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Tae-Soo Kwon

Hanyang University · 工学

研究室紹介

Professor Tae-Soo Kwon's research lab specializes in character animation and motion synthesis, focusing on developing intelligent, physics-based methods for generating realistic and interactive human and multi-character motions. The lab explores example-based motion synthesis, model-predictive control, and hierarchical motion modeling to enable adaptive, responsive, and collision-free locomotion in complex environments. Key research directions include interactive editing of group motions, synthesis of martial arts interactions, and efficient full-body motion generation using simplified dynamics models and inverse kinematics. The lab bridges computer graphics, robotics, and biomechanics to create lifelike, controllable character behaviors for animation and simulation.

motion synthesischaracter animationmodel-predictive controllocomotioninteractive editing

Research Overview

Papers
145
Total Citations
1,060
Papers (5y)
46
Primary Field
工学

Research Output Trend

Figures are computed from collected data and may differ slightly.

Publications per year (5y)
46total
2022
2023
2024
2025
2026
Citations per year (5y)
44total
20222023202420252026

Selected Papers

15
1
Article|110 citations·2005
Motion modeling for on-line locomotion synthesis
Taesoo Kwon, Sung Yong Shin

In this paper, we propose an example-based approach to on-line locomotion synthesis. Our approach consists of two parts: motion analysis and motion synthesis. In the motion analysis part, an unlabeled motion sequence is first decomposed into motion segments, exploiting the behavior of the COM (center of mass) trajectory of the performer. Those motion segments are subsequently classified into groups of motion segments such that the same group of motion segments share an identical footstep pattern

Control and Systems EngineeringEngineering
2
Article|104 citations·2008
Group motion editing
Taesoo Kwon, Kang Hoon Lee, Jehee Lee, Shigeo Takahashi
SJR Q1ACM Transactions on Graphics

Animating a crowd of characters is an important problem in computer graphics. The latest techniques enable highly realistic group motions to be produced in feature animation films and video games. However, interactive methods have not emerged yet for editing the existing group motion of multiple characters. We present an approach to editing group motion as a whole while maintaining its neighborhood formation and individual moving trajectories in the original animation as much as possible. The us

Control and Systems EngineeringEngineering
3
Article|47 citations·2020
Fast and flexible multilegged locomotion using learned centroidal dynamics
Taesoo Kwon, Yoonsang Lee, Michiel van de Panne
SJR Q1ACM Transactions on Graphics

We present a flexible and efficient approach for generating multilegged locomotion. Our model-predictive control (MPC) system efficiently generates terrain-adaptive motions, as computed using a three-level planning approach. This leverages two commonly-used simplified dynamics models, an inverted pendulum on a cart model (IPC) and a centroidal dynamics model (CDM). Taken together, these ensure efficient computation and physical fidelity of the resulting motion. The final full-body motion is gene

Control and Systems EngineeringEngineering
4
Article|45 citations·2008
Two-Character Motion Analysis and Synthesis
Taesoo Kwon, Young Cho, Sang Il Park, Sung Yong Shin
SJR Q1IEEE Transactions on Visualization and Computer Graphics

In this paper, we deal with the problem of synthesizing novel motions of standing-up martial arts such as Kickboxing, Karate, and Taekwondo performed by a pair of human-like characters while reflecting their interactions. Adopting an example-based paradigm, we address three non-trivial issues embedded in this problem: motion modeling, interaction modeling, and motion synthesis. For the first issue, we present a semi-automatic motion labeling scheme based on force-based motion segmentation and le

Control and Systems EngineeringEngineering
5
Article|40 citations·2016
Comparative genomic analysis of Klebsiella pneumoniae subsp. pneumoniae KP617 and PittNDM01, NUHL24835, and ATCC BAA-2146 reveals unique evolutionary history of this strain
Taesoo Kwon, Young-Hee Jung, Sanghyun Lee, Miran Yun, Won Kim, Dae-Won Kim
SJR Q1Gut PathogensOA

BACKGROUND: Klebsiella pneumoniae subsp. pneumoniae KP617 is a pathogenic strain that coproduces OXA-232 and NDM-1 carbapenemases. We sequenced the genome of KP617, which was isolated from the wound of a Korean burn patient, and performed a comparative genomic analysis with three additional strains: PittNDM01, NUHL24835 and ATCC BAA-2146. RESULTS: The complete genome of KP617 was obtained via multi-platform whole-genome sequencing. Phylogenetic analysis along with whole genome and multi-locus se

Molecular MedicineBiochemistry, Genetics and Molecular Biology
6
Article|35 citations·2017
Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions
Taesoo Kwon, Jessica K. Hodgins
SJR Q1ACM Transactions on Graphics

Designing a unified framework for simulating a broad variety of human behaviors has proven to be challenging. In this article, we present an approach for control system design that can generate animations of a diverse set of behaviors including walking, running, and a variety of gymnastic behaviors. We achieve this generalization with a balancing strategy that relies on a new form of inverted pendulum model (IPM), which we call the momentum-mapped IPM (MMIPM). We analyze reference motion capture

Control and Systems EngineeringEngineering
7
Article|34 citations·2015
Next-generation sequencing data analysis on cloud computing
Taesoo Kwon, Won Gi Yoo, Won‐Ja Lee, Won Bae Kim, Dae-Won Kim
SJR Q3Genes & Genomics
Computer Networks and CommunicationsComputer Science
8
Article|33 citations·2017
Momentum-Mapped Inverted Pendulum Models for Controlling Dynamic Human Motions
Taesoo Kwon, Jessica K. Hodgins
SJR Q1ACM Transactions on Graphics

Designing a unified framework for simulating a broad variety of human behaviors has proven to be challenging. In this article, we present an approach for control system design that can generate animations of a diverse set of behaviors including walking, running, and a variety of gymnastic behaviors. We achieve this generalization with a balancing strategy that relies on a new form of inverted pendulum model (IPM), which we call the momentum-mapped IPM (MMIPM). We analyze reference motion capture

Control and Systems EngineeringEngineering
9
Article|28 citations·2016
Complete Genome Sequence of Klebsiella pneumoniae subsp. pneumoniae KP617, Coproducing OXA-232 and NDM-1 Carbapenemases, Isolated in South Korea
Taesoo Kwon, Ji Yang, Sanghyun Lee, Mi-Ran Yun, Won Gi Yoo, Hwa Su Kim, Jeong-ok Cha, Daewon Kim
Genome AnnouncementsOA

The prevalence of Klebsiella pneumoniae coproducing carbapenemase metallo-β-lactamase 1 (NDM-1) and OXA-48 has been increasing globally since 2013. The complete genome of KP617 was sequenced and assembled into a circular chromosome and two plasmids. This sequence provides the genetic background for understanding the evolution of carbapenemase genes in K. pneumoniae KP617.

Molecular MedicineBiochemistry, Genetics and Molecular Biology
10
Article|22 citations·2011
Effect of punch angle on energy absorbing characteristics of tube-type crash elements
Won-Mok Choi, J. S. Kim, Hyun Suk Jung, Taesoo Kwon
SJR Q2International Journal of Automotive Technology
Mechanical EngineeringEngineering
11
Article|19 citations·2008
Group motion editing
Taesoo Kwon, Kang Hoon Lee, Jehee Lee, Shigeo Takahashi

Animating a crowd of characters is an important problem in computer graphics. The latest techniques enable highly realistic group motions to be produced in feature animation films and video games. However, interactive methods have not emerged yet for editing the existing group motion of multiple characters. We present an approach to editing group motion as a whole while maintaining its neighborhood formation and individual moving trajectories in the original animation as much as possible. The us

Control and Systems EngineeringEngineering
12
Article|10 citations·2021
Interactive multi‐character motion retargeting
Jongmin Kim, Yeongho Seol, Taesoo Kwon
SJR Q3Computer Animation and Virtual Worlds

Abstract A motion retargeting process is necessary as the body size and proportion of the actors are generally different from those of the target characters. However, the original spatial relationship between the multiple characters and the environment is easily broken when using previous motion retargeting methods, which are generally performed for each character independently. Therefore, time‐consuming manual adjustments by animators are usually required to obtain satisfactory results. To addr

Control and Systems EngineeringEngineering
13
Article|10 citations·2020
Interactive character posing with efficient collision handling
Jongmin Kim, Yeongho Seol, Hoemin Kim, Taesoo Kwon
SJR Q3Computer Animation and Virtual Worlds

Abstract An interactive interface for character posing is important in the field of computer graphics, games, and virtual reality. The inverse kinematics (IK) solver is the most popular approach that satisfies both the kinematic equations and the user‐defined position and orientation constraints on the end‐effectors. In this article, we present a novel interactive IK framework that efficiently handles various types of collisions and the spatial relationship constraints during the character posin

Control and Systems EngineeringEngineering
14
paratext|9 citations·2007
A steering model for on‐line locomotion synthesis
Taesoo Kwon, Sung Yong Shin
SJR Q3Computer Animation and Virtual WorldsOA

Abstract For applications such as video games and virtual walk‐throughs, on‐line locomotion control is an important issue. In general, the user prescribes a sequence of motions one by one while providing an input trajectory. Since the input trajectory lacks in human characteristics, one may not synthesize quality motions by blindly following it. In this paper, we present a novel data‐driven scheme for transforming a user‐prescribed trajectory to a human trajectory in an on‐line manner. As prepro

Control and Systems EngineeringEngineering
15
Article|6 citations·2017
Comparative genomic analysis and characteristics of NCCP15740, the major type of enterotoxigenic Escherichia coli in Korea
Taesoo Kwon, Si-yun Chung, Younghee Jung, Sujin Jung, Sang-Gyun Roh, Je-Seop Park, Cheorl‐Ho Kim, Won Kim, Young-Seok Bak, Seung-Hak Cho
SJR Q1Gut PathogensOA

The major type of ETEC in Korea had the same MLST sequence type as that of isolates from the USA obtained in 2011 and 2014, but had different colonization factor types and virulence profiles. These results provide important information for the development of an ETEC vaccine candidate.

EndocrinologyBiochemistry, Genetics and Molecular Biology

Research Areas

Control and Systems EngineeringEndocrinologyCivil and Structural EngineeringMechanical EngineeringGeneticsComputer Networks and Communications

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