design/methodology/approach To identify the casual relationship of the proposed research model, data collected from 523 South Koreans who were corporate

CommunicationSocial Sciences
10
Article|12 citations·2019
Designing a Waterless Toilet Prototype for Reusable Energy Using a User-Centered Approach and Interviews
Hyun-Kyung Lee
SJR Q2Applied SciencesOA

User-oriented community engagement can reveal insights into ways of improving a community and solving complex public issues, such as natural resource scarcity. This study describes the early process of co-designing a novel, waterless toilet to respond to the water scarcity problem in the Republic of Korea. It presents how we designed a toilet focusing on three factors—a sanitization function, an ergonomic posture, and clean aesthetics—by conducting focus group interviews as part of a user engage

Human-Computer InteractionComputer Science
11
Article|11 citations·2013
대학 교양교육의 체제적 교수학습 실천 방안에 대한 고찰
이현경
교양교육연구

이 연구의 목적은 대학 교양교육의 교수학습 방법이 지나치게 강의식 교수법에 의존하고 있고 대부분의 교양교육 과정이 학습자 보다는 교수자의 의도에 따라 교수학습이 이루어지고 있다는 문제의식에 따라 이를 해결하기 위한 체제적 교수학습 실천 방안을 제안하는 데 있다. 전통적인 방식에서의 교수학습 방법만을 중요시하는 것이 아니라 교육공학적 관점에서의 체제 접근을 중심으로 교양교육의 교과 특성에 따라 교수학습을 설계하고학습자간 협력적 지식창출 과정을 포함한 혼합학습 방법을 통해 교양교육의 교수학습 내용과 방법을 구성하는 것이 필요하다. 또한 평가에 있어서 교양교육의 목적이 학습자의 단순 지식 획득에만 있는 것이 아니라 대학이 배출하는 인재가 갖추어야 할 교양 및 전문인으로서의 자질을 양성해야 한다는 점을 고려하여 교육 후 학습자의 만족도나 성취도 등 양적인 결과 평가에만 의존할 것이 아니라 교수학습 목적과 연계하여 교수학습이 진행되는 동안 학습자의 교수학습 활동, 태도의 변화 등을 평가하는

12
Article|8 citations·2012
The Structural Relations between Problem Drinking of Korean Adults and Related Factors
Hyun-Kyung Lee, Mankyu Choi, 이보혜, 임정훈
Sociology and Political ScienceSocial Sciences
13
Article|6 citations·2010
The Use of Wikis for Collaboration in Corporations: Perceptions and Implications for Future Research
Hyun-Kyung Lee, Curtis J. Bonk
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
CommunicationSocial Sciences
14
Article|6 citations·2010
Implementation, Challenges, and Future Plans of Social Learning in the Workplace
Hyun-Kyung Lee, Curtis J. Bonk
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education
Applied PsychologyPsychology
15
Article|6 citations·2013
한국에 이주한 조선족 중년여성 근로자의 경험: 작업 관련성 근골격계질환 위험 요인을 중심으로
이현경, 채 덕 희, 이경은, 이민혜

Purpose: This study was to explore situations that might put the middle-aged Korean-Chinese female migrant workers at risk for work-related musculoskeletal diseases (WMSDs). At the development phase of a continuing health project, the study aimed to clarify health promotion program needs of the migrant population. Methods:A qualitative description research design was used with three focus groups of 23 Korean-Chinese female migrant workers. Each focus group interview was conducted for 70-minutes

Research Areas

Information SystemsSociology and Political ScienceHuman-Computer InteractionCommunicationEducationClinical Psychology

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