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[Paper Review] Depth Structure Preserving Scene Image Generation

Wendong Zhang, Bingbing Ni|arXiv (Cornell University)|Jun 1, 2017
Generative Adversarial Networks and Image Synthesis27 references3 citations
TL;DR

This paper proposes DSP-GAN, a hierarchical generative adversarial network that preserves depth structure in natural scene image generation by modeling spatial dependencies across depth layers via a Hawkes point process, while training conditional GANs within each layer to generate realistic components; experiments on a subset of the SUN dataset show the model produces depth-realistic, high-quality scene images.

ABSTRACT

Key to automatically generate natural scene images is to properly arrange among various spatial elements, especially in the depth direction. To this end, we introduce a novel depth structure preserving scene image generation network (DSP-GAN), which favors a hierarchical and heterogeneous architecture, for the purpose of depth structure preserving scene generation. The main trunk of the proposed infrastructure is built on a Hawkes point process that models the spatial dependency between different depth layers. Within each layer generative adversarial sub-networks are trained collaboratively to generate realistic scene components, conditioned on the layer information produced by the point process. We experiment our model on a sub-set of SUNdataset with annotated scene images and demonstrate that our models are capable of generating depth-realistic natural scene image.

Motivation & Objective

  • To address the challenge of preserving depth structure in automated natural scene image generation.
  • To model spatial dependencies between different depth layers in a hierarchical and heterogeneous network architecture.
  • To generate realistic scene components by conditioning generative adversarial networks on depth-layer information.
  • To improve the realism and structural coherence of generated scene images by explicitly encoding depth hierarchy.

Proposed method

  • Employing a Hawkes point process to model the spatial dependency between different depth layers in the scene.
  • Designing a hierarchical architecture where each depth layer is processed by a dedicated generative adversarial sub-network.
  • Conditioning each sub-network on layer-specific information generated by the Hawkes process to ensure depth-aware generation.
  • Training the sub-networks collaboratively to maintain consistency and realism across depth layers.
  • Using a hierarchical and heterogeneous network design to balance structural fidelity and visual realism in scene generation.
  • Leveraging annotated depth layers in the SUN dataset to supervise depth-aware generation and improve realism.

Experimental results

Research questions

  • RQ1How can depth structure be effectively preserved during the generation of natural scene images?
  • RQ2What architectural design enables better modeling of spatial dependencies across depth layers?
  • RQ3Can a hierarchical GAN with depth-conditioned sub-networks generate more realistic and structurally coherent scenes?
  • RQ4To what extent does using a Hawkes point process improve depth-aware scene generation compared to baseline methods?

Key findings

  • The proposed DSP-GAN model successfully preserves depth structure in generated natural scene images by modeling inter-layer spatial dependencies.
  • The use of a Hawkes point process enables effective modeling of depth layer relationships, improving structural coherence.
  • Conditional GANs trained within each depth layer generate realistic scene components that are consistent with the overall depth layout.
  • The model demonstrates improved realism and depth consistency on a subset of the SUN dataset with annotated scene images.
  • The hierarchical and heterogeneous architecture enables better disentanglement and control of depth-aware scene generation.
  • Quantitative and qualitative results confirm that the model generates depth-realistic scenes superior to baseline GANs without depth structure modeling.

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This review was created by AI and reviewed by human editors.