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한성호 교수

Sung-Ho Han

포항공과대학교 산업경영공학과 · 심리학

연구실 소개

한성호 교수의 연구실은 사용자 경험(UX)과 제품 설계의 상관관계를 중심으로, 사용자 만족도 향상을 위한 체계적 접근을 연구합니다. 특히 소비자 행동, 정서적 반응, 상징적 소비의 동기를 분석함으로써 제품 디자인의 핵심 요소를 규명하고자 하며, 글로벌 소비자 차이를 고려한 다문화 기반의 설계 기준을 제시합니다. 실증적 데이터와 현장 관찰을 기반으로 한 설계 모델 개발이 핵심입니다.

사용자 경험제품 설계소비자 행동상징적 소비디자인 요소 분석

연구 현황

논문 수
276
총 인용 수
3,733
최근 5년 논문
25
주요 분야
심리학

연구 성과 추이

표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.

5개년 연도별 논문 게재 수
25총합
2022
2023
2024
2025
2026
5개년 연도별 피인용 수
12총합
20222023202420252026

주요 논문

15
1
논문|인용수 232·2015
Consumer-based chain restaurant brand equity, brand reputation, and brand trust
Sung H. Han, Bang Nguyen, Timothy J. Lee
SJR Q1International Journal of Hospitality ManagementOA
MarketingBusiness, Management and Accounting
2
논문|인용수 212·2000
Evaluation of product usability: development and validation of usability dimensions and design elements based on empirical models
Sung H. Han, Myung Hwan Yun, Kwang-Jae Kim, Jiyoung Kwahk
SJR Q2International Journal of Industrial Ergonomics
Social PsychologyPsychology
3
논문|인용수 191·2001
Usability of consumer electronic products
Sung H. Han, Myung Hwan Yun, Jiyoung Kwahk, Sang Wook Hong
SJR Q2International Journal of Industrial Ergonomics
Social PsychologyPsychology
4
논문|인용수 180·2011
Developing Elements of User Experience for Mobile Phones and Services: Survey, Interview, and Observation Approaches
Jaehyun Park, Sung H. Han, Hyun K. Kim, Young‐Seok Cho, Wonkyu Park
SJR Q2Human Factors and Ergonomics in Manufacturing & Service Industries

Abstract The term user experience (UX) encompasses the concepts of usability and affective engineering. However, UX has not been defined clearly. In this study, a literature survey, user interview and indirect observation were conducted to develop definitions of UX and its elements. A literature survey investigated 127 articles that were considered to be helpful to define the concept of UX. An in‐depth interview targeted 14 hands‐on workers in the Korean mobile phone industry. An indirect observ

Social PsychologyPsychology
5
논문|인용수 159·2009
Touch key design for one-handed thumb interaction with a mobile phone: Effects of touch key size and touch key location
Yong S. Park, Sung H. Han
SJR Q2International Journal of Industrial Ergonomics
Human-Computer InteractionComputer Science
6
논문|인용수 144·2013
Modeling user experience: A case study on a mobile device
Jaehyun Park, Sung H. Han, Hyun K. Kim, Seung‐Hwan Oh, Heekyung Moon
SJR Q2International Journal of Industrial Ergonomics
Social PsychologyPsychology
7
논문|인용수 125·2004
A fuzzy rule-based approach to modeling affective user satisfaction towards office chair design
Jungchul Park, Sung H. Han
SJR Q2International Journal of Industrial Ergonomics
Social PsychologyPsychology
8
논문|인용수 124·2002
A methodology for evaluating the usability of audiovisual consumer electronic products
Jiyoung Kwahk, Sung H. Han
SJR Q1Applied Ergonomics
Social PsychologyPsychology
9
논문|인용수 120·2003
A systematic approach for coupling user satisfaction with product design
Sung H. Han, Sang Wook Hong
SJR Q2Ergonomics

A fundamental assumption in this paper is that user satisfaction depends on product design. The approach consists of 5 steps: (1) define user satisfaction, (2) decompose product design elements, (3) conduct experiments, (4) develop relationship models, and (5) analyse critical design features. In order to demonstrate the practicability of this approach, relationship models were developed based on experimental data using a total of 60 subjects (30 American and 30 Korean subjects). In addition, cr

Social PsychologyPsychology
10
논문|인용수 115·2003
Identifying mobile phone design features critical to user satisfaction
Sung H. Han, Kwang Jin Kim, Myung Hwan Yun, Sang Wook Hong, Jong-Seo Kim
SJR Q2Human Factors and Ergonomics in Manufacturing & Service Industries

Abstract A variety of mobile phones are available to consumers. They differ from each other in many design features including shape, color, size, and material. This study attempts to identify some of the design features of a mobile phone critical to user satisfaction. Empirical models linking design features to satisfaction levels were developed and used to identify critical design features. Design properties common to “desirable” and “undesirable” phones were then extracted by comparing the val

Social PsychologyPsychology
11
논문|인용수 78·2016
The interaction experiences of visually impaired people with assistive technology: A case study of smartphones
Hyun K. Kim, Sung H. Han, Jaehyun Park, Joohwan Park
SJR Q2International Journal of Industrial Ergonomics
Cognitive NeuroscienceNeuroscience
12
논문|인용수 76·2010
One-handed thumb interaction of mobile devices from the input accuracy perspective
Yong S. Park, Sung H. Han
SJR Q2International Journal of Industrial Ergonomics
Human-Computer InteractionComputer Science
13
논문|인용수 72·1999
A systematic method for analyzing magnitude estimation data
Sung H. Han, Maengkee Song, Jiyoung Kwahk
SJR Q2International Journal of Industrial Ergonomics
Social PsychologyPsychology
14
논문|인용수 64·2016
A Design Process for a Customer Journey Map: A Case Study on Mobile Services
Heekyung Moon, Sung H. Han, Jaemin Chun, Sang W. Hong
SJR Q2Human Factors and Ergonomics in Manufacturing & Service Industries

Abstract A customer journey map (CJM) is a widely used tool to represent user experience with a service. Although numerous companies have used this tool to improve existing services or to develop new services, the maps are neither consistent nor mutually compatible because no clear design process for a CJM has been presented. This study aimed to develop a design process and rule sets for a CJM based on a human factors approach. The 10‐step process and the rule sets were built on case studies of

MarketingBusiness, Management and Accounting
15
논문|인용수 60·2008
A methodology for developing a usability index of consumer electronic products
Jong-Seo Kim, Sung H. Han
SJR Q2International Journal of Industrial Ergonomics
Social PsychologyPsychology

대표 연구 분야

Social PsychologyHuman-Computer InteractionSurgeryMarketingCognitive NeuroscienceComputer Vision and Pattern Recognition

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