이연창 교수
Yeon-Chang Lee
UNIST 컴퓨터공학과 · 컴퓨터과학
연구실 소개
이연창 교수의 연구실은 그래프 신경망 기반 추천 시스템, 특히 사회적 관계와 다중 모odal 정보를 융합한 정교한 추천 기법을 핵심으로 연구합니다. 사용자 간 상호작용과 소셜 관계를 효과적으로 활용하는 GNN 기반 모델 설계, 그리고 비지도 학습 기반의 한계 극복 기법을 통해 희소한 데이터 환경에서도 정확한 추천을 구현하는 데 초점을 맞춥니다. 또한, 멀티모달 정보(시각, 텍스트 등)와 부호화된 네트워크(예: 긍정/부정 관계)를 통합해 사용자 취향을 보다 정교하게 이해하는 프레임워크 개발도 진행 중입니다.
연구 현황
연구 성과 추이
표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.
주요 논문
15Social recommender systems (SocialRS) simultaneously leverage the user-to-item interactions as well as the user-to-user social relations for the task of generating item recommendations to users. Additionally exploiting social relations is clearly effective in understanding users’ tastes due to the effects of homophily and social influence. For this reason, SocialRS has increasingly attracted attention. In particular, with the advance of graph neural networks (GNN), many GNN-based SocialRS method
There were fierce debates on whether the non-linear embedding propagation of GCNs is appropriate to GCN-based recommender systems. It was recently found that the linear embedding propagation shows better accuracy than the non-linear embedding propagation. Since this phenomenon was discovered especially in recommender systems, it is required that we carefully analyze the linearity and non-linearity issue. In this work, therefore, we revisit the issues of i) which of the linear or non-linear propa
We address the multimedia recommendation problem, which utilizes items' multimodal features, such as visual and textual modalities, in addition to interaction information. While a number of existing multimedia recommender systems have been developed for this problem, we point out that none of these methods individually capture the influence of each modality at the interaction level. More importantly, we experimentally observe that the learning procedures of existing works fail to preserve the in
We investigate how to address the shortcomings of the popular One-Class Collaborative Filtering (OCCF) methods in handling challenging “sparse” dataset in one-class setting (e.g., clicked or bookmarked), and propose a novel graph-theoretic OCCF approach, named as gOCCF, by exploiting both positive preferences (derived from rated items) as well as negative preferences (derived from unrated items). In capturing both positive and negative preferences as a bipartite graph, further, we apply the grap
Motivated by a success of generative adversarial networks (GAN) in various domains including information retrieval, we propose a novel signed network embedding framework, ASiNE, which represents each node of a given signed network as a low-dimensional vector based on the adversarial learning. To do this, we first design a generator G+ and a discriminator D+ that consider positive edges, as well as a generator G - and a discriminator D- that consider negative edges: (1) G+/G- aim to generate the
Social recommender systems (SocialRS) simultaneously leverage the user-to-item interactions as well as the user-to-user social relations for the task of generating item recommendations to users. Additionally exploiting social relations is clearly effective in understanding users' tastes due to the effects of homophily and social influence. For this reason, SocialRS has increasingly attracted attention. In particular, with the advance of graph neural networks (GNN), many GNN-based SocialRS method
DBpia is the largest digital-bibliography service provider in Korea. It provides several convenience functions for researchers. DBpia users (i.e., researchers) can search for papers via several search routes such as publications, publishers, authors, and keywords. Although the researchers can exploit the search functions, they may still have a number of search results as candidate papers to read. Therefore, it is crucial to provide a function of recommending most relevant papers to an individual
The problem of community-level information pathway prediction (CLIPP) aims at predicting the transmission trajectory of content across online communities. A successful solution to CLIPP holds significance as it facilitates the distribution of valuable information to a larger audience and prevents the proliferation of misinfor- mation. Notably, solving CLIPP is non-trivial as inter-community relationships and influence are unknown, information spread is multi-modal, and new content and new commun
As the number of TV channels increases, it is becoming important to recommend TV shows that users prefer to watch. To this end, we investigate the inherent characteristics of implicit feedback given in the TV show domain, and identify the challenges for building an effective TV show recommendation. Based on the unique characteristics, we define a user's watchable interval, the most important and novel concept in understanding users' true preferences. In order to reflect this new concept into the
The goal of temporal knowledge graph embedding (TKGE) is to represent the entities and relations in a given temporal knowledge graph (TKG) as low-dimensional vectors (i.e., embeddings), which preserve both semantic information and temporal dynamics of the factual information. In this paper, we posit that the intrinsic difficulty of existing TKGE methods lies in the lack of information in KG snapshots with timestamps, each of which contains the facts that co-occur at a specific timestamp. To addr
In this paper, we start by pointing out the limitations on the validation of existing signed network embedding (NE) methods. To address the limitations, we design the two research questions: (1) are signed NE methods consistently more effective in various types of tasks than unsigned NE methods? (2) in signed NE methods, does the utilization of negative links help provide higher accuracy in various tasks? To answer the questions, we present our evaluation framework consisting of three components
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