Skip to main content

신윤희 교수

Yunhee Shin

한양대학교 교육공학과 · 심리학

연구실 소개

신윤희 교수의 연구실은 디지털 환경에서의 학습 성과 향상을 위한 협동학습, 자기주도학습, 그리고 인지 부하 최적화를 중심으로 연구를 진행하고 있습니다. 특히 프로그래밍 학습, 간호교육에서의 가상현실 시뮬레이션, 문제 해결 능력 향상을 위한 지도 전략(예: 예제 분석, 메타인지 서포트)에 초점을 맞추고 있으며, 학습자의 인지적 과부하를 줄이고 깊이 있는 학습을 유도하는 기술 기반 교육 설계에 기여하고 있습니다. 교육 기술과 인지심리학의 융합을 통해 실질적인 학습 효과를 도출하고자 하는 연구 성향을 지니고 있습니다.

협동학습자기주도학습인지부하프로그래밍 학습가상현실 교육

연구 현황

논문 수
57
총 인용 수
277
최근 5년 논문
43
주요 분야
심리학

연구 성과 추이

표시된 성과는 수집된 데이터 기준으로 산출되며, 일부 차이가 있을 수 있습니다.

5개년 연도별 논문 게재 수
43총합
2022
2023
2024
2025
2026
5개년 연도별 피인용 수
145총합
20222023202420252026

주요 논문

15
1
논문|인용수 52·2019
Types and Timing of Scaffolding to Promote Meaningful Peer Interaction and Increase Learning Performance in Computer-Supported Collaborative Learning Environments
Yoonhee Shin, Dongsik Kim, Donggil Song
SJR Q1Journal of Educational Computing Research

This study was designed to examine the effects of negotiation scaffolding for solving complex problems, focusing on peer interaction and learning performance in a computer-supported collaborative learning environment. For this research, 38 undergraduate students performed complex tasks using a collaborative discussion tool that implemented scaffolding strategies including the fading of meaning-negotiation scaffolding (MS) and the provision of position-negotiation scaffolding (PS). The participan

Developmental and Educational PsychologyPsychology
2
논문|인용수 35·2022
The Effects of Self-Regulated Learning Support on Learners’ Task Performance and Cognitive Load in Computer Programing
Yoonhee Shin, Donggil Song
SJR Q1Journal of Educational Computing Research

This study explores the effect of self-regulated learning support on learners’ cognitive load and problem-solving performance, considering cases from well-structured to ill-structured tasks in a computer programing course. Sixty-seven undergraduate students in a computer programing fundamentals course were randomly assigned into one of two groups: (1) experimental group ( N = 34; received self-regulated learning support) and (2) control group ( N = 33). Participants in both groups were asked to

Developmental and Educational PsychologyPsychology
3
논문|인용수 26·2019
The effects of pre-training types on cognitive load, collaborative knowledge construction and deep learning in a computer-supported collaborative learning environment
Jaewon Jung, Yoonhee Shin, Joerg Zumbach
SJR Q1Interactive Learning Environments

This study investigated the effects of pre-training types on the cognitive load, collaborative knowledge construction and level of learning in a computer-supported collaborative learning environment. Pre-training was provided to help learners optimise their cognitive load, build accurate shared-knowledge and achieve successful deep learning. The participants were randomly assigned into one of two groups. Each group received either guided or self-directed pre-training. The participants were provi

Experimental and Cognitive PsychologyPsychology
4
논문|인용수 25·2018
The Effects of Representation Tool (Visible-Annotation) Types to Support Knowledge Building in Computer-Supported Collaborative Learning.
Yoonhee Shin, Dongsik Kim, Jaewon Jung
SJR Q1Educational Technology & SocietyOA

This work was supported by a National Research Foundation of Korea grant funded by the Korean Government [NRF-2014S1A3A2044609].

Developmental and Educational PsychologyPsychology
5
논문|인용수 24·2024
Virtual Reality Simulation-Based Clinical Procedure Skills Training for Nursing College Students: A Quasi-Experimental Study
Hyeongyeong Yoon, Eunwha Lee, Chung-Jong Kim, Yoonhee Shin
SJR Q2HealthcareOA

Core nursing skills are emphasized in nursing education, given their vital role in nurses’ competence; however, invasive nursing procedures like catheterization and enemas are infrequently performed in actual clinical practice, primarily being observed rather than executed. Virtual reality simulation training involves performing core nursing skills on virtual patients in a three-dimensional virtual reality environment, following the correct procedures. The purpose of this study is to examine the

PhysiologyMedicine
6
논문|인용수 18·2024
The influence of scaffolding for computational thinking on cognitive load and problem-solving skills in collaborative programming
Yoonhee Shin, Jaewon Jung, Seohyun Choi, Bokmoon Jung
SJR Q1Education and Information Technologies
Computer Science ApplicationsComputer Science
7
논문|인용수 18·2023
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming
Yoonhee Shin, Jaewon Jung, Joerg Zumbach, Eunseon Yi
SJR Q1Journal of Educational Computing Research

This study explores the effects of worked-out examples and metacognitive scaffolding on novice learners’ knowledge performance, cognitive loads, and self-regulation skills in problem-solving programming. 126 undergraduate students in a computer programming fundamentals course were randomly assigned to one of four groups: 1) task performance with a traditional WOE (TW), 2) task performance with a faded WOE (FW), 3) task performance with traditional WOE and metacognitive scaffolding (TWM), and 4)

Developmental and Educational PsychologyPsychology
8
논문|인용수 9·2016
초등학교 교육복지우선지원사업 효과 분석: 4학년생의 행복과 자존감에 미치는 영향
김종민, 임현정, 이현주, 신윤희

본 연구의 목적은 PLS-MGA를 적용하여 초등학교 교육복지우선지원사업이 4학년의 행복과 자존감에 미치는 효과를 분석하는 것이다. 이를 위하여 성별과 사업참여정도를 통제한 상태에서 교복우사업의 우선지원 효과가 있는지 살펴보았다. 연구결과, 첫째, 성별과 사업참여정도를 통제한 상태에서 우선지원학생 여부는 프로그램 만족도에 정적인 영향을 미치는 것으로 나타났다. 둘째, 프로그램 만족도는 행복과 자존감에 모두 정적인 영향을 미치는 것으로 나타났다. 셋째, 우선지원 학생과 우선지원 외 학생의 각 집단에서 프로그램 만족도가 행복과 자존감에 통계적으로 유의한 영향을 미치고 있었다. 하지만 집단에 따른 차이는 나타나지 않았다. 또한, 우선지원여부는 프로그램 만족도를 매개로 행복과 자존감에 간접적인 영향을 미치고 있었다. 본 연구모형은 행복 분산의 21%, 자존감 분산의 18%를 설명하는 것으로 나타났다.

9
논문|인용수 8·2024
The effects of pre-training types on cognitive load, self-efficacy, and problem-solving in computer programming
Jaewon Jung, Yoonhee Shin, H M Chung, Mik Fanguy
SJR Q1Journal of Computing in Higher Education
Developmental and Educational PsychologyPsychology
10
논문|인용수 7·2023
Exploring the impact of concept-oriented faded WOE and metacognitive scaffolding on learners’ transfer performance and motivation in programming education
Yoonhee Shin, Jaewon Jung, Hyun Ji Lee
SJR Q1Metacognition and Learning
Developmental and Educational PsychologyPsychology
11
논문|인용수 6·2019
The effects of a visible-annotation tool for sequential knowledge construction on discourse patterns and collaborative outcomes
Yoonhee Shin, Jaewon Jung
SJR Q1Australasian Journal of Educational TechnologyOA

This study aimed to explore learners’ discourse patterns and outcomes while using a visible-annotation tool as a collaborative representation tool. The tool used in this study introduced two types of sharing activities before the problem-solving phase to support sequential knowledge construction. Forty participants were randomly assigned to one of three groups according to two variables: type of sharing activities (meaning sharing activity (M) and opinion sharing activity (O)), and type of repre

Developmental and Educational PsychologyPsychology
12
논문|인용수 6·2025
Exploring creative problem-solving in computer-supported collaborative learning: Focusing on group cohesiveness and socially shared metacognitive regulation
Yoonhee Shin, Haengkyung Lee, Woosub Kim
SJR Q1Thinking Skills and Creativity
Developmental and Educational PsychologyPsychology
13
논문|인용수 6·2021
Artificial Intelligence(AI) Fundamental Education Design for Non-major Humanities
Su-Jin Baek, Yoonhee Shin
Journal of Digital ConvergenceOA
Information SystemsComputer Science
14
논문|인용수 5·2022
Applications and effects of XR in education for XR contents design
Seohyun Choi, Jooyoung Lee, Yoonhee Shin
Journal of Digital Contents SocietyOA
Information SystemsComputer Science
15
논문|인용수 5·2019
Analysis of Learning Experience in Design Thinking-Based Coding Education for SW Non-Major College Students
Yoonhee Shin, Hyojung Jung, Jong-Suk Song
Journal of Digital Contents Society

본 연구는 디자인 씽킹에 기반을 둔 코딩교육의 성과를 확인하고, 발전 방향을 도출하기 위하여 학습자들의 경험을 구체적으로 규명하기 위한 목적으로 진행되었다. 이를 위하여 경기도 소재 D 대학교의 교양필수 교과목인 ‘창의적 사고와 코딩’에서 디자인 씽킹을 접목한 코딩교육을 실시하였으며, 성찰일지 분석을 통하여 학습자들이 무엇을 배웠고, 어떠한 어려움을 경험하였는지를 분석하였다. 연구 결과, 디자인 씽킹 기반 코딩교육의 성과는 인지적 차원, 정의적 차원, 실천적 차원에서 구분해볼 수 있었다. 또한 학생들은 문제 발견, 아이디어 도출, 협력 및 소통, 코딩 구현 단계에 대한 어려움을 크게 느끼는 것으로 나타났다. 본 연구에서는 이러한 연구 결과를 토대로 향후 디자인 씽킹을 접목한 코딩교육에서 고려해야 할 시사점을 제시하였다.

Information SystemsComputer Science

대표 연구 분야

Developmental and Educational PsychologyInformation SystemsArtificial IntelligenceEducationClinical PsychologyExperimental and Cognitive Psychology

신윤희 교수의 연구를 Nubint에서 더 깊이 살펴보세요

이 연구실의 논문을 앱에서 열어 AI와 함께 읽고, 핵심을 요약하고, 내 글에 인용하세요.