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김진모 교수

Jinmo Kim

서울대학교 식물생산과학부 · 컴퓨터과학

연구실 소개

김진모 교수의 연구실은 가상현실(VR) 기반의 몰입형 상호작용 기술과 휴대형 촉각 피드백 시스템을 핵심으로 연구를 진행하고 있습니다. 특히 시각 장애인을 위한 보행 보조 기반의 VR 환경 설계, 손동작 및 시선 기반의 인터랙션 기술, 저비용·가벼운 휴대형 촉각 장치 개발을 통해 사용자 몰입도를 극대화하고 있습니다. 또한, 나노소재 및 플라즈마 처리를 활용한 표면 분석 기술과 태양전지용 그래핀 큐브렛 소재 개발을 통해 응용 분야를 확장하고 있습니다.

가상현실촉각 피드백시각 장애인나노소재에너지 변환

연구 현황

논문 수
379
총 인용 수
6,427
최근 5년 논문
53
주요 분야
컴퓨터과학

연구 성과 추이

표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.

5개년 연도별 논문 게재 수
53총합
2022
2023
2024
2025
2026
5개년 연도별 피인용 수
244총합
20222023202420252026

주요 논문

15
1
논문|인용수 182·2010
Do foreign investors exhibit a corporate governance disadvantage? An information asymmetry perspective
Jun‐Koo Kang, Jinmo Kim
SJR Q1Journal of International Business StudiesOA
AccountingBusiness, Management and Accounting
2
논문|인용수 165·2017
A Study on Immersion and Presence of a Portable Hand Haptic System for Immersive Virtual Reality
Mingyu Kim, Changyu Jeon, Jinmo Kim
SJR Q1SensorsOA

This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can be used in various virtual reality (VR) applications. The proposed hand haptic system was designed as an Arduino-based sensor architecture to enable a variety of tactile senses at low cost, and is also equipped with a portable wristband. As a haptic system designed for tactile feedback, the proposed system first identifies the left and right hands and then sends tactile senses (vibration and heat)

Human-Computer InteractionComputer Science
3
논문|인용수 121·2017
A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications
Jiwon Lee, Mingyu Kim, Jinmo Kim
SJR Q2SymmetryOA

This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) sickness of users by conducting experiments. In this study, the walking interaction is composed of three steps using input devices with a simple structure that can be easily used by anyone. The first step consists of a gamepad control method, which is the most popular but has low presence. The second step consists of a hand-based walking control interface, which is mainly used for interaction in VR

Human-Computer InteractionComputer Science
4
논문|인용수 95·2006
Quantitative analysis of surface amine groups on plasma-polymerized ethylenediamine films using UV–visible spectroscopy compared to chemical derivatization with FT-IR spectroscopy, XPS and TOF-SIMS
Jinmo Kim, Donggeun Jung, Yongsup Park, Yong-Ki Kim, Dae Won Moon, Tae Geol Lee
SJR Q1Applied Surface Science
Computational MechanicsEngineering
6
논문|인용수 60·2007
The Geography of Block Acquisitions
Jun‐Koo Kang, Jinmo Kim
SSRN Electronic JournalOA
AccountingBusiness, Management and Accounting
7
논문|인용수 55·2019
RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users
Jiwon Lee, Mingyu Kim, Jinmo Kim
SJR Q1Multimedia Tools and Applications
Human-Computer InteractionComputer Science
8
논문|인용수 52·2020
VIVR: Presence of Immersive Interaction for Visual Impairment Virtual Reality
Jinmo Kim
SJR Q1IEEE AccessOA

The immersive virtual reality (VR) to provide a realistic walking experience for the visually impaired is proposed in this study. To achieve this, a novel immersive interaction using a walking aid, i.e., a white cane, is designed. The key structure of the proposed interaction consists of a walking process that enables users with visual impairments to process the ground recognition and inference processes realistically by connecting the white cane to the VR controller. Additionally, a decision-ma

Human-Computer InteractionComputer Science
9
논문|인용수 51·2003
Protein immobilization on plasma-polymerized ethylenediamine-coated glass slides
Jinmo Kim, Heonyong Park, Donggeun Jung, Sung‐Hoon Kim
SJR Q3Analytical Biochemistry
Molecular BiologyBiochemistry, Genetics and Molecular Biology
10
논문|인용수 44·2005
Quantitative Chemical Derivatization Technique in Time-of-Flight Secondary Ion Mass Spectrometry for Surface Amine Groups on Plasma-Polymerized Ethylenediamine Film
Jinmo Kim, Hyun Kyong Shon, Donggeun Jung, Dae Won Moon, Sang Yun Han, Tae Geol Lee
SJR Q1Analytical Chemistry

A chemical derivatization technique in time-of-flight secondary ion mass spectrometry (TOF-SIMS) has been developed to quantify the surface density of amine groups of plasma-polymerized ethylenediamine thin film deposited on a glass surface by inductively coupled plasma chemical vapor deposition. Chemical tags of 4-nitrobenzaldehyde or pentafluorobenzaldehyde were hybridized with the surface amine groups and were detected in TOF-SIMS spectra as characteristic molecular secondary ions. The surfac

Computational MechanicsEngineering
11
논문|인용수 44·2004
인적자원개발 연구 동향
김진모
12
논문|인용수 39·2017
A Study on Immersion of Hand Interaction for Mobile Platform Virtual Reality Contents
Seunghun Han, Jinmo Kim
SJR Q2SymmetryOA

This study proposes gaze-based hand interaction, which is helpful for improving the user’s immersion in the production process of virtual reality content for the mobile platform, and analyzes efficiency through an experiment using a questionnaire. First, three-dimensional interactive content is produced for use in the proposed interaction experiment while presenting an experiential environment that gives users a high sense of immersion in the mobile virtual reality environment. This is designed

Human-Computer InteractionComputer Science
13
논문|인용수 39·2018
Enhancement of Dye‐sensitized Solar Cells Efficiency Using Graphene Quantum Dots as Photoanode
Jinmo Kim, Bongsoo Lee, Young Jun Kim, Sungwon Hwang
SJR Q2Bulletin of the Korean Chemical Society

Dye‐sensitized solar cell (DSSC) is a candidate to substitute conventional photovoltaic devices due to efficiency, cost in comparison with silicon devices. In this report, graphene quantum dots have attracted considerable potential merit for the development of photo‐electrodes of dye‐sensitized photovoltaic cells. The incorporation of graphene quantum dots into DSSCs photo‐electrodes induced lower recombination, enhanced electron transport, increased light scattering. The conventional semiconduc

Materials ChemistryMaterials Science
14
논문|인용수 36·2017
A Study on Interaction of Gaze Pointer-Based User Interface in Mobile Virtual Reality Environment
Mingyu Kim, Jiwon Lee, Changyu Jeon, Jinmo Kim
SJR Q2SymmetryOA

This research proposes a gaze pointer-based user interface to provide user-oriented interaction suitable for the virtual reality environment on mobile platforms. For this purpose, a mobile platform-based three-dimensional interactive content is produced to test whether the proposed gaze pointer-based interface increases user satisfaction through the interactions in a virtual reality environment based on mobile platforms. The gaze pointer-based interface—the most common input method for mobile vi

Human-Computer InteractionComputer Science
15
논문|인용수 33·2020
DeepHandsVR: Hand Interface Using Deep Learning in Immersive Virtual Reality
Taeseok Kang, Minsu Chae, Eunbin Seo, Mingyu Kim, Jinmo Kim
SJR Q2ElectronicsOA

This paper proposes a hand interface through a novel deep learning that provides easy and realistic interactions with hands in immersive virtual reality. The proposed interface is designed to provide a real-to-virtual direct hand interface using a controller to map a real hand gesture to a virtual hand in an easy and simple structure. In addition, a gesture-to-action interface that expresses the process of gesture to action in real-time without the necessity of a graphical user interface (GUI) u

Human-Computer InteractionComputer Science

대표 연구 분야

Aerospace EngineeringInformation SystemsHuman-Computer InteractionAccountingPlant ScienceComputer Vision and Pattern Recognition

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