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김형숙 교수

Hyung-Sook Kim

한양대학교 데이터사이언스학부 · 컴퓨터과학

연구실 소개

김형숙 교수의 연구실은 정신건강과 신체활동, 예술 치료, 디지털 헬스 기술을 융합한 통합적 접근을 통해 정서적 불안정성과 정서장애의 예방 및 관리에 초점을 맞추고 있습니다. 특히 운동, 요가, 아트 테라피, 디지털 플랫폼 기반의 정서 조절 기법 등 다양한 간접적 치료 전략의 효과를 과학적으로 분석하고 있으며, 학교 폭력 피해 학생의 정서 회복과 창의성 향상에도 기여하고 있습니다. 연구는 임상적 적용 가능성을 고려한 실증적이고 실생활 기반의 접근을 지향합니다.

정신건강신체활동디지털 아트 테라피운동 치료우울증 관리

연구 현황

논문 수
105
총 인용 수
508
최근 5년 논문
38
주요 분야
컴퓨터과학

연구 성과 추이

표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.

5개년 연도별 논문 게재 수
38총합
2021
2022
2023
2024
2025
5개년 연도별 피인용 수
252총합
20212022202320242025

주요 논문

15
1
논문|인용수 119·2003
Effects of Tomato Sauce Consumption on Apoptotic Cell Death in Prostate Benign Hyperplasia and Carcinoma
Hyungsook Kim, Phyllis E. Bowen, Longwen Chen, Claudine Duncan, Luna Ghosh, Roohollah Sharifi, Konstantin Christov
SJR Q2Nutrition and Cancer

Population studies have suggested that lycopene, which is mostly found in tomato and tomato products, may reduce the risk of prostate cancer. We previously found that tomato sauce consumption prior to prostatectomy for prostate cancer decreased serum prostate specific antigen, decreased oxidative DNA damage, and increased lycopene concentrations in prostate tissue (Chen et al., 2001). Here, we extended those investigations to determine whether apoptotic cell death and associated Bcl-2 and Bax pr

BiochemistryMedicine
2
논문|인용수 36·2015
Community and art: creative education fostering resilience through art
Hyungsook Kim
SJR Q1Asia Pacific Education ReviewOA

While creativity is discussed as a core competence for talented people around the world in the twenty-first century, its exhibition is determined by one’s character. Creativity and character education, therefore, should not be considered as separate matters, but the systematically related matters, and exhibition of creativity, can be carried away by character. The purpose of this study is to apply community-based education through art to elementary school students in an effort to enable the lear

EducationSocial Sciences
3
논문|인용수 17·2023
The Effectiveness of a Mobile Phone–Based Physical Activity Program for Treating Depression, Stress, Psychological Well-Being, and Quality of Life Among Adults: Quantitative Study
Hyungsook Kim, Ki-Kwang Lee, Ye Hoon Lee, Yoonjung Park, Yong-Hyun Park, Yeonwoo Yu, Jaeyoung Park, Sihyeon Noh
SJR Q1JMIR mhealth and uhealthOA

BACKGROUND: Depression is a substantial global health problem, affecting >300 million people and resulting in 12.7% of all deaths. Depression causes various physical and cognitive problems, leading to a 5-year to 10-year decrease in life expectancy compared with the general population. Physical activity is known to be an effective, evidence-based treatment for depression. However, people generally have difficulties with participating in physical activity owing to limitations in time and accessib

PhysiologyMedicine
4
논문|인용수 15·2023
A practical development protocol for evidence-based digital integrative arts therapy content in public mental health services: digital transformation of mandala art therapy
Hyungsook Kim, Yoonyoung Choi
SJR Q1Frontiers in Public HealthOA

Introduction: The fundamentals of digital transformation include the conversion of the traditional method into a digital format to develop a standardized system that collects, analyzes, and processes quantitative data. This study aims to provide a comprehensive understanding of the development process and key elements of evidence-based digital integrative arts therapy. Methods: The "Digital Mandala" service in the "Mental Health App" produced as part of a national public mental health project fo

ConservationArts and Humanities
5
논문|인용수 14·2022
Changes in inhibitory control, craving and affect after yoga vs. aerobic exercise among smokers with nicotine dependence
Hyungsook Kim, Jingu Kim, Minjung Woo, Teri Kim
SJR Q1Frontiers in PsychiatryOA

Objectives: This study investigated the acute effects of yoga and aerobic exercise on response inhibition and the underlying neural mechanisms in individuals with nicotine dependence, along with changes in craving and affect. Materials and methods: Study participants included 30 yoga-naïve adult smokers with moderate-to-high nicotine dependence. Based on a within-subjects design, all participants participated in three experimental sessions: baseline, 30-min yoga, and 30-min aerobic exercise; one

Clinical PsychologyPsychology
6
리뷰|인용수 10·2022
The Effectiveness of Physical Activity Interventions on Depression in Korea: A Systematic Review and Meta-Analysis
Ye Hoon Lee, Hyungsook Kim, Heetae Cho
SJR Q2HealthcareOA

Since the onset of the COVID-19 pandemic, Korea has ranked first in the OECD, with a prevalence of 36.8% of depression. Thus, this study aimed to estimate the effect size of physical activity as an alternative tool for depression symptoms using meta-analysis. A meta-analysis on depressive symptoms was performed on 18 studies published in Korean domestic journals. The moderating variables hypothesized in this study included age groups of participants; depressive symptoms; and frequency, intensity

General Health ProfessionsHealth Professions
7
논문|인용수 8·2022
Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study
Hyungsook Kim, David M. O’Sullivan, Seong Hee Chung
SJR Q1JMIR Serious GamesOA

BACKGROUND: Depression is a severe illness that has accelerated with the spread of COVID-19 and associated lockdowns. As a result, reported physical activity has substantially decreased, further increasing depressive symptoms. OBJECTIVE: This study aims to explain the use of gamification principles to develop content for an interactive physical activity game for depression based on clinically proven depression diagnostic criteria. METHODS: We discuss related work in this field, the game design f

Developmental and Educational PsychologyPsychology
8
논문|인용수 8·2018
An analysis of creative effect on interdisciplinary practices in art education
Hyungsook Kim
SJR Q1International Journal of Education through Art

Abstract The conventional belief that arts education is individual-based and pure no longer holds any meaning. An interdisciplinary approach in this field is becoming more widespread. The consilience between the arts, humanities and social sciences, the arts and the natural sciences, and the arts and art education is recognized as enabling more creativity and thinking skills that are more integrated. Thus, art education has emerged as a core pillar in producing future talents. This study emphasi

Experimental and Cognitive PsychologyPsychology
9
논문|인용수 7·2021
Evaluation of a Computer Vision-Based System to Analyse Behavioral Changes in High School Classrooms
Hyungsook Kim, David M. O’Sullivan, Ksenia Kolykhalova, Antonio Camurri, Yong-Hyun Park
SJR Q2International Journal of Information and Communication Technology EducationOA

The objectives of this study were to investigate the feasibility of applying computer vision techniques and to analyse changes in behaviour and movement of high school students during class. The study is performed over two phases. Phase one focuses on developing a feasible method to use computer vision-based techniques in high school classes and phase two focuses on the testing of aromatherapy to affect student’s movement. All camera data was processed and analysed by OpenPose, Matlab and EyesWe

Sensory SystemsNeuroscience
10
논문|인용수 6·2025
Developing interactive VR-based digital therapeutics for Acceptance and Commitment Therapy (ACT): a structured framework for the digital transformation integrating gamification and multimodal arts
Hyungsook Kim, Yoonyoung Choi
SJR Q1Frontiers in PsychiatryOA

Introduction: Digital therapeutics (DTx) require structured methodologies to translate evidence-based psychotherapy into immersive digital formats. In response to this need, this study proposes a practical framework for the digital transformation of Acceptance and Commitment Therapy (ACT) into an interactive virtual reality (VR) system. Methods: DTx-ACT, designed as a therapeutic intervention for depression, is a VR-based system that delivers ACT through an immersive virtual experience. Its deve

Human-Computer InteractionComputer Science
11
논문|인용수 5·2015
National Identity Discourses in Visual Culture and Art Education
Hyungsook Kim
SJR Q1Korea JournalOA
Computer Graphics and Computer-Aided DesignComputer Science
12
논문|인용수 5·2022
Development of a Conceptual Model of Occupational Stress for Athletic Directors in Sport Contexts
Ye Hoon Lee, Hyungsook Kim, Yong-Hyun Park
SJR Q2International Journal of Environmental Research and Public HealthOA

Previous studies have reported that occupational stress is a determinant risk factor for both chronic diseases and job performance among organizational leaders. Every occupation has its own culture and occupational climate influencing organizations within the industries. Thus, due to the idiosyncratic features inherent in sports, athletic directors may experience different occupational stressors. To date, there has been no comprehensive review of the occupational stress in athletic director cont

Orthopedics and Sports MedicineMedicine
13
book chapter|인용수 4·2015
Developing an Educational Game for Art Education - Gesture Recognition-Based Performance Guidance for Mozart’s Opera Magic Flute
Hyungsook Kim, Su Hak Oh, Yong-Hyun Park
SJR Q2Lecture notes in computer science
Experimental and Cognitive PsychologyPsychology
14
논문|인용수 4·2024
Effect of a smartphone-based physical intervention on depression, fitness factors and movement characteristics in adults
Hyungsook Kim, David M. O’Sullivan
SJR Q1BMC Public HealthOA

BACKGROUND: Physical activity has been shown to correlate with mental health and a reduction in symptoms of depression. However, the majority of research has focused only on the effects of either aerobic or nonaerobic exercise on depressive symptoms, while the use of novel technological innovations such as mobile phone-based activity programs and their effects on movement characteristics are underrepresented. This study had two objectives: (1) to investigate how effectively 4 weeks of mobile pho

Applied PsychologyPsychology
15
논문|인용수 4·2012
A Study on Relation and Importance of Art Education and STEAM Education
Hyungsook Kim
Journal of Basic Design & Art
Computer Networks and CommunicationsComputer Science

대표 연구 분야

Information SystemsApplied PsychologyExperimental and Cognitive PsychologyVisual Arts and Performing ArtsComputer Networks and CommunicationsEducation

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