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이안 오클리 교수

Ian Oakley

KAIST 반도체시스템공학과 · 컴퓨터과학

연구실 소개

이안 오클리 교수의 연구실은 모바일 환경에서의 사용자 인터랙션 기술에 중점을 두고 있으며, 촉각 피드백과 기기의 기울임 방식을 활용한 새로운 인터페이스 기법을 개발하고 있습니다. 특히 터치스크린의 한계를 극복하기 위한 측면 터치 인터랙션, 팔에 장착하는 진동 디스플레이의 인식 가능성, 그리고 다중 대상 메뉴에서의 촉각 보조 기술에 대한 실험적 연구를 진행하고 있습니다. 이는 사용자 부담을 줄이고, 더 자연스럽고 효율적인 상호작용을 가능하게 하는 데 목적이 있습니다.

촉각 피드백모바일 인터랙션기기 기울임 인식진동 디스플레이터치스크린 보완

연구 현황

논문 수
213
총 인용 수
3,408
최근 5년 논문
52
주요 분야
컴퓨터과학

연구 성과 추이

표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.

5개년 연도별 논문 게재 수
52총합
2022
2023
2024
2025
2026
5개년 연도별 피인용 수
107총합
20222023202420252026

주요 논문

15
1
논문|인용수 224·2000
Putting the feel in ’look and feel‘
Ian Oakley, Marilyn Rose McGee, Stephen Brewster, Philip Gray

Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigation of the use of touch as a way of reducing visual overload in the conventional desktop. In a two-phase study, we investigated the use of the PHANToM haptic device as a means of interacting with a conventional graphical user interface. The first experiment compared the effects of four different haptic augmentations on u

Cognitive NeuroscienceNeuroscience
2
논문|인용수 89·2005
Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface
Ian Oakley, Sile O’Modhrain

The increasing complexity and pervasiveness of handheld devices is demanding the development of interaction techniques explicitly tailored for mobile scenarios. This paper examines one such technique: the use of device orientation to navigate through one dimensional lists or menus. We describe a novel input mapping, directly relating list position to device orientation, and two studies quantifying user performance with this system. We believe vibrotactile feedback would be significant in movemen

Human-Computer InteractionComputer Science
3
논문|인용수 83·2011
Auditory display design for exploration in mobile audio-augmented reality
Yolanda Vazquez-Alvarez, Ian Oakley, Stephen Brewster
SJR Q2Personal and Ubiquitous Computing
Cognitive NeuroscienceNeuroscience
4
논문|인용수 80·2006
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu

At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, robust and discrete, and the body site both easily accessible and socially acceptable for such a purpose. However, due to the absence of a thorough account of vibrotactile perception, it is hard to determine their feasibility, or even what might form an appropriate arrangement of vibrating elements or tactors. We describ

Cognitive NeuroscienceNeuroscience
5
논문|인용수 76·2014
Interaction on the edge
Ian Oakley, Do‐Young Lee

The touch screen interaction paradigm, currently dominant in mobile devices, begins to fail when very small systems are considered. Specifically, "fat fingers", a term referring to the fact that users' extremities physically obstruct their view of screen content and feedback, become particularly problematic. This paper presents a novel solution for this issue based on sensing touches to the perpendicular edges of a device featuring a front-mounted screen. The use of such offset contact points en

Human-Computer InteractionComputer Science
6
논문|인용수 70·2001
Can You Feel the Force? An Investigation of Haptic Collaboration in Shared Editors
Ian Oakley, Stephen Brewster, Philip Gray

Users of collaborative systems are typically restricted to communication through voice and video links. Users find this difficult -- it does not encompass the richness of communication they are accustomed to in the real world. Attempting to address this problem we describe the implementation of a novel mechanism for haptic communication based around interactions between users' cursors. An initial, and mainly observational, evaluation is described, along with some promising results. We s

Human-Computer InteractionComputer Science
7
논문|인용수 63·2001
Solving multi-target haptic problems in menu interaction
Ian Oakley, Stephen Brewster, Philip Gray

While haptic feedback has been shown to enhance user performance and satisfaction in single target interactions in desktop user interfaces, it is not clear whether this will hold for more realistic, multi-target interactions. Here we present an experimental study of haptically enhanced menus. We evaluate a visual condition, a haptic condition and an adjusted haptic condition designed to support menu interactions. We conclude that thoughtful design can create multi-target haptic augmentations tha

Mechanical EngineeringEngineering
8
book chapter|인용수 61·2002
Guidelines for the Design of Haptic Widgets
Ian Oakley, Alison Adams, Stephen Brewster, Philip Gray
Social PsychologyPsychology
9
논문|인용수 54·2020
Comparing selection mechanisms for gaze input techniques in head-mounted displays
Augusto Esteves, Yonghwan Shin, Ian Oakley
SJR Q1International Journal of Human-Computer StudiesOA
Human-Computer InteractionComputer Science
10
논문|인용수 52·2015
Beats
Ian Oakley, Do‐Young Lee, MD. Rasel Islam, Augusto Esteves
OA

Interacting with smartwatches poses new challenges. Although capable of displaying complex content, their extremely small screens poorly match many of the touchscreen interaction techniques dominant on larger mobile devices. Addressing this problem, this paper presents beating gestures, a novel form of input based on pairs of simultaneous or rapidly sequential and overlapping screen taps made by the index and middle finger of one hand. Distinguished simply by their temporal sequence and relative

Human-Computer InteractionComputer Science
11
논문|인용수 49·2004
Tilt and Feel: Scrolling with Vibrotactile Display
Ian Oakley, Jussi Ängeslevä, Stephen Hughes, Sile O’Modhrain

Abstract. As mobile computers become more sophisticated, highly graphical stylus driven interaction techniques are becoming overloaded. The combination of movement based input and vibrotactile haptic output offers a promising alternative. To this end we have developed a hardware platform with these sensing and affecting capabilities and have begun to consider them in the specific scenario of scrolling. In general terms, we describe the methods by which movement, in the form of tilting, can be us

Cognitive NeuroscienceNeuroscience
12
논문|인용수 43·2016
Wearable authentication: Trends and opportunities
Andrea Bianchi, Ian Oakley
SJR Q3it - Information TechnologyOA

Abstract Wearables are a rapidly emerging device category with wide-reaching use scenarios. The novel form factors and broad potential of this technology pose new security challenges: devices are typically on and close to a user. Furthermore, while they possess limited input and output channels, they often feature rich sensing, computing and communication capabilities. Due to this novel context, this paper argues that researchers need to reconsider the functional, technical and social aspects of

Information SystemsComputer Science
13
논문|인용수 40·2016
The Flat Finger
Ian Oakley, Carina Lindahl, Khanh Duy Le, Do‐Young Lee, MD. Rasel Islam

Smartwatches are emerging device category that feature highly limited input and display surfaces. We explore how touch contact areas, such as lines generated by flat fingers, can be used to increase input expressivity in these diminutive systems in three ways. Firstly, we present four design themes that emerged from an ideation workshop in which five designers proposed concepts for smartwatch touch area interaction. Secondly, we describe a sensor unit and study that captured user performance wit

Human-Computer InteractionComputer Science
14
논문|인용수 38·2006
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu

At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, robust and discrete, and the body site both easily accessible and socially acceptable for such a purpose. However, due to the absence of a thorough account of vibrotactile perception, it is hard to determine their feasibility, or even what might form an appropriate arrangement of vibrating elements or tactors. We describ

Cognitive NeuroscienceNeuroscience
15
book chapter|인용수 34·2007
Designing Eyes-Free Interaction
Ian Oakley, Jun‐Seok Park
SJR Q2Lecture notes in computer science
Human-Computer InteractionComputer Science

대표 연구 분야

Human-Computer InteractionInformation SystemsCognitive NeuroscienceSociology and Political ScienceComputer Vision and Pattern RecognitionMechanical Engineering

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