장원석 교수
Wan-Suk Jang
성균관대학교 스포츠과학과 · 의학
연구실 소개
장원석 교수의 연구실은 스포츠 마케팅, 인플루언서 마케팅, 인공지능 기반 미디어 소비 행동을 중심으로 한 소비자 행동과 정서적 반응을 탐구합니다. 특히 인플루언서의 영향력, 팀 소속감이 소비자의 여행 의욕과 행복에 미치는 영향, 알고리즘 뉴스에 대한 수용성 등 실증적이고 응용적인 연구를 지속적으로 수행하고 있습니다. 최근에는 스포츠 팀의 명성 측정 척도 개발과 AI와 인간의 상호작용이 미디어 신뢰에 미치는 영향 등 이론적 기여와 실무 적용이 결합된 연구를 선도하고 있습니다.
연구 현황
연구 성과 추이
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
주요 논문
15The purpose of this study was to examine the relative effects of travel social influencers (TSIs)’ total number of followers and engagement level on consumers’ intention to travel to the advertised destinations and purchase the advertised products, as well as TSIs’ perceived credibility, expertise, and attractiveness. The results suggest that engagement becomes an important characteristic of TSIs that determines the effectiveness of advertising messages delivered by them, and their perceived att
Based on self-determination theory, the current research examined the effect of team identification on spectators’ energy and happiness. Most importantly, this research attempted to identify a key underlying mechanism of why and when sport spectatorship enhances spectators’ happiness by adapting energy, a new concept to the sport management literature. The results indicate that spectators with high team identification reported a greater level of happiness than those with low team identification
•The current study examined the effects of sport spectatorship on happiness.•Team identification had a significant impact on spectators’ happiness.•Both game outcome and process had a significant impact on spectators’ happiness.The purpose of the study is to examine the relative effects of game process (i.e., boring versus exciting) and outcome (i.e., losing versus winning) on sport consumers’ happiness depending on their level of team identification. The authors investigated how sport consumers
No psychometrically sound measurement scale exists to effectively measure sports team reputation. The current study proposed and developed the Spectator-based Sports Team Reputation (SSTR) by considering the most important stakeholder groups - spectators. The results indicated that SSTR had a positive and direct impact on team identification and trust towards a team. The most significant theoretical contribution of this study is the conceptualisation and development of the SSTR scale, with a mul
Drawing on propositions from the HAII-TIME (Human–artificial intelligence [AI] Interaction and the Theory of Interactive Media Effects) and Persuasion Knowledge Model, this study examines how knowledge of automated journalism (AJ) moderates the evaluation of algorithmically generated news. Experiment 1 demonstrates the utility of process-related knowledge in user evaluations of agency: individuals with little knowledge of AJ prefer attributions of human authorship over news stories attributed to
Based on the Modality-Agency-Interactivity-Navigability model and the anthropomorphism theory, this study examines whether embedding human-like characteristics in algorithms increases the persuasiveness of algorithm-written news. This study further investigates how different types of relationships (servant or friend) that human writers form with algorithms determine the persuasiveness of algorithm-generated news. Experiment 1 demonstrated that participants who read the human- and humanized algor
This study extends the existing sport management literature by examining how meaningful sports consumption could be conceptualized differently based on self-construal. In particular, we demonstrate that from a self-oriented perspective, highlighting the extraordinary skills of athletes makes sports consumption meaningful, whereas from an other-oriented perspective, highlighting the moral-excellence of athletes makes sports consumption meaningful. The results of two experiments indicated that spo
Athletes oftentimes own and direct their own philanthropic foundations to make positive prosocial impacts at every level, from global down to local. A key challenge for these foundations is to communicate effectively with their target audiences to obtain support from them. By drawing from the construal-level theory and athlete identification literature, the current study examines the effects of different types of messages (hedonic vs. meaningful) on sport consumers’ supportive behaviors toward a
Purpose This study aims to understand how travelers evaluate travel destination recommendations received from either artificial intelligence (AI) or human travel experts (TEs) based on the size of recommendation and their travel involvement. Design/methodology/approach This study used a 2 (agent type: AI vs TE) × 2 (size of recommendation: small vs large) × 2 (travel involvement: low vs high) between-subjects design. Findings When AI recommends destinations, less-involved travelers perceive the
Most sport teams utilize mascots as a distinctive brand element to draw the attention of existing and potential fans and to deliver optimal fan experiences. We investigated the effects of anthropomorphic promotion using team mascots on the potential fans’ psychological and behavioral responses. We employed a 2 (figure: logo vs. mascot) × 2 (background color: cool vs. warm) between-subjects factorial design, using the Miami Marlins in the experimental scenario. After controlling for baseball invo
By integrating the construal level theory (CLT) and explainable artificial intelligence (XAI) framework, this study identified personal innovativeness (PI) as a key user trait and different sequences of data presentation as key interfaces of an XAI system that determines how users evaluate and accept recommendations received from XAI. Based on CLT, the results of Study 1 identified the degree of psychological distance that users form with AI technology as a key underlying mechanism that explains
Purpose Based on the limited-capacity model of motivated mediated message processing (LC4MP), this study aims to examine the effects of different camera types on the viewing experiences of sports consumers and their intention to follow social media channels, depending on their level of sports involvement. Design/methodology/approach The design for this experiment utilized 2 (highly involved vs less involved sports consumers) × 2 (high-tech vs non-high-tech cameras) between-subjects design. Overa
대표 연구 분야
장원석 교수의 연구를 Nubint에서 더 깊이 살펴보세요
이 연구실의 논문을 앱에서 열어 AI와 함께 읽고, 핵심을 요약하고, 내 글에 인용하세요.