한승열 교수
Seungyul Han
UNIST 전기전자공학과 · 컴퓨터과학
연구실 소개
한승열 교수의 연구실은 강화학습 기반의 최적화 기법을 핵심으로 하며, 특히 다중 에이gent 환경에서의 탐색 효율성 향상과 오프-폴리시 학습의 안정성 확보에 초점을 맞추고 있습니다. GFDM 신호 처리에서의 필터 최적화부터, 딥 강화학습을 활용한 큐 안정성 제어, 다중 에이gent 환경에서의 형성 기반 탐색 기법까지 응용 분야가 다양합니다. 특히 정책 엔트로피 정규화, 중요도 샘플링 가중치의 차원별 클리핑, 경험 리플레이의 다중 배치 설계 등 학습 효율성과 수렴 안정성을 높이는 기초 알고리즘 개선에 뛰어난 기여를 하고 있습니다.
연구 현황
연구 성과 추이
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
주요 논문
15In this paper, optimal filter design for generalized frequency-division multiplexing (GFDM) is considered under two design criteria: rate maximization and out-of-band (OOB) emission minimization. First, the problem of GFDM filter optimization for rate maximization is formulated by expressing the transmission rate of GFDM as a function of GFDM filter coefficients. It is shown that Dirichlet filters are rate-optimal in additive white Gaussian noise channels with no carrier frequency offset (CFO) u
In this paper, sample-aware policy entropy regularization is proposed to enhance the conventional policy entropy regularization for better exploration. Exploiting the sample distribution obtainable from the replay buffer, the proposed sample-aware entropy regularization maximizes the entropy of the weighted sum of the policy action distribution and the sample action distribution from the replay buffer for sample-efficient exploration. A practical algorithm named diversity actor-critic (DAC) is d
In this paper, a deep reinforcement learning (DRL)-based approach to the Lyapunov optimization is considered to minimize the time-average penalty while maintaining queue stability. A proper construction of state and action spaces is provided to form a proper Markov decision process (MDP) for the Lyapunov optimization. A condition for the reward function of reinforcement learning (RL) for queue stability is derived. Based on the analysis and practical RL with reward discounting, a class of reward
Recently, deep multi-agent reinforcement learning (MARL) has gained significant popularity due to its success in various cooperative multi-agent tasks. However, exploration still remains a challenging problem in MARL due to the partial observability of the agents and the exploration space that can grow exponentially as the number of agents increases. Firstly, in order to address the scalability issue of the exploration space, we define a formation-based equivalence relation on the exploration sp
In importance sampling (IS)-based reinforcement learning algorithms such as Proximal Policy Optimization (PPO), IS weights are typically clipped to avoid large variance in learning. However, policy update from clipped statistics induces large bias in tasks with high action dimensions, and bias from clipping makes it difficult to reuse old samples with large IS weights. In this paper, we consider PPO, a representative on-policy algorithm, and propose its improvement by dimension-wise IS weight cl
Policy gradient methods for direct policy optimization are widely considered to obtain optimal policies in continuous Markov decision process (MDP) environments. However, policy gradient methods require exponentially many samples as the dimension of the action space increases. Thus, off-policy learning with experience replay is proposed to enable the agent to learn by using samples of other policies. Generally, large replay memories are preferred to minimize the sample correlation but large repl
In this paper, a new adaptive multi-batch experience replay scheme is proposed for proximal policy optimization (PPO) for continuous action control. On the contrary to original PPO, the proposed scheme uses the batch samples of past policies as well as the current policy for the update for the next policy, where the number of the used past batches is adaptively determined based on the oldness of the past batches measured by the average importance sampling (IS) weight. The new algorithm construct
In this paper, we propose a max-min entropy framework for reinforcement learning (RL) to overcome the limitation of the soft actor-critic (SAC) algorithm implementing the maximum entropy RL in model-free sample-based learning. Whereas the maximum entropy RL guides learning for policies to reach states with high entropy in the future, the proposed max-min entropy framework aims to learn to visit states with low entropy and maximize the entropy of these low-entropy states to promote better explora
In this paper, we propose a robust imitation learning (IL) framework that improves the robustness of IL when environment dynamics are perturbed. The existing IL framework trained in a single environment can catastrophically fail with perturbations in environment dynamics because it does not capture the situation that underlying environment dynamics can be changed. Our framework effectively deals with environments with varying dynamics by imitating multiple experts in sampled environment dynamics
In this paper, we consider cross-domain imitation learning (CDIL) in which an agent in a target domain learns a policy to perform well in the target domain by observing expert demonstrations in a source domain without accessing any reward function. In order to overcome the domain difference for imitation learning, we propose a dual-structured learning method. The proposed learning method extracts two feature vectors from each input observation such that one vector contains domain information and
In this paper, a new adaptive multi-batch experience replay scheme is proposed for proximal policy optimization (PPO) for continuous action control. On the contrary to original PPO, the proposed scheme uses the batch samples of past policies as well as the current policy for the update for the next policy, where the number of the used past batches is adaptively determined based on the oldness of the past batches measured by the average importance sampling (IS) weight. The new algorithm construct
In this paper, we propose a novel framework for multi-agent reinforcement learning that enhances sample efficiency and coordination through accurate per-agent advantage estimation. The core of our approach is Generalized Per-Agent Advantage Estimator (GPAE), which employs a per-agent value iteration operator to compute precise per-agent advantages. This operator enables stable off-policy learning by indirectly estimating values via action probabilities, eliminating the need for direct Q-function
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