주경돈 교수
Kyungdon Joo
UNIST 컴퓨터공학과 · 컴퓨터과학
연구실 소개
주경돈 교수의 연구실은 3D 인식과 로봇 제어 기반의 스마트 시스템 기술을 핵심으로 하며, 특히 스테레오 비전, LiDAR, 그리고 깊이 학습 기반의 고정밀 3D 재구성 및 융합 기술에 집중하고 있습니다. 인간형 로봇의 자율주행 및 작업 수행 능력을 향상시키기 위한 통합 제어 전략과 실시간 시스템 설계도 주요 연구 과제입니다. 또한, 증강현실 기반의 안전 운전 보조 및 공간 인식 기반의 실시간 스티칭 기술을 통해 실제 환경에서의 응용 가능성을 확장하고 있습니다.
연구 현황
연구 성과 추이
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주요 논문
15This paper summarizes how Team KAIST prepared for the DARPA Robotics Challenge (DRC) Finals, especially in terms of the robot system and control strategy. To imitate the Fukushima nuclear disaster situation, the DRC performed eight tasks and degraded communication conditions. This competition demanded various robotic technologies, such as manipulation, mobility, telemetry, autonomy, and localization. Their systematic integration and the overall system robustness were also important issues in com
One of the most hazardous driving scenario is the overtaking of a slower vehicle, indeed, in this case the front vehicle (being overtaken) can occlude an important part of the field of view of the rear vehicle's driver. This lack of visibility is the most probable cause of accidents in this context. Recent research works tend to prove that augmented reality applied to assisted driving can significantly reduce the risk of accidents. In this paper, we present a real-time marker-less system to see
Stereo-LiDAR fusion is a promising task in that we can utilize two different types of 3D perceptions for practical usage - dense 3D information (stereo cameras) and highly-accurate sparse point clouds (LiDAR). However, due to their different modalities and structures, the method of aligning sensor data is the key for successful sensor fusion. To this end, we propose a geometry-aware stereo-LiDAR fusion network for long-range depth estimation, called volumetric propagation network. The key idea o
We propose a spatially varying stitching method with line correspondences. We are motivated by the observation that point features could be spatially biased or not matched in practice, e.g., repeated textures or homogeneous regions of man-made structures. In this scenario, line matches can provide strong correspondences as well as supplement cues, such as the structure preserving property. With these advantages, we adopt a feature fusion method that combines point and line correspondences into a
We present a practical 3D reconstruction method to obtain a high-quality dense depth map from narrow-baseline image sequences captured by commercial digital cameras, such as DSLRs or mobile phones. Depth estimation from small motion has gained interest as a means of various photographic editing, but important limitations present themselves in the form of depth uncertainty due to a narrow baseline and rolling shutter. To address these problems, we introduce a novel 3D reconstruction method from n
We propose a 3D shape generation framework (SDF-Diffusion in short) that uses denoising diffusion models with continuous 3D representation via signed distance fields (SDF). Unlike most existing methods that depend on discontinuous forms, such as point clouds, SDF-Diffusion generates high-resolution 3D shapes while alleviating memory issues by separating the generative process into two-stage: generation and super-resolution. In the first stage, a diffusion-based generative model generates a low-r
Most man-made environments, such as urban and indoor scenes, consist of a set of parallel and orthogonal planar structures. These structures are approximated by the Manhattan world assumption, in which notion can be represented as a Manhattan frame (MF). Given a set of inputs such as surface normals or vanishing points, we pose an MF estimation problem as a consensus set maximization that maximizes the number of inliers over the rotation search space. Conventionally, this problem can be solved b
We propose a novel camera calibration method for defocused images using a smartphone under the assumption that the defocus blur is modeled as a convolution of a sharp image with a Gaussian point spread function (PSF). In contrast to existing calibration approaches which require well-focused images, the proposed method achieves accurate camera calibration with severely defocused images. This robustness to defocus is due to the proposed set of unidirectional binary patterns, which simplifies 2D Ga
Given a set of surface normals, we pose a Manhattan Frame (MF) estimation problem as a consensus set maximization that maximizes the number of inliers over the rotation search space. We solve this problem through a branchand-bound framework, which mathematically guarantees a globally optimal solution. However, the computational time of conventional branch-and-bound algorithms are intractable for real-time performance. In this paper, we propose a novel bound computation method within an efficient
We propose a new linear RGB-D simultaneous localization and mapping (SLAM) formulation by utilizing planar features of the structured environments. The key idea is to understand a given structured scene and exploit its structural regularities such as the Manhattan world. This understanding allows us to decouple the camera rotation by tracking structural regularities, which makes SLAM problems free from being highly nonlinear. Additionally, it provides a simple yet effective cue for representing
In this work, we describe man-made structures via an appropriate structure assumption, called Atlanta world, which contains a vertical direction (typically the gravity direction) and a set of horizontal directions orthogonal to the vertical direction. Contrary to the commonly used Manhattan world assumption, the horizontal directions in Atlanta world are not necessarily orthogonal to each other. While Atlanta world permits to encompass a wider range of scenes, this makes the solution space large
In this work, we describe man-made structures via an appropriate structure assumption, called the Atlanta world assumption, which contains a vertical direction (typically the gravity direction) and a set of horizontal directions orthogonal to the vertical direction. Contrary to the commonly used Manhattan world assumption, the horizontal directions in Atlanta world are not necessarily orthogonal to each other. While Atlanta world can encompass a wider range of scenes, this makes the search space
We present a new linear method for RGB-D based simultaneous localization and mapping (SLAM). Compared to existing techniques relying on the Manhattan world assumption defined by three orthogonal directions, our approach is designed for the more general scenario of the Atlanta world. It consists of a vertical direction and a set of horizontal directions orthogonal to the vertical direction and thus can represent a wider range of scenes. Our approach leverages the structural regularity of the Atla
We present a method based on a hierarchical clustering to restore the 3D lines of structured environments. In previous approaches, the restoration of noisy 3D lines is a challenging problem because it is difficult to define a suitable similarity measure discriminative to other lines. Our motivation to overcome the difficulty is that most structured scenes consist of sets of parallel 3D lines with the same angular proximity, which provides a hierarchical similarity measure for structured 3D lines
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