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[Paper Review] Possibilities and challenges of STEAM pedagogies

Iván Sanchéz Milara, Marta Cortés|arXiv (Cornell University)|Aug 21, 2024
Educational Research and Pedagogy4 citations
TL;DR

This paper explores the integration of arts into STEM education through STEAM pedagogies, advocating for project-based and inquiry-based learning to enhance creativity, critical thinking, and real-world problem-solving. Despite challenges like teacher training gaps and rigid school structures, the authors argue that systemic reforms in curriculum design, teaching practices, and interdisciplinary education are essential to unlock STEAM's full potential in fostering student engagement and innovation.

ABSTRACT

This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages multidisciplinary, student-centered approaches like project-based and inquiry-based learning, promoting real-world problem-solving. However, significant challenges arise in implementing STEAM, particularly for teachers who often lack interdisciplinary training and face rigid school structures. Assessing STEAM outcomes also remains complex. The paper highlights the need for reforms in teacher education to support interdisciplinary teaching, along with addressing "disciplinary egocentrism" in higher education. Despite these challenges, STEAM has shown promise in enhancing student engagement, creativity, and critical thinking. To unlock its full potential, systemic changes in curriculum design, educational practices, and teacher training are essential.

Motivation & Objective

  • To examine the integration of arts into STEM education through STEAM pedagogies to promote creativity and innovation.
  • To identify systemic and structural barriers in implementing STEAM, particularly in teacher education and school organization.
  • To analyze the challenges of assessing interdisciplinary learning outcomes in STEAM contexts.
  • To address 'disciplinary egocentrism' in higher education that hinders interdisciplinary collaboration.
  • To propose reforms in curriculum design, teaching practices, and teacher training to support effective STEAM implementation.

Proposed method

  • The paper employs a critical literature review and conceptual analysis of existing STEAM frameworks and educational models.
  • It draws on educational theories of student-centered and inquiry-based learning to frame the pedagogical approach.
  • The authors analyze challenges through the lens of teacher preparedness, institutional structures, and assessment limitations.
  • The study examines the concept of 'disciplinary egocentrism' as a barrier to interdisciplinary collaboration in higher education.
  • It proposes systemic reforms in teacher education and curriculum design to support interdisciplinary teaching.
  • The analysis is grounded in empirical findings from physics education and broader educational research in cs.CY and physics.ed-ph.

Experimental results

Research questions

  • RQ1How can the integration of arts into STEM education enhance student creativity and critical thinking?
  • RQ2What structural and systemic barriers hinder the effective implementation of STEAM pedagogies in schools?
  • RQ3Why do teachers often lack the training necessary to implement interdisciplinary STEAM approaches?
  • RQ4How does 'disciplinary egocentrism' in higher education impede the development of true interdisciplinary teaching?
  • RQ5What reforms in curriculum design and teacher education are needed to support sustainable STEAM implementation?

Key findings

  • STEAM pedagogies significantly enhance student engagement by promoting multidisciplinary, project-based, and inquiry-based learning.
  • Despite their promise, STEAM implementations face major challenges due to insufficient teacher training in interdisciplinary methods.
  • Rigid school structures and traditional curricular frameworks often resist the integration of arts into STEM subjects.
  • Assessing STEAM outcomes remains complex due to the multifaceted and non-linear nature of creative and interdisciplinary learning.
  • The concept of 'disciplinary egocentrism' in higher education limits collaboration across science, technology, engineering, arts, and mathematics fields.
  • Systemic reforms in teacher education, curriculum design, and institutional policies are essential to unlock the full potential of STEAM pedagogies.

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This review was created by AI and reviewed by human editors.