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이용하 교수

Yong-Ha Lee

이화여자대학교 수학교육과 · 컴퓨터과학

연구실 소개

이용하 교수의 연구실은 컴퓨터 비전과 기계학습 기반의 지능형 시스템 설계에 초점을 맞추고 있습니다. 특히 인스턴스 인식 세그멘테이션, 비전-언어 모델의 해석 가능성 향상, 다중 에이전트 실시간 운동 계획 등에서 혁신적인 딥러닝 아키텍처를 개발하고 있습니다. 또한 교육 분야에서는 수학 교육에서의 오개념 분석과 Pedagogical Content Knowledge(PCK) 기반의 수업 설계 방법론을 탐색하며 교육 기술 융합 연구도 진행하고 있습니다. 특히 고성능·고속 객체 검출 모델 및 실시간 다중 에이전트 협동 계획 기술에 대한 응용 연구가 두드러집니다.

인스턴스 세그멘테이션비전-언어 모델다중 에이전트 운동 계획객체 검출수학 PCK

연구 현황

논문 수
72
총 인용 수
4,533
최근 5년 논문
31
주요 분야
컴퓨터과학

연구 성과 추이

표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.

5개년 연도별 논문 게재 수
31총합
2021
2022
2023
2024
2025
5개년 연도별 피인용 수
333총합
20212022202320242025

주요 논문

15
1
preprint|인용수 1,127·2017
Fully Convolutional Instance-Aware Semantic Segmentation
Yi Li, Haozhi Qi, Jifeng Dai, Xiangyang Ji, Yichen Wei

We present the first fully convolutional end-to-end solution for instance-aware semantic segmentation task. It inherits all the merits of FCNs for semantic segmentation [29] and instance mask proposal [5]. It performs instance mask prediction and classification jointly. The underlying convolutional representation is fully shared between the two sub-tasks, as well as between all regions of interest. The network architecture is highly integrated and efficient. It achieves state-of-the-art performa

Computer Vision and Pattern RecognitionComputer Science
2
preprint|인용수 42·2023
A Closer Look at the Explainability of Contrastive Language-Image Pre-training
Yi Li, Hualiang Wang, Yiqun Duan, Zhang, Jiheng, Li, Xiaomeng
arXiv (Cornell University)OA

Contrastive language-image pre-training (CLIP) is a powerful vision-language model that has shown great benefits for various tasks. However, we have identified some issues with its explainability, which undermine its credibility and limit the capacity for related tasks. Specifically, we find that CLIP tends to focus on background regions rather than foregrounds, with noisy activations at irrelevant positions on the visualization results. These phenomena conflict with conventional explainability

Computer Vision and Pattern RecognitionComputer Science
3
논문|인용수 32·2006
Motion Planning of Multiple Agents in Virtual Environments using Coordination Graphs
Yi Li, Kamal Gupta, Shahram Payandeh

Motion planning of multiple mobile agents in virtual environments is a very challenging problem, especially if one wants to plan the motions of these agents in real-time. We propose a two layered approach to plan motions of multiple mobile agents in real-time. The mobile agents are moving in a 2-dimensional static environment with open spaces connected to each other by narrow corridors. The global path of each agent is computed by a decoupled planner during the preprocessing process with minimum

Computer Vision and Pattern RecognitionComputer Science
4
book chapter|인용수 29·2019
Detecting Lesion Bounding Ellipses with Gaussian Proposal Networks
Yi Li
SJR Q2Lecture notes in computer science
Computer Vision and Pattern RecognitionComputer Science
5
논문|인용수 24·2007
Motion Planning of Multiple Agents in Virtual Environments on Parallel Architectures
Yi Li, Kamal Gupta
Proceedings - IEEE International Conference on Robotics and Automation/Proceedings

We proposed in a previous paper (2006) a hybrid two-layered approach for motion planning of multiple agents in static virtual environments, consisting of open spaces connected by multiple narrow passages. The discrete generalized Voronoi diagram (GVD) of the environment is used to identify narrow passages, and plan the global path of each agent independently of other agents' global paths. As each agent moves along its global path, the agent's path is locally modified using the hybrid technique o

Computer Vision and Pattern RecognitionComputer Science
6
논문|인용수 17·2011
학습자의 오개념과 오류에 대한 수학 교사들의 PCK
이용하, 박지현

Recently, teaching-learning procedures focused on student understanding has changed the didactic transposition of teachers' knowledge in the educational world. Accordingly, Pedagogical Content Knowledge, is believed to be the most important aspect of teacher knowledge in teaching-learning procedure. This study organized the misconceptions and error analyses focused on the function field which is the basis of secondary mathematics education and one subject hard to teach and analyze with respect t

7
논문|인용수 16·2023
PBA-YOLOv7: An Object Detection Method Based on an Improved YOLOv7 Network
Yang Sun, Yi Li, Song Li, Zehao Duan, Haonan Ning, Yuhang Zhang
SJR Q2Applied SciencesOA

Deep learning-based object detection methods address the problem of how to trade off the object detection accuracy and detection speed of the model. This paper proposes the PBA-YOLOv7 network algorithm, which is based on the YOLOv7 network, and first introduces the PConv, which lightens the ELAN module in the backbone network structure and reduces the number of parameters to improve the detection speed of the network and then designs and introduces the BiFusionNet network, which better aggregate

Computer Vision and Pattern RecognitionComputer Science
8
논문|인용수 15·2023
SViTT: Temporal Learning of Sparse Video-Text Transformers
Yi Li, Kyle Min, Subarna Tripathi, Nuno Vasconcelos

Do video-text transformers learn to model temporal relationships across frames? Despite their immense capacity and the abundance of multimodal training data, recent work has revealed the strong tendency of video-text models towards frame-based spatial representations, while temporal reasoning remains largely unsolved. In this work, we identify several key challenges in temporal learning of video-text transformers: the spatiotemporal trade-off from limited network size; the curse of dimensionalit

Computer Vision and Pattern RecognitionComputer Science
9
논문|인용수 7·2020
SRHEN
Yi Li, Wenjie Pei, Zhenyu He

The crux of homography estimation is that the homography is characterized by the geometric correspondences between two related images rather than appearance features, which differs from typical image recognition tasks. Existing methods either decompose the task of homography estimation into several individual sub-problems and optimize them sequentially, or attempt to tackle it in an end-to-end manner by delegating the whole task to deep convolutional networks (CNNs). However, it is quite arduous

Computer Vision and Pattern RecognitionComputer Science
10
논문|인용수 5·2013
Six-degree-of-freedom Haptic Rendering using Translational and Generalized Penetration Depth Computation
Yi Li, Young-Eun Lee, Young J. Kim
The Journal of Korea Robotics SocietyOA

We present six-degree-of-freedom (6DoF) haptic rendering algorithms using translational (<TEX>$PD_t$</TEX>) and generalized penetration depth (<TEX>$PD_g$</TEX>). Our rendering algorithm can handle any type of object/object haptic interaction using penalty-based response and makes no assumption about the underlying geometry and topology. Moreover, our rendering algorithm can effectively deal with multiple contacts. Our penetration depth algorithms for <TEX>$PD_t$</TEX> and <TEX>$PD_g$</TEX> are

Computer Vision and Pattern RecognitionComputer Science
11
preprint|인용수 5·2021
Uncertainty Estimation via Response Scaling for Pseudo-mask Noise Mitigation in Weakly-supervised Semantic Segmentation
Yi Li, Yiqun Duan, Zhanghui Kuang, Yimin Chen, Wei Zhang, Xiaomeng Li
arXiv (Cornell University)OA

Weakly-Supervised Semantic Segmentation (WSSS) segments objects without a\nheavy burden of dense annotation. While as a price, generated pseudo-masks\nexist obvious noisy pixels, which result in sub-optimal segmentation models\ntrained over these pseudo-masks. But rare studies notice or work on this\nproblem, even these noisy pixels are inevitable after their improvements on\npseudo-mask. So we try to improve WSSS in the aspect of noise mitigation. And\nwe observe that many noisy pixels are of h

Computer Vision and Pattern RecognitionComputer Science
12
논문|인용수 4·2020
Construction of Bounding Volume Hierarchies for Triangle Meshes with Mixed Face Sizes
Yi Li, Evan Shellshear, Robert Bohlin, Johan S. Carlson

We consider the problem of creating tighter-fitting bounding volumes (more specifically rectangular swept spheres) when constructing bounding volume hierarchies (BVHs) for complex 3D geometries given in the form of unstructured triangle meshes/soups with the aim of speeding up our IPS Path Planner for rigid bodies, where the triangles often have very different sizes. Currently, the underlying collision and distance computation module (IPS CDC) does not take into account the sizes of the triangle

Computer Vision and Pattern RecognitionComputer Science
13
논문|인용수 3·2006
A Hybrid Two-layered Approach to Real-Time Motion Planning of Multiple Agents in Virtual Environments
Yi Li, Kamal Gupta

We proposed in a previous paper a hybrid technique, combining local steering behaviors and coordination graphs (CG), that allows real-time motion planning of multiple agents in a narrow passage. This hybrid technique not only avoids deadlocks, but also exhibits other interesting behaviors such as leader following, even though they are not explicitly coded in the algorithm. In this paper, we build upon the earlier result, and propose a two-layered approach to motion planning of multiple agents in

Computer Vision and Pattern RecognitionComputer Science
14
논문|인용수 3·2008
Real-time motion planning of multiple formations in virtual environments: Flexible virtual structures and continuum model
Yi Li, Kamal Gupta

We present a novel approach for real-time motion planning of multiple formations in virtual environments with dynamic obstacles. Our algorithm is based on the continuum model for crowd simulation and our flexible virtual structure approach for formation control in virtual environments. Simulations created with our algorithm run at interactive rates in quite complex environments. In addition, each formation can be deformed in real-time and the deformation is triggered either automatically (e.g.,

Ocean EngineeringEngineering
15
preprint|인용수 3·2023
SViTT: Temporal Learning of Sparse Video-Text Transformers
Yi Li, Kyle Min, Subarna Tripathi, Nuno Vasconcelos
arXiv (Cornell University)OA

Do video-text transformers learn to model temporal relationships across frames? Despite their immense capacity and the abundance of multimodal training data, recent work has revealed the strong tendency of video-text models towards frame-based spatial representations, while temporal reasoning remains largely unsolved. In this work, we identify several key challenges in temporal learning of video-text transformers: the spatiotemporal trade-off from limited network size; the curse of dimensionalit

Computer Vision and Pattern RecognitionComputer Science

대표 연구 분야

Computer Vision and Pattern RecognitionMaterials ChemistryOcean EngineeringAerospace EngineeringEnvironmental Engineering

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