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[Paper Review] Dealing with Non-Stationarity in Multi-Agent Deep Reinforcement Learning

Georgios Papoudakis, Filippos Christianos|arXiv (Cornell University)|Jun 11, 2019
Reinforcement Learning in RoboticsComputer Science36 references124 citations
TL;DR

The paper surveys how non-stationarity arises in multi-agent deep RL and categorizes methods to mitigate it, including centralized critics, decentralized learning, opponent modeling, meta-learning, and communication, with open problems and future directions.

ABSTRACT

Recent developments in deep reinforcement learning are concerned with creating decision-making agents which can perform well in various complex domains. A particular approach which has received increasing attention is multi-agent reinforcement learning, in which multiple agents learn concurrently to coordinate their actions. In such multi-agent environments, additional learning problems arise due to the continually changing decision-making policies of agents. This paper surveys recent works that address the non-stationarity problem in multi-agent deep reinforcement learning. The surveyed methods range from modifications in the training procedure, such as centralized training, to learning representations of the opponent's policy, meta-learning, communication, and decentralized learning. The survey concludes with a list of open problems and possible lines of future research.

Motivation & Objective

  • Motivate and define non-stationarity in multi-agent DRL and its impact on learning stability.
  • Survey and categorize recent approaches addressing non-stationarity across training architectures and information assumptions.
  • Identify promising directions and open problems for future research in multi-agent non-stationarity.

Proposed method

  • Review and categorize existing methods for non-stationarity in multi-agent DRL.
  • Provide taxonomy detailing training/execution architecture, modeling, opponent information, and algorithms.
  • Summarize representative algorithms and their empirical settings in a consolidated table.

Experimental results

Research questions

  • RQ1What approaches have been proposed to address non-stationarity in multi-agent deep reinforcement learning?
  • RQ2How do centralized vs decentralized training, opponent modeling, meta-learning, learning representations, and communication contribute to stabilizing learning under non-stationarity?
  • RQ3What are the open problems and future research directions in this area?

Key findings

  • Centralized critics with decentralized actors stabilize training by conditioning policy gradients on joint observations/actions.
  • Opponent modeling and learning representations can mitigate non-stationarity and improve generalization to diverse opponents.
  • Meta-learning approaches (e.g., MAML-inspired) enable rapid adaptation to non-stationary dynamics.
  • Self-play and stabilized experience replay are effective decentralized strategies under non-stationarity.
  • Communication among agents emerges as a useful mechanism to coordinate policies and stabilize learning in multi-agent settings.

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This review was created by AI and reviewed by human editors.