[Paper Review] Evaluating Human-Language Model Interaction
HALIE is a framework to evaluate interactive human-LM interactions across targets, perspectives, and criteria, showing that better non-interactive LM performance does not always yield better interactive outcomes across five tasks.
Many real-world applications of language models (LMs), such as writing assistance and code autocomplete, involve human-LM interaction. However, most benchmarks are non-interactive in that a model produces output without human involvement. To evaluate human-LM interaction, we develop a new framework, Human-AI Language-based Interaction Evaluation (HALIE), that defines the components of interactive systems and dimensions to consider when designing evaluation metrics. Compared to standard, non-interactive evaluation, HALIE captures (i) the interactive process, not only the final output; (ii) the first-person subjective experience, not just a third-party assessment; and (iii) notions of preference beyond quality (e.g., enjoyment and ownership). We then design five tasks to cover different forms of interaction: social dialogue, question answering, crossword puzzles, summarization, and metaphor generation. With four state-of-the-art LMs (three variants of OpenAI's GPT-3 and AI21 Labs' Jurassic-1), we find that better non-interactive performance does not always translate to better human-LM interaction. In particular, we highlight three cases where the results from non-interactive and interactive metrics diverge and underscore the importance of human-LM interaction for LM evaluation.
Motivation & Objective
- Define a multidimensional framework (HALIE) for evaluating human-LM interaction beyond final outputs.
- Model the interaction as a system with states, actions, and prompts to capture the interactive process.
- Develop metrics across three dimensions (targets, perspectives, criteria) to assess traces of interaction.
- Instantiate HALIE on five tasks to study how LMs perform in interactive settings.
- Provide guidelines and release data to support future interactive LM evaluation.
Proposed method
- Define a system as LM + UI + system logic that constructs prompts and invokes the LM.
- Represent interaction as a trace of state-action pairs generated by user-system prompts and LM responses.
- Propose HALIE’s three evaluation dimensions: targets (process + output), perspectives (first-person user vs third-party), and criteria (quality vs preference).
- Design five interactive tasks (social dialogue, question answering, crossword puzzles, summarization, metaphor generation) and implement task-specific interactive systems.
- Evaluate four LMs (TextDavinci, TextBabbage, Davinci, Jumbo) to compare interactive performance against non-interactive performance.
- Analyze interaction traces to identify cases where non-interactive superiority does not translate to better interactive performance.
Experimental results
Research questions
- RQ1RQ1: Does optimizing for non-interactive performance translate to better interactive performance in real-use interactive settings?
- RQ2RQ2: How do first-person (user) evaluations compare to third-party evaluations in interactive LM interaction?
- RQ3RQ3: Do quality metrics align with user preferences in interactive use, or can preferences diverge from quality?
- RQ4How do different tasks (from social dialogue to metaphor generation) reveal divergences between interactive and non-interactive evaluation?
Key findings
- Better non-interactive performance does not always translate to better interactive performance across tasks.
- For QA, some models with lower non-interactive accuracy can outperform others in interactive roles in certain domains.
- First-person user evaluations can diverge from third-party annotations on outputs like summarization.
- Users can perceive models as more helpful than they actually improve task performance (e.g., crossword puzzles).
- Instruction-tuned models often score higher on many quality metrics but may lose specificity.
- In dialogue, users favored TextDavinci for many metrics, yet preferred Davinci for specificity, highlighting preference-driven model selection.
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This review was created by AI and reviewed by human editors.