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백승렬 교수

Seungryul Baek

UNIST 컴퓨터공학과 · 컴퓨터과학

연구실 소개

백승렬 교수의 연구실은 3D 손 동작 추정과 손-물체 상호작용을 핵심으로 삼아, 실시간 및 정밀한 3D 손 자세 추정 기술을 개발하고 있습니다. 특히 RGB-D 영상 기반의 대규모 데이터셋 구축, 심층 신경망을 활용한 실시간 추론, 그리고 가짜 영상 탐지 기술까지 응용 분야를 넓히고 있습니다. 연구는 실제 환경에서의 복잡한 오염과 상호작용 조건에서도 높은 정확도를 유지할 수 있도록 설계되어 있으며, 합성 데이터 생성 및 도메인 적응 기법을 통해 데이터의 다양성과 현실성도 강화하고 있습니다.

3D 손 자세 추정손-물체 상호작용합성 데이터 생성가짜 영상 탐지도메인 적응

연구 현황

논문 수
68
총 인용 수
1,169
최근 5년 논문
46
주요 분야
컴퓨터과학

연구 성과 추이

표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.

5개년 연도별 논문 게재 수
46총합
2022
2023
2024
2025
2026
5개년 연도별 피인용 수
212총합
20222023202420252026

주요 논문

15
1
preprint|인용수 512·2018
First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations
Guillermo Garcia-Hernando, Shanxin Yuan, Seungryul Baek, Tae‐Kyun Kim

In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action categories, involving 26 different objects in several hand configurations. To obtain hand pose annotations, we used our own mo-cap system that automatically infers the 3D location of each of the 21 joints of a hand model via 6 magnetic sensors and inverse kinemati

Computer Vision and Pattern RecognitionComputer Science
2
논문|인용수 95·2020
Weakly-Supervised Domain Adaptation via GAN and Mesh Model for Estimating 3D Hand Poses Interacting Objects
Seungryul Baek, Kwang In Kim, Tae‐Kyun Kim

Despite recent successes in hand pose estimation, there yet remain challenges on RGB-based 3D hand pose estimation (HPE) under hand-object interaction (HOI) scenarios where severe occlusions and cluttered backgrounds exhibit. Recent RGB HOI benchmarks have been collected either in real or synthetic domain, however, the size of datasets is far from enough to deal with diverse objects combined with hand poses, and 3D pose annotations of real samples are lacking, especially for occluded cases. In t

Computer Vision and Pattern RecognitionComputer Science
3
preprint|인용수 84·2018
Augmented Skeleton Space Transfer for Depth-Based Hand Pose Estimation
Seungryul Baek, Kwang In Kim, Tae‐Kyun Kim

Crucial to the success of training a depth-based 3D hand pose estimator (HPE) is the availability of comprehensive datasets covering diverse camera perspectives, shapes, and pose variations. However, collecting such annotated datasets is challenging. We propose to complete existing databases by generating new database entries. The key idea is to synthesize data in the skeleton space (instead of doing so in the depth-map space) which enables an easy and intuitive way of manipulating data entries.

Computer Vision and Pattern RecognitionComputer Science
4
book chapter|인용수 55·2020
Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation Under Hand-Object Interaction
Anil Armagan, Guillermo Garcia-Hernando, Seungryul Baek, Shreyas Hampali, Mahdi Rad, Zhaohui Zhang, Shipeng Xie, Mingxiu Chen, Boshen Zhang, Fu Xiong, Yang Xiao, Zhiguo Cao
SJR Q2Lecture notes in computer science
Computer Vision and Pattern RecognitionComputer Science
5
논문|인용수 53·2021
End-to-End Detection and Pose Estimation of Two Interacting Hands
Dong Uk Kim, Kwang In Kim, Seungryul Baek
2021 IEEE/CVF International Conference on Computer Vision (ICCV)

Three dimensional hand pose estimation has reached a level of maturity, enabling real-world applications for single-hand cases. However, accurate estimation of the pose of two closely interacting hands still remains a challenge as in this case, one hand often occludes the other. We present a new algorithm that accurately estimates hand poses in such a challenging scenario. The crux of our algorithm lies in a framework that jointly trains the estimators of interacting hands, leveraging their inte

Computer Vision and Pattern RecognitionComputer Science
6
논문|인용수 42·2024
Exploiting Style Latent Flows for Generalizing Deepfake Video Detection
Jongwook Choi, Taehoon Kim, Yonghyun Jeong, Seungryul Baek, Jongwon Choi

This paper presents a new approach for the detection of fake videos, based on the analysis of style latent vectors and their abnormal behavior in temporal changes in the generated videos. We discovered that the generated facial videos suffer from the temporal distinctiveness in the temporal changes of style latent vectors, which are inevitable during the generation of temporally stable videos with various facial expressions and geometric transformations. Our framework utilizes the StyleGRU modul

Computer Vision and Pattern RecognitionComputer Science
7
preprint|인용수 38·2020
Sampling Strategies for GAN Synthetic Data
Binod Bhattarai, Seungryul Baek, Rumeysa Bodur, Tae‐Kyun Kim
OA

Generative Adversarial Networks (GANs) have been used widely to generate large volumes of synthetic data. This data is being utilised for augmenting with real examples in order to train deep Convolutional Neural Networks (CNNs). Studies have shown that the generated examples lack sufficient realism to train deep CNNs and are poor in diversity. Unlike previous studies of randomly augmenting the synthetic data with real data, we present our simple, effective and easy to implement synthetic data sa

Computer Vision and Pattern RecognitionComputer Science
8
논문|인용수 34·2024
SDDGR: Stable Diffusion-Based Deep Generative Replay for Class Incremental Object Detection
Junsu Kim, Hoseong Cho, Jihyeon Kim, Yihalem Yimolal Tiruneh, Seungryul Baek

In the field of class incremental leaming (CIL), generative replay has become increasingly prominent as a method to mitigate the catastrophic forgetting, alongside the continuous improvements in generative models. However, its application in class incremental object detection (CIOD) has been significantly limited, primarily due to the complexities of scenes involving multiple labels. In this paper, we propose a novel approach called stable diffusion deep generative replay (SDDGR) for CIOD. Our m

Artificial IntelligenceComputer Science
9
preprint|인용수 33·2019
Pushing the Envelope for RGB-Based Dense 3D Hand Pose Estimation via Neural Rendering
Seungryul Baek, Kwang In Kim, Tae‐Kyun Kim
OA

Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To achieve the model fitting to RGB images, we investigate and contribute in three ways: 1) Neural rendering: inspired by recent work on human body, our hand mesh estimator (HME) is implemented by a neural network and a differentiable renderer, supervised by 2D seg

Computer Vision and Pattern RecognitionComputer Science
10
논문|인용수 23·2017
Real-Time Online Action Detection Forests Using Spatio-Temporal Contexts
Seungryul Baek, Kwang In Kim, Tae‐Kyun Kim

Online action detection (OAD) is challenging since 1) robust yet computationally expensive features cannot be straightforwardly used due to the real-time processing requirements and 2) the localization and classification of actions have to be performed even before they are fully observed. We propose a new random forest (RF)-based online action detection framework that addresses these challenges. Our algorithm uses computationally efficient skeletal joint features. High accuracy is achieved by us

Computer Vision and Pattern RecognitionComputer Science
11
논문|인용수 23·2024
Text2HOI: Text-Guided 3D Motion Generation for Hand-Object Interaction
Junuk Cha, Jihyeon Kim, Jae Shin Yoon, Seungryul Baek

This paper introduces the first text-guided work for generating the sequence of hand-object interaction in 3D. The main challenge arises from the lack of labeled data where existing ground-truth datasets are nowhere near generalizable in interaction type and object category, which inhibits the modeling of diverse 3D hand-object interaction with the correct physical implication (e.g., contacts and semantics) from text prompts. To address this challenge, we propose to decompose the interaction gen

Control and Systems EngineeringEngineering
12
논문|인용수 21·2022
Learning 3D Skeletal Representation From Transformer for Action Recognition
Junuk Cha, Muhammad Saqlain, Donguk Kim, Seung‐Eun Lee, Seongyeong Lee, Seungryul Baek
SJR Q1IEEE AccessOA

Skeleton-based human action recognition has attracted significant interest due to its simplicity and good accuracy. Diverse end-to-end trainable frameworks based on skeletal representation have been proposed so far to map the representation to human action classes better. Most skeleton-based human action recognition approaches are based on the skeletons, which are heuristically pre-defined by the commercial sensors. Nevertheless, it is not confirmed whether the sensor-captured skeletons is the b

Computer Vision and Pattern RecognitionComputer Science
13
논문|인용수 16·2017
Kinematic-Layout-aware Random Forests for Depth-based Action Recognition
Seungryul Baek, Zhiyuan Shi, Masato Kawade, Tae‐Kyun Kim
OA

In this paper, we tackle the problem of 24 hours-monitoring patient actions in a ward such as stretching an arm out of the bed, falling out of the bed, where temporal movements are subtle or significant. In the concerned scenarios, the relations between scene layouts and body kinematics (skeletons) become important cues to recognize actions; however they are hard to be secured at a testing stage. To address this problem, we propose a kinematic-layout-aware random forest which takes into account

Computer Vision and Pattern RecognitionComputer Science
14
preprint|인용수 9·2017
Deep Convolutional Decision Jungle for Image Classification
Seungryul Baek, Kwang In Kim, Tae‐Kyun Kim
arXiv (Cornell University)OA

We propose a novel method called deep convolutional decision jungle (CDJ) and its learning algorithm for image classification. The CDJ maintains the structure of standard convolutional neural networks (CNNs), i.e. multiple layers of multiple response maps fully connected. Each response map-or node-in both the convolutional and fully-connected layers selectively respond to class labels s.t. each data sample travels via a specific soft route of those activated nodes. The proposed method CDJ automa

Artificial IntelligenceComputer Science
15
논문|인용수 8·2021
Towards Single 2D Image-Level Self-Supervision for 3D Human Pose and Shape Estimation
Junuk Cha, Muhammad Saqlain, Changhwa Lee, Seongyeong Lee, Seung‐Eun Lee, Donguk Kim, Won-Hee Park, Seungryul Baek
SJR Q2Applied SciencesOA

Three-dimensional human pose and shape estimation is an important problem in the computer vision community, with numerous applications such as augmented reality, virtual reality, human computer interaction, and so on. However, training accurate 3D human pose and shape estimators based on deep learning approaches requires a large number of images and corresponding 3D ground-truth pose pairs, which are costly to collect. To relieve this constraint, various types of weakly or self-supervised pose e

Computer Vision and Pattern RecognitionComputer Science

대표 연구 분야

Computer Vision and Pattern RecognitionArtificial IntelligenceControl and Systems EngineeringHuman-Computer InteractionComputational MechanicsExperimental and Cognitive Psychology

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