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이은석 교수

Eeeseok Lee

성균관대학교 소프트웨어공학과 · 컴퓨터과학

연구실 소개

이은석 교수의 연구실은 전자기기의 핵심 소재인 리이온 이온 배터리의 고체 용액 반응과 양자역학적 계산을 기반으로 한 원자 구조적 설계를 연구합니다. 특히 니켈과 manganese의 계열화 상태가 리튬 이온의 삽입 거동에 미치는 영향을 분석하여, 수명이 긴 고전압 스파이널 이온 배터리 소재의 설계 원리를 규명하고자 합니다. 또한, 대규모 지형 데이터의 실시간 렌더링을 위한 GPU 기반 고성능 알고리즘과 삼각형 메쉬 최적화 기법을 개발하여, 항공 시뮬레이션 및 생태계 영향 예측 시스템의 실시간 성능을 향상시키는 데에도 기여하고 있습니다.

리튬이온 배터리고체 용액 반응GPU 렌더링지형 시각화원자 구조 설계

연구 현황

논문 수
364
총 인용 수
2,469
최근 5년 논문
60
주요 분야
컴퓨터과학

연구 성과 추이

표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.

5개년 연도별 논문 게재 수
60총합
2021
2022
2023
2024
2025
5개년 연도별 피인용 수
288총합
20212022202320242025

주요 논문

15
1
논문|인용수 110·2016
Improved bug localization based on code change histories and bug reports
Klaus Changsun Youm, June Ahn, Eunseok Lee
SJR Q1Information and Software Technology
Information SystemsComputer Science
2
논문|인용수 63·2013
Solid-Solution Li Intercalation as a Function of Cation Order/Disorder in the High-Voltage LixNi0.5Mn1.5O4 Spinel
Eunseok Lee, Kristin A. Persson
SJR Q1Chemistry of Materials

Many Li-ion cathode materials transform via two-phase reactions, which can lead to long-term structural damage and limited cyclability. To elucidate the coupling between favorable solid-solution Li intercalation and the underlying cation ordering, we take the high-voltage spinel, Li x Ni 0.5 Mn 1.5 O 4 (0 ≤ x ≤ 1), as a case example. Through grand canonical Monte Carlo (MC) simulations based on the ab initio cluster expansion model, we show a striking dependence between the solid-solution phase

Electrical and Electronic EngineeringEngineering
3
논문|인용수 23·2018
VFL: Variable-based fault localization
Jeongho Kim, Jeongho Kim, Jindae Kim, Jindae Kim, Eunseok Lee
SJR Q1Information and Software Technology
SoftwareComputer Science
4
논문|인용수 17·2021
Are datasets for information retrieval-based bug localization techniques trustworthy?
Misoo Kim, Eunseok Lee
SJR Q1Empirical Software Engineering
Information SystemsComputer Science
5
논문|인용수 14·2020
ManQ: Many-objective optimization-based automatic query reduction for IR-based bug localization
Misoo Kim, Eunseok Lee
SJR Q1Information and Software Technology
Information SystemsComputer Science
6
논문|인용수 11·2014
Bimodal Vertex Splitting: Acceleration of Quadtree Triangulation for Terrain Rendering
Eunseok Lee, Jinhee Lee, Byeong‐Seok Shin
SJR Q3IEICE Transactions on Information and SystemsOA

Massive digital elevation models require a large number of geometric primitives that exceed the throughput of the existing graphics hardware. For the interactive visualization of these datasets, several adaptive reconstruction methods that reduce the number of primitives have been introduced over the decades. Quadtree triangulation, based on subdivision of the terrain into rectangular patches at different resolutions, is the most frequently used terrain reconstruction method. This usually accomp

Computer Graphics and Computer-Aided DesignComputer Science
7
논문|인용수 11·2008
Accuracy assessment of the in-bed calorimetry employed in ITER SDS
Eunseok Lee, Seungyon Cho, Mu-Young Ahn, Duck Hoi Kim, Minho Chang, Hongsuk Chung, Myunghwa Shim, Kyu‐Min Song, Soon Hwan Sohn, Duk‐jin Kim, Hiroshi Yoshida
SJR Q1Fusion Engineering and Design
Aerospace EngineeringEngineering
8
논문|인용수 10·2011
Geometry Splitting: An Acceleration Technique of Quadtree-Based Terrain Rendering Using GPU
Eunseok Lee, Byeong‐Seok Shin
SJR Q3IEICE Transactions on Information and SystemsOA

In terrain visualization, the quadtree is the most frequently used data structure for progressive mesh generation. The quadtree provides an efficient level of detail selection and view frustum culling. However, most applications using quadtrees are performed on the CPU, because the pointer and recursive operation in hierarchical data structure cannot be manipulated in a programmable rendering pipeline. We present a quadtree-based terrain rendering method for GPU (Graphics Processing Unit) execut

Computer Graphics and Computer-Aided DesignComputer Science
9
논문|인용수 8·2007
Electronic structure calculations in a uniform magnetic field using periodic supercells
Eunseok Lee, Wei Cai, Giulia Galli
SJR Q1Journal of Computational Physics
Atomic and Molecular Physics, and OpticsPhysics and Astronomy
10
논문|인용수 8·2015
A bimodal empty space skipping of ray casting for terrain data
Eunseok Lee, Jinhee Lee, Byeong‐Seok Shin
SJR Q2The Journal of Supercomputing
Computer Graphics and Computer-Aided DesignComputer Science
11
논문|인용수 6·2003
Design and Synthesis of Phenyl Boronic Acids and Benzothiophenones as Anticholinesterases
Eunseok Lee
SJR Q2Bulletin of the Korean Chemical SocietyOA

Faculty of Life Science Engineering, Youngdong University, Chungbuk 370-701, KoreaReceived November 5, 2002Key Words : Cholinesterase, Inhibition, Boronic acid, BenzothiophenonesSince cholinesterases (ChE) such as acetylcholinesterase(AChE) and butyrylcholinesterase (BuChE) play criticalroles for the neurotransmission, the detailed chemicalmechanism of the ChE-catalyzed reactions are welldocumented.

PharmacologyMedicine
12
논문|인용수 6·2015
Vertex relocation: a feature-preserved terrain rendering method for pervasive computing environments
Eunseok Lee, Jinhee Lee, Byeong‐Seok Shin
SJR Q1Multimedia Tools and Applications
Computer Graphics and Computer-Aided DesignComputer Science
13
book chapter|인용수 6·2004
A Next Generation Intelligent Mobile Commerce System
Eunseok Lee, Jionghua Jin
SJR Q2Lecture notes in computer science
Computer Networks and CommunicationsComputer Science
14
논문|인용수 5·1997
Agent-based support for personalized information with Web search engines
Eunseok Lee, Roberto Okada, Inkyung Jeon
International Conference on Human-Computer Interaction

The popularization of computers and the Internet has produced an explosion in the amount of information and makes it difficult to find them. In order to complement the works of Wet agents for autonomously browsing or filtering on behalf of the user, we focus on adaptive agents for providing support at query formulation and information filtering. These adaptive or learning agents make it possible to add a layer of personalization and collaboration between the users and the existing search engines

Computer Networks and CommunicationsComputer Science
15
논문|인용수 5·2019
Hardware-Based Adaptive Terrain Mesh Using Temporal Coherence for Real-Time Landscape Visualization
Eunseok Lee, Byeong‐Seok Shin
SJR Q1SustainabilityOA

In general, changes in society or the environment are expected depending on changes in terrain. The faster and more accurately these terrain changes can be observed, the faster and more accurately predictions can be made. Recently, three-dimensional (3D) terrain visualization programs, such as flight simulation, allow for interaction with various datasets to predict ecosystem influences in real time. Elaborate terrain data require a very large capacity. To render these large terrain data, the co

Computer Graphics and Computer-Aided DesignComputer Science

대표 연구 분야

Information SystemsComputer Networks and CommunicationsArtificial IntelligenceSoftwareElectrical and Electronic EngineeringComputer Graphics and Computer-Aided Design

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