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Yunho Oh

Korea University · 情報科学

研究室紹介

Professor Yunho Oh's research lab specializes in computer architecture and hardware-software co-design, with a focus on accelerating data-intensive workloads such as deep learning and GPGPU applications. The lab explores innovative solutions to memory wall problems in GPUs, including cache optimization, prefetching, and novel memory access patterns. It also investigates specialized accelerator architectures—such as systolic arrays and tensor core-based designs—for efficient deep neural network inference and high-throughput computation. The lab emphasizes practical, hardware-aware optimizations that improve performance, energy efficiency, and resource utilization without requiring software changes.

GPU architecturememory hierarchydeep learning acceleratorscache optimizationsystolic arrays

Research Overview

Papers
53
Total Citations
347
Papers (5y)
39
Primary Field
情報科学

Research Output Trend

Figures are computed from collected data and may differ slightly.

Publications per year (5y)
39total
2022
2023
2024
2025
2026
Citations per year (5y)
106total
20222023202420252026

Selected Papers

15
1
Article|64 citations·2017
Access Pattern-Aware Cache Management for Improving Data Utilization in GPU
Gunjae Koo, Yunho Oh, Won Woo Ro, Murali Annavaram

Long latency of memory operation is a prominent performance bottleneck in graphics processing units (GPUs). The small data cache that must be shared across dozens of warps (a collection of threads) creates significant cache contention and premature data eviction. Prior works have recognized this problem and proposed warp throttling which reduces the number of active warps contending for cache space. In this paper we discover that individual load instructions in a warp exhibit four different type

Hardware and ArchitectureComputer Science
2
Article|28 citations·2016
APRES
Yunho Oh, Keun‐Soo Kim, Myung Kuk Yoon, Jong Hyun Park, Yongjun Park, Won Woo Ro, Murali Annavaram
ACM SIGARCH Computer Architecture News

Long memory latency and limited throughput become performance bottlenecks of GPGPU applications. The latency takes hundreds of cycles which is difficult to be hidden by simply interleaving tens of warp execution. While cache hierarchy helps to reduce memory system pressure, massive Thread-Level Parallelism (TLP) often causes excessive cache contention. This paper proposes Adaptive PREfetching and Scheduling (APRES) to improve GPU cache efficiency. APRES relies on the following observations. Firs

Hardware and ArchitectureComputer Science
3
Article|26 citations·2020
Duplo: Lifting Redundant Memory Accesses of Deep Neural Networks for GPU Tensor Cores
Hyeonjin Kim, Sungwoo Ahn, Yunho Oh, Bogil Kim, Won Woo Ro, William J. Song

This paper introduces a GPU architecture named Duplo that minimizes redundant memory accesses of convolutions in deep neural networks (DNNs). Convolution is one of the fundamental operations used in various classes of DNNs, and it takes the majority of execution time. Various approaches have been proposed to accelerate convolutions via general matrix multiplication (GEMM), Winograd convolution, fast Fourier transform (FFT), etc. Recent introduction of tensor cores in NVIDIA GPUs particularly tar

Hardware and ArchitectureComputer Science
4
Article|25 citations·2022
Scale-out Systolic Arrays
Ahmet Caner Yüzügüler, Canberk Sönmez, Mario Drumond, Yunho Oh, Babak Falsafi, Pascal Frossard
SJR Q2ACM Transactions on Architecture and Code OptimizationOA

Multi-pod systolic arrays are emerging as the architecture of choice in DNN inference accelerators. Despite their potential, designing multi-pod systolic arrays to maximize effective throughput/Watt—i.e., throughput/Watt adjusted when accounting for array utilization—poses a unique set of challenges. In this work, we study three key pillars in multi-pod systolic array designs, namely array granularity, interconnect, and tiling. We identify optimal array granularity across workloads and show that

Electrical and Electronic EngineeringEngineering
5
Article|24 citations·2021
Rebooting Virtual Memory with Midgard
Siddharth Gupta, Atri Bhattacharyya, Yunho Oh, Abhishek Bhattacharjee, Babak Falsafi, Mathias Payer
OA

Computer systems designers are building cache hierarchies with higher capacity to capture the ever-increasing working sets of modern workloads. Cache hierarchies with higher capacity improve system performance but shift the performance bottleneck to address translation. We propose Midgard, an intermediate address space between the virtual and the physical address spaces, to mitigate address translation overheads without program-level changes.Midgard leverages the operating system concept of virt

Hardware and ArchitectureComputer Science
6
Article|19 citations·2018
FineReg: Fine-Grained Register File Management for Augmenting GPU Throughput
Yunho Oh, Myung Kuk Yoon, William J. Song, Won Woo Ro

Graphics processing units (GPUs) include a large amount of hardware resources for parallel thread executions. However, the resources are not fully utilized during runtime, and observed throughput often falls far below the peak performance. A major cause is that GPUs cannot deploy enough number of warps at runtime. The limited size of register file constrains the number of cooperative thread arrays (CTAs) as one CTA takes up a few tens of kilobytes of registers. We observe that the actual working

Hardware and ArchitectureComputer Science
7
Article|18 citations·2019
Linebacker
Yunho Oh, Gunjae Koo, Murali Annavaram, Won Woo Ro
OA

Modern GPUs suffer from cache contention due to the limited cache size that is shared across tens of concurrently running warps. To increase the per-warp cache size prior techniques proposed warp throttling which limits the number of active warps. Warp throttling leaves several registers to be dynamically unused whenever a warp is throttled. Given the stringent cache size limitation in GPUs this work proposes a new cache management technique named Linebacker (LB) that improves GPU performance by

Hardware and ArchitectureComputer Science
8
Article|17 citations·2023
SnakeByte: A TLB Design with Adaptive and Recursive Page Merging in GPUs
Jiwon Lee, Ju Min Lee, Yunho Oh, William J. Song, Won Woo Ro

This paper presents an address translation scheme in GPUs named SnakeByte that can dynamically manage variable-sized pages and maximize TLB reach by recursively merging contiguous pages. Memory virtualization has become an integral part of GPUs to enhance programmability and memory management efficiency. However, conventional memory virtualization methods using multi-level page tables and caching them in TLBs are insufficient to provide GPUs with enough address translation coverage for the massi

Information SystemsComputer Science
9
Article|14 citations·2018
Adaptive Cooperation of Prefetching and Warp Scheduling on GPUs
Yunho Oh, Keun‐Soo Kim, Myung Kuk Yoon, Jong Hyun Park, Yongjun Park, Murali Annavaram, Won Woo Ro
SJR Q1IEEE Transactions on Computers

This paper proposes a new architecture, called Adaptive PREfetching and Scheduling (APRES), which improves cache efficiency of GPUs. APRES relies on the observation that GPU loads tend to have either high locality or strided access patterns across warps. APRES schedules warps so that as many cache hits are generated as possible before the generation of any cache miss. Without directly predicting future cache hits/misses for each warp, APRES creates a warp group that will execute the same static

Hardware and ArchitectureComputer Science
10
Article|12 citations·2016
APRES: Improving Cache Efficiency by Exploiting Load Characteristics on GPUs
Yunho Oh, Keun‐Soo Kim, Kuk Yoon Myung, Hyun Park Jong, Yongjun Park, Woo Ro Won, Murali Annavaram

Long memory latency and limited throughput become performance bottlenecks of GPGPU applications. The latency takes hundreds of cycles which is difficult to be hidden by simply interleaving tens of warp execution. While cache hierarchy helps to reduce memory system pressure, massive Thread-Level Parallelism (TLP) often causes excessive cache contention. This paper proposes Adaptive PREfetching and Scheduling (APRES) to improve GPU cache efficiency. APRES relies on the following observations. Firs

Hardware and ArchitectureComputer Science
11
Article|12 citations·2017
Access Pattern-Aware Cache Management for Improving Data Utilization in GPU
Gunjae Koo, Yunho Oh, Won Woo Ro, Murali Annavaram
ACM SIGARCH Computer Architecture NewsOA

Long latency of memory operation is a prominent performance bottleneck in graphics processing units (GPUs). The small data cache that must be shared across dozens of warps (a collection of threads) creates significant cache contention and premature data eviction. Prior works have recognized this problem and proposed warp throttling which reduces the number of active warps contending for cache space. In this paper we discover that individual load instructions in a warp exhibit four different type

Hardware and ArchitectureComputer Science
12
Article|9 citations·2023
R2D2: Removing ReDunDancy Utilizing Linearity of Address Generation in GPUs
Dongho Ha, Yunho Oh, Won Woo Ro

A generally used GPU programming methodology is that adjacent threads access data in neighbor or specific-stride memory addresses and perform computations with the fetched data. This paper demonstrates that the memory addresses often exhibit a simple linear value pattern across GPU threads, as each thread uses built-in variables and constant values to compute the memory addresses. However, since the threads compute their context data individually, GPUs incur a heavy instruction overhead to calcu

Hardware and ArchitectureComputer Science
13
Article|7 citations·2024
SAVector: Vectored Systolic Arrays
Sangun Choi, S.-Y. Park, Jae‐Yong Park, Jongmin Kim, Gunjae Koo, Seokin Hong, Myung Kuk Yoon, Yunho Oh
SJR Q1IEEE AccessOA

Conventional DNN inference accelerators are designed with a few (up to four) large systolic arrays. As such a scale-up architecture often suffers from low utilization, a scale-out architecture, in which a single accelerator has tens of pods and each pod has a small systolic array, has been proposed. While the scale-out architecture is promising, it still incurs increasing off-chip memory access as the pods are supposed to access the duplicate tiles of tensors. Prior work has proposed a shared bu

Artificial IntelligenceComputer Science
14
Article|7 citations·2012
GPU-Friendly Parallel Genome Matching with Tiled Access and Reduced State Transition Table
Yunho Oh, Doohwan Oh, Won Woo Ro
SJR Q3International Journal of Parallel Programming
Artificial IntelligenceComputer Science
15
Article|6 citations·2018
WASP: Selective Data Prefetching with Monitoring Runtime Warp Progress on GPUs
Yunho Oh, Myung Kuk Yoon, Jong Hyun Park, Yongjun Park, Won Woo Ro
SJR Q1IEEE Transactions on Computers

This paper proposes a new data prefetching technique for Graphics Processing Units (GPUs) called Warp Aware Selective Prefetching (WASP). The main idea of WASP is to dynamically select warps whose progress is slower than that of the current warp as prefetching target warps. Under the in-order instruction execution model of GPUs, these prefetching target warps will certainly execute the same load as the current warp. Exploiting that, WASP prefetches the data for prefetching target warps, which al

Hardware and ArchitectureComputer Science

Research Areas

Hardware and ArchitectureArtificial IntelligenceComputer Networks and CommunicationsElectrical and Electronic EngineeringComputer Vision and Pattern RecognitionComputer Graphics and Computer-Aided Design

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