강근석 교수
Keumseok Kang
KAIST 김재철AI대학원 · 사회과학
연구실 소개
강근석 교수의 연구실은 정보시스템 개발, 소프트웨어 개발 성과, 글로벌 소프트웨어 팀의 지식 공유, 그리고 제조 및 서비스 시스템의 주문 수용 전략 등에 중점을 두고 있습니다. 특히 경험의 전이, 팀원 간 공유 경험의 영향, 미디어의 기능적 특성과 정보 보안 인식이 지식 공유에 미치는 영향을 다각도로 분석합니다. 연구는 실증 자료 기반의 데이터 분석과 이론적 틀을 융합하여 실무적 통찰을 제공합니다. 특히 소프트웨어 개발의 성과를 좌우하는 핵심 지식 요소와 시간 경과에 따른 경험의 감소 효과에 대한 깊이 있는 분석을 수행합니다.
연구 현황
연구 성과 추이
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
주요 논문
15This study examines learning effects (i.e., the effects of prior experience) in information systems development (ISD). ISD is characterized by disparate tasks, teams, and levels of project complexity across projects. These features challenge our understanding of how learning effects occur in the ISD context. Drawing on the theory of transfer of learning, this study examines how ISD project teams learn and under what conditions the learning effects are stronger or weaker. We find that ISD project
What type of knowledge, among domain, technology, and methodology knowledge, is most influential to the performance of software development? We answer to this question by empirically investigating the learning and forgetting curves in software development using an extensive archival data set of software development projects in an IT service company. We find that prior experiences with the same methodology or technology have a stronger impact on software project performance than those in the same
We study a new dynamic order acceptance and assignment problem of a make-to-order manufacturing or service system that produces heterogeneous products or services using heterogeneous servers. Unlike traditional dynamic order acceptance and assignment problems, in our settings the system can strategically postpone acceptance and assignment decisions for orders in hand. The system does this while waiting for more profitable orders to come and/or more productive servers to become available, with th
ABSTRACT This study investigates the effects of media affordances and information security awareness on knowledge-sharing behavior among global software development (GSD) team members. Using survey data collected from 214 GSD team members, we identify three organizational media affordances based on prior affordance literature: awareness, searchability, and editability. Positive relationships are found between perceived media affordances and actualized media affordances. Two actualized affordance
Shared experience (i.e., experience working together) among project team members is known to affect a project team's performance. Yet, little is known of whether the effects of shared experience homogeneous. We empirically find that the effects of shared experience on a project's performance vary by the outcome of shared experience (e.g., successful vs. unsuccessful) as well as project team role (e.g., project managers vs. non-managers) in the context of software development. Moreover, we find t
While healthcare providers have widely adopted digital health platforms for patient online virtual consultations, organizations are challenged by difficulties in utilizing them for effective physician–patient interactions. This study investigates online virtual consultations between physicians and patients enabled by their joint use of mobile social media technology. Based on affordance theory, we propose a new type of group-level affordance, interactive affordance, characterized by interactions
For the successful and sustainable deployment and diffusion of smart factories, both the capabilities of the adopters who operate the factories and the capabilities of the suppliers who supply information technology and equipment play very important roles. However, since the existing models for diagnosing the capabilities of smart factories are mainly focused on evaluating the capabilities of the manufacturing companies themselves, such as technological capabilities and digital transformation, t
Shared experience (i.e., experience working together in prior projects) among project team members is known to affect the project teamâs performance. However, little is known of whether this effect is moderated by other factors. In this study, we examine the two attributes of shared experience as moderators: the outcome of shared experience and the time lapse of shared experience. We find that the effect of shared experience on project performance shows an inverse U-shaped curve with respect t
Managing software development is a very complex activity because it must deal with people, organizations, technologies, and business processes. My dissertation consists of three studies that examine software development management from various perspectives. The first study empirically investigates the impacts of prior experience with similar projects (i.e., learning effects) and the impact of the length of time between similar projects (i.e., forgetting effects) on software development project p
This study empirically examines a question often debated in practice: which professional type - specialists, those with deep and focused experience of a particular knowledge, and generalists, who have experience with a broad range of knowledge - contributes more to software development productivity? In order to find an answer to this question, this study investigates the impacts of specialized experience (i.e., prior experience with the focal knowledge), diverse experience (i.e., prior experienc
The rapid advancement of digital technology and growing interest in well-being have fueled the mobile health (mHealth) market. mHealth apps aim to support positive behavioral changes and maintain high user motivation through various health-related activities. This study examines the impact of a gain-loss incentive structure within mHealth apps, where users make a monetary deposit that could result in rewards, penalties, or neither, based on performance. Using data from a leading mHealth app plat
<sec> <title>BACKGROUND</title> Integrative internet social media platform (IISMP) integrates the features of mobile and social media technologies as well as the legacy healthcare systems to support healthcare processes for patients and physicians that enables patient-centered care. To better understand the use of IISMP, especially the digital interactions between patients and physicians, we develop the concept of interactive affordance and use a mixed-method approach to identify and present the
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