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Jungdam Won

Seoul National University · 工学

研究室紹介

Professor Jungdam Won's research lab specializes in developing data-driven and reinforcement learning-based methods for simulating and controlling physically realistic, diverse, and interactive human behaviors in virtual environments. The lab focuses on enabling real-time, full-body motion generation from sparse sensor inputs—such as IMUs or HMD signals—while maintaining physical plausibility and temporal consistency. A key research direction is creating parametric controllers that generalize across varying body shapes and proportions, allowing instant control of new characters without retraining. The lab also explores task-agnostic motion generation using deep generative models like conditional VAEs, particularly for complex, high-DOF characters in dynamic environments.

motion capturereinforcement learningphysical simulationhuman motion controlIMU-based tracking

Research Overview

Papers
48
Total Citations
1,152
Papers (5y)
33
Primary Field
工学

Research Output Trend

Figures are computed from collected data and may differ slightly.

Publications per year (5y)
33total
2022
2023
2024
2025
2026
Citations per year (5y)
506total
20222023202420252026

Selected Papers

15
1
Article|140 citations·2020
A scalable approach to control diverse behaviors for physically simulated characters
Jungdam Won, Deepak Gopinath, Jessica K. Hodgins
SJR Q1ACM Transactions on Graphics

Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop a technique for learning controllers for a large set of heterogeneous behaviors. By dividing a reference library of motion into clusters of like motions, we are able to construct experts , learned controllers that can reproduce a simulated version of the motions in that cluster. These experts are then combined via

Control and Systems EngineeringEngineering
2
Preprint|112 citations·2022
QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
Alexander Winkler, Jungdam Won, Yuting Ye
OA

Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone wearable devices such as HMDs (Head Mounted Devices) or AR glasses. In this work, we present a reinforcement learning framework that takes in sparse signals from an HMD and two controllers, and simulates plausible and physically valid full body motions. Using high quality full body motion as dense supervision during t

Computer Vision and Pattern RecognitionComputer Science
3
Article|89 citations·2019
Learning body shape variation in physics-based characters
Jungdam Won, Jehee Lee
SJR Q1ACM Transactions on Graphics

Recently, deep reinforcement learning (DRL) has attracted great attention in designing controllers for physics-based characters. Despite the recent success of DRL, the learned controller is viable for a single character. Changes in body size and proportions require learning controllers from scratch. In this paper, we present a new method of learning parametric controllers for body shape variation. A single parametric controller enables us to simulate and control various characters having differe

Control and Systems EngineeringEngineering
4
Article|89 citations·2022
Physics-based character controllers using conditional VAEs
Jungdam Won, Deepak Gopinath, Jessica K. Hodgins
SJR Q1ACM Transactions on GraphicsOA

High-quality motion capture datasets are now publicly available, and researchers have used them to create kinematics-based controllers that can generate plausible and diverse human motions without conditioning on specific goals (i.e., a task-agnostic generative model). In this paper, we present an algorithm to build such controllers for physically simulated characters having many degrees of freedom. Our physics-based controllers are learned by using conditional VAEs, which can perform a variety

Control and Systems EngineeringEngineering
5
Preprint|80 citations·2022
Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation
Yifeng Jiang, Yuting Ye, Deepak Gopinath, Jungdam Won, Alexander Winkler, C. Karen Liu
OA

Real-time human motion reconstruction from a sparse set of (e.g. six) wearable IMUs provides a non-intrusive and economic approach to motion capture. Without the ability to acquire position information directly from IMUs, recent works took data-driven approaches that utilize large human motion datasets to tackle this under-determined problem. Still, challenges remain such as temporal consistency, drifting of global and joint motions, and diverse coverage of motion types on various terrains. We p

Aerospace EngineeringEngineering
6
Article|73 citations·2018
Crowd simulation by deep reinforcement learning
Jaedong Lee, Jungdam Won, Jehee Lee

Simulating believable virtual crowds has been an important research topic in many research fields such as industry films, computer games, urban engineering, and behavioral science. One of the key capabilities agents should have is navigation, which is reaching goals without colliding with other agents or obstacles. The key challenge here is that the environment changes dynamically, where the current decision of an agent can largely affect the state of other agents as well as the agent in the fut

Ocean EngineeringEngineering
7
Article|70 citations·2021
Control strategies for physically simulated characters performing two-player competitive sports
Jungdam Won, Deepak Gopinath, Jessica K. Hodgins
SJR Q1ACM Transactions on Graphics

In two-player competitive sports, such as boxing and fencing , athletes often demonstrate efficient and tactical movements during a competition. In this paper, we develop a learning framework that generates control policies for physically simulated athletes who have many degrees-of-freedom. Our framework uses a two step-approach, learning basic skills and learning bout-level strategies, with deep reinforcement learning, which is inspired by the way that people how to learn competitive sports. We

Computer Vision and Pattern RecognitionComputer Science
8
Article|66 citations·2019
SoftCon
Sehee Min, Jungdam Won, Seung-Hwan Lee, Jungnam Park, Jehee Lee
SJR Q1ACM Transactions on Graphics

We present a novel and general framework for the design and control of underwater soft-bodied animals. The whole body of an animal consisting of soft tissues is modeled by tetrahedral and triangular FEM meshes. The contraction of muscles embedded in the soft tissues actuates the body and limbs to move. We present a novel muscle excitation model that mimics the anatomy of muscular hydrostats and their muscle excitation patterns. Our deep reinforcement learning algorithm equipped with the muscle e

Control and Systems EngineeringEngineering
9
Article|51 citations·2017
How to train your dragon
Jungdam Won, Jong-Ho Park, Kwanyu Kim, Jehee Lee
SJR Q1ACM Transactions on Graphics

Imaginary winged creatures in computer animation applications are expected to perform a variety of motor skills in a physically realistic and controllable manner. Designing physics-based controllers for a flying creature is still very challenging particularly when the dynamic model of the creatures is high-dimensional, having many degrees of freedom. In this paper, we present a control method for flying creatures, which are aerodynamically simulated, interactively controllable, and equipped with

Control and Systems EngineeringEngineering
10
Article|43 citations·2013
Data-driven control of flapping flight
Eunjung Ju, Jungdam Won, Jehee Lee, Byungkuk Choi, Junyong Noh, Min Gyu Choi
SJR Q1ACM Transactions on Graphics

We present a physically based controller that simulates the flapping behavior of a bird in flight. We recorded the motion of a dove using marker-based optical motion capture and high-speed video cameras. The bird flight data thus acquired allow us to parameterize natural wingbeat cycles and provide the simulated bird with reference trajectories to track in physics simulation. Our controller simulates articulated rigid bodies of a bird's skeleton and deformable feathers to reproduce the aerodynam

Aerospace EngineeringEngineering
11
Article|43 citations·2014
Generating and ranking diverse multi-character interactions
Jungdam Won, Kyungho Lee, Carol O’Sullivan, Jessica K. Hodgins, Jehee Lee
SJR Q1ACM Transactions on Graphics

In many application areas, such as animation for pre-visualizing movie sequences and choreography for dance or other types of performance, only a high-level description of the desired scene is provided as input, either written or verbal. Such sparsity, however, lends itself well to the creative process, as the choreographer, animator or director can be given more choice and control of the final scene. Animating scenes with multi-character interactions can be a particularly complex process, as th

Control and Systems EngineeringEngineering
12
Article|35 citations·2018
Aerobatics control of flying creatures via self-regulated learning
Jungdam Won, Jungnam Park, Jehee Lee
SJR Q1ACM Transactions on Graphics

Flying creatures in animated films often perform highly dynamic aerobatic maneuvers, which require their extreme of exercise capacity and skillful control. Designing physics-based controllers (a.k.a., control policies) for aerobatic maneuvers is very challenging because dynamic states remain in unstable equilibrium most of the time during aerobatics. Recently, Deep Reinforcement Learning (DRL) has shown its potential in constructing physics-based controllers. In this paper, we present a new conc

Control and Systems EngineeringEngineering
13
Preprint|27 citations·2023
QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors
Sunmin Lee, Sebastian Starke, Yuting Ye, Jungdam Won, Alexander Winkler
OA

Replicating a user’s pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from foot-floor contact due to their complex dynamics and hard constraints. However, in daily life people regularly interact with their environment, e.g. by sitting on a couch or leaning on a desk. Using Reinforcement Learning, we show that headset and controller pose, if combined with physics simulation and environment obser

Control and Systems EngineeringEngineering
14
Article|25 citations·2022
Conditional motion in-betweening
Ji-Hoon Kim, Taehyun Byun, Seungyoun Shin, Jungdam Won, Sungjoon Choi
SJR Q1Pattern RecognitionOA

Motion in-betweening (MIB) is a process of generating intermediate skeletal movement between the given start and target poses while preserving the naturalness of the motion, such as periodic footstep motion while walking. Although state-of-the-art MIB methods are capable of producing plausible motions given sparse key-poses, they often lack the controllability to generate motions satisfying the semantic contexts required in practical applications. We focus on the method that can handle pose or s

Computer Vision and Pattern RecognitionComputer Science
15
Article|24 citations·2023
PMP: Learning to Physically Interact with Environments using Part-wise Motion Priors
Jinseok Bae, Jungdam Won, Donggeun Lim, Cheol-Hui Min, Young Min Kim

We present a method to animate a character incorporating multiple part-wise motion priors (PMP). While previous works allow creating realistic articulated motions from reference data, the range of motion is largely limited by the available samples. Especially for the interaction-rich scenarios, it is impractical to attempt acquiring every possible interacting motion, as the combination of physical parameters increases exponentially. The proposed PMP allows us to assemble multiple part skills to

Control and Systems EngineeringEngineering

Research Areas

Control and Systems EngineeringComputer Vision and Pattern RecognitionBiomedical EngineeringAerospace EngineeringOcean EngineeringComputer Graphics and Computer-Aided Design

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