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안드리아 비앙키 교수

Andrea Bianchi

KAIST 전산학부 · 컴퓨터과학

연구실 소개

안드리아 비앙키 교수의 연구실은 신체적 상호작용을 기반으로 한 보안 인증 기술과 탄성 인터페이스에 초점을 맞추고 있습니다. 특히 시각에 의존하지 않는 비밀번호 입력 방식으로, 터치, 진동, 청각 신호를 활용한 비시각적 인증 시스템을 개발하며, 공공장소에서의 도용 위험을 줄이는 데 기여하고 있습니다. 또한 웨어러블 기기나 모바일 기반의 물리적 상호작용 기반 인터페이스의 보안성과 사용성 향상에 대한 연구도 진행 중입니다.

비시각 인증진동 인터페이스보안 상호작용웨어러블 보안물리적 인터페이스

연구 현황

논문 수
109
총 인용 수
1,719
최근 5년 논문
28
주요 분야
컴퓨터과학

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주요 논문

15
1
논문|인용수 115·2010
The phone lock
Andrea Bianchi, Ian Oakley, Vassilis Kostakos, Dong Soo Kwon

Tangible user interfaces are portals to digital information. In the future, securing access to such material will be an important concern. This paper describes the design, implementation and evaluation of a PIN entry system based on audio or haptic cues that is suitable for integration into such physical systems. The current implementation links movements on a mobile phone touch screen with the display of non-visual cues; selection of a sequence of these cues composes a password. Studies reveal

Information SystemsComputer Science
2
논문|인용수 64·2010
The secure haptic keypad
Andrea Bianchi, Ian Oakley, Dong Soo Kwon

Authentication in public spaces poses significant security risks. Most significantly, passwords can be stolen, potentially leading to fraud. A common method to steal a PIN is through an observation attack, either using a camera or through direct observation (e.g. shoulder-surfing). This paper addresses this problem by presenting the design and implementation of a novel input keypad which uses tactile cues as means to compose a password. In this system, passwords are encoded as a sequence of rand

Information SystemsComputer Science
3
논문|인용수 56·2012
Counting clicks and beeps: Exploring numerosity based haptic and audio PIN entry
Andrea Bianchi, Ian Oakley, Dong Soo Kwon
SJR Q2Interacting with Computers

Haptic and audio cues now appear commonly in computer interfaces, partially due to inherent advantages such as their support for eyes-free interaction. Their invisible, unobservable nature also makes them ideal candidates for security interfaces in which users have to enter secret information such as passwords. In particular, researchers have explored this idea through the design of PIN entry authentication systems based on multi-modal combinations of visual and non-visual content or on the reco

Cognitive NeuroscienceNeuroscience
4
book chapter|인용수 48·2011
Spinlock: A Single-Cue Haptic and Audio PIN Input Technique for Authentication
Andrea Bianchi, Ian Oakley, Dong Soo Kwon
SJR Q2Lecture notes in computer science
Information SystemsComputer Science
5
논문|인용수 46·2010
The haptic wheel
Andrea Bianchi, Ian Oakley, Jong Keun Lee, Dong Soo Kwon

Authentication through passwords in public spaces (such as in ATMs) is susceptible to simple observation attacks, such as shoulder surfing, which can result in the password being compromised and ultimately the exposure of users to fraud and theft. Haptic technology, which can present information non-visually to users, offers a potential solution to this problem through the creation of tactile passwords. Situated in this space, this paper presents the design and initial evaluation of a novel hapt

Information SystemsComputer Science
6
논문|인용수 43·2016
Wearable authentication: Trends and opportunities
Andrea Bianchi, Ian Oakley
SJR Q3it - Information TechnologyOA

Abstract Wearables are a rapidly emerging device category with wide-reaching use scenarios. The novel form factors and broad potential of this technology pose new security challenges: devices are typically on and close to a user. Furthermore, while they possess limited input and output channels, they often feature rich sensing, computing and communication capabilities. Due to this novel context, this paper argues that researchers need to reconsider the functional, technical and social aspects of

Information SystemsComputer Science
7
논문|인용수 38·2013
Designing tangible magnetic appcessories
Andrea Bianchi, Ian Oakley

Tangible interaction allows the control of digital information through physical artifacts - virtual data is tied to real-world objects. Sensing and display technologies that enable this kind of functionality are typically complex. This represents a barrier to entry for researchers and also restricts where these interaction techniques can be deployed. Addressing these limitations, recent work has explored how the touch screens on mobile devices can be used as sensing and display platforms for tan

Human-Computer InteractionComputer Science
8
논문|인용수 36·2015
PassBYOP: Bring Your Own Picture for Securing Graphical Passwords
Andrea Bianchi, Ian Oakley, Hyoungshick Kim
SJR Q1IEEE Transactions on Human-Machine Systems

PassBYOP is a new graphical password scheme for public terminals that replaces the static digital images typically used in graphical password systems with personalized physical tokens, herein in the form of digital pictures displayed on a physical user-owned device such as a mobile phone. Users present these images to a system camera and then enter their password as a sequence of selections on live video of the token. Highly distinctive optical features are extracted from these selections and us

Information SystemsComputer Science
9
논문|인용수 18·2012
Open Sesame: Design Guidelines for Invisible Passwords
Andrea Bianchi, Ian Oakley, Dong‐Soo Kwon
SJR Q2Computer

Invisible input and output modalities, such as haptics and audio, are a potentially effective defense against observation-based attacks on PIN entry systems. However, the successful implementation of such systems calls for some general design guidelines. The featured Web extra is a video of Andrea Bianchi, Ian Oakley and Dong-Soo Kwon showing how haptics and audio input and output modalities can help keep passwords safe for users of ATMs and other devices.

Information SystemsComputer Science
10
논문|인용수 16·2015
Designing a Physical Aid to Support Active Reading on Tablets
Andrea Bianchi, So-Ryang Ban, Ian Oakley

Tablet computers and portable eReaders are gradually becoming the preferred platform for the consumption of textual materials. However, although these technologies are powerful, it is widely acknowledged that print documents better support the advanced active reading tasks necessary to gain a deep understanding of a text. While prior work to address this issue has aimed improve digital eReaders by either leveraging familiar physical affordances or by extending paper's capabilities with digital t

Human-Computer InteractionComputer Science
11
논문|인용수 16·2010
Haptics for tangible interaction
Andrea Bianchi, Ian Oakley, Jong Keun Lee, Dong Soo Kwon, Vassilis Kostakos

Research on tangible interaction and digital haptics has rarely intertwined, despite the natural relationship between physicality and touch. This paper addresses this relatively unexplored domain by presenting the Haptic Wheel, a freestanding single-axis rotational controller incorporating vibro-tactile cues. In addition to describing the hardware and implementation, the paper discusses the potential application of the system for eyes-free interaction, password entry and as an active puck on a t

Cognitive NeuroscienceNeuroscience
12
논문|인용수 16·2015
MagnID
Andrea Bianchi, Ian Oakley

Tangible systems present compelling interaction opportunities but are typically enabled by complex, bulky, awkward or expensive sensing infrastructures. This hinders their adoption in many application areas. In order to address this issue, this paper explores the use of simple active magnetic tokens that create carefully controlled patterns of varying magnetic flux as the building blocks of tangible systems. We describe the construction of these tokens and a software system capable of detecting

Human-Computer InteractionComputer Science
13
논문|인용수 13·2011
Using mobile device screens for authentication
Andrea Bianchi, Ian Oakley, Dong Soo Kwon

Authentication in public spaces, such as ATM PIN entry, is inherently susceptible to security attacks based on observation in person or via cameras. This paper addresses this problem with a system which allows users to enter a PIN on a standard mobile phone and then transmit it securely for authentication using modulated patterns of light shown on the screen and sensed by a cheap bespoke receiver unit. No pre-pairing is required as physical proximity guarantees security. The paper presents sever

Information SystemsComputer Science
14
논문|인용수 12·2017
Disambiguating touch with a smart-ring
Andrea Bianchi, Seungwoo Je

Capacitive touchscreens have changed the way in which people interact with computational devices. In fact, direct touch input on screens is immediately understandable and appealing to both novice and advanced users and, more importantly, it leverages people's natural ability to use multiple fingers for input gestures. However, currently off-the-shelves touchscreens are unable to disambiguate among different fingers or to determine whether different touch-points belong to the same user, reducing

Human-Computer InteractionComputer Science
15
논문|인용수 6·2024
3D printed pyrography: Using wood filament and dynamic control of nozzle temperature for embedding shades of color in objects
Kongpyung Moon, Jaeseong Yi, Valkyrie Savage, Andrea Bianchi
SJR Q1Additive manufacturingOA
Automotive EngineeringEngineering

대표 연구 분야

Human-Computer InteractionCognitive NeuroscienceInformation SystemsComputer Vision and Pattern RecognitionMechanical EngineeringBiomedical Engineering

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