안혜민 교수
Hye-Min Ahn
포항공과대학교 전자전기공학과 · 컴퓨터과학
연구실 소개
안혜민 교수의 연구실은 인간 행동 이해와 로봇-사람 상호작용을 핵심으로 삼는다. 특히, 동작 분할, 의도 기반 행동 예측, 인간의 모호한 명령에 대응하는 인터랙티브 로봇 시스템, 그리고 3D 동작 생성과 모션 리타겟팅 기술을 통해 지능형 로봇의 실생활 적용 가능성을 탐색하고 있다. 영상 기반 행동 이해와 확산 모델, 자기지도 학습 기반 데이터 생성 기법을 접목해, 실제 환경에서 자연스럽고 유연한 행동을 구현하는 데 중점을 둔다.
연구 현황
연구 성과 추이
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
주요 논문
15In this paper, we propose Hierarchical Action Segmentation Refiner (HASR), which can refine temporal action segmentation results from various models by understanding the overall context of a given video in a hierarchical way. When a backbone model for action segmentation estimates how the given video can be segmented, our model extracts segment-level representations based on frame-level features, and extracts a video-level representation based on the segment-level representations. Based on these
In this letter, we propose the Interactive Text2Pickup (IT2P) network for human-robot collaboration that enables an effective interaction with a human user despite the ambiguity in user's commands. We focus on the task where a robot is expected to pick up an object instructed by a human, and to interact with the human when the given instruction is vague. The proposed network understands the command from the human user and estimates the position of the desired object first. To handle the inherent
To anticipate how a person would act in the future, it is essential to understand the human intention since it guides the subject towards a certain action. In this paper, we propose a hierarchical architecture which assumes a sequence of human action (low-level) can be driven from the human intention (high-level). Based on this, we deal with long-term action anticipation task in egocentric videos. Our framework first extracts this low- and high-level human information over the observed human act
After many researchers observed fruitfulness from the recent diffusion probabilistic model, its effectiveness in image generation is actively studied these days. In this paper, our objective is to evaluate the potential of diffusion probabilistic models for 3D human motion-related tasks. To this end, this pa-per presents a study of employing diffusion probabilistic models to predict future 3D human motion(s) from the previously observed motion. Based on the Human 3.6M and HumanEva-I datasets, ou
In this paper, we present self-supervised shared latent embedding (S<sup>3</sup>LE), a data-driven motion retargeting method that enables the generation of natural motions in humanoid robots from motion capture data or RGB videos. While it requires paired data consisting of human poses and their corresponding robot configurations, it significantly alleviates the necessity of time-consuming data-collection via novel paired data generating processes. Our self-supervised learning procedure consists
This paper proposes a multiple stakeholder perspective model (MSPM) which predicts the future pedestrian trajectory observed from vehicle's point of view. For the vehicle-pedestrian interaction, the estimation of the pedestrian's intention is a key factor. However, even if this interaction is commonly initiated by both the human (pedestrian) and the agent (driver), current research focuses on developing a neural network trained by the data from driver's perspective only. In this paper, we sugges
Comprehending human motion is a fundamental challenge for developing Human-Robot Collaborative applications. Computer vision researchers have addressed this field by only focusing on reducing error in predictions, but not taking into account the requirements to facilitate its implementation in robots. In this paper, we propose a new model based on Transformer that simultaneously deals with the real time 3D human motion forecasting in the short and long term. Our 2-Channel Transformer (2CH-TR) is
It lies in human nature to properly adjust the muscle force to perform a given task successfully. While transferring this control ability to robots has been a big concern among researchers, there is no attempt to make a robot learn how to control the impedance solely based on visual observations. Rather, the research on tele-impedance usually relies on special devices such as EMG sensors, which have less accessibility as well as less generalization ability compared to simple RGB webcams. In this
The synthesis of human motion has traditionally been addressed through task-dependent models that focus on specific challenges, such as predicting future motions or filling in intermediate poses conditioned on known key-poses. In this paper, we present a novel task-independent model called UNIMASK-M, which can effectively address these challenges using a unified architecture. Our model obtains comparable or better performance than the state-of-the-art in each field. Inspired by Vision Transforme
In this paper, we propose a generative model which learns the relationship between language and human action in order to generate a human action sequence given a sentence describing human behavior. The proposed generative model is a generative adversarial network (GAN), which is based on the sequence to sequence (SEQ2SEQ) model. Using the proposed generative network, we can synthesize various actions for a robot or a virtual agent using a text encoder recurrent neural network (RNN) and an action
Each person has a different personal space and behaves differently when another person approaches. Based on this observation, we propose a novel method to learn how to approach a person comfortably based on the person's preference while avoiding uncomfortable encounters. We propose a personal comfort field to learn each person's preference about an approaching object. A personal comfort field is based on existing theories in anthropology and personalized for each user through repeated encounters
This paper emphasizes the importance of a robot's ability to refer to its task history, especially when it exe-cutes a series of pick-and-place manipulations by following language instructions given one by one. The advantage of referring to the manipulation history can be categorized into two folds: (1) the language instructions omitting details but using expressions referring to the past can be interpreted, and (2) the visual information of objects occluded by previous manipulations can be infe
This paper proposes a telerobotic system based on a smartphone and Nao, a humanoid robot from Aldebaran Robotics. A user can control the robot using her smartphone and interact with people and surroundings around the robot in a remote location. The overall system includes two servers to facilitate the connection between the user's smartphone and the robot. We have particularly focused on providing a user-friendly interface such that a user who is unfamiliar with the robot platform can control th
This letter proposes a framework which is able to generate a sequence of three-dimensional human dance poses for a given music. The proposed framework consists of three components: a music feature encoder, a pose generator, and a music genre classifier. We focus on integrating these components for generating a realistic 3D human dancing move from music, which can be applied to artificial agents and humanoid robots. The trained dance pose generator, which is a generative autoregressive model, is
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