[Paper Review] Generative Adversarial Imitation Learning
Introduces a model-free imitation learning algorithm inspired by generative adversarial networks to directly learn policies from expert demonstrations without reinforcement signals or expert interaction. It frames imitation as occupancy-measure matching via a GAN-like setup and achieves strong performance on high-dimensional control tasks.
Consider learning a policy from example expert behavior, without interaction with the expert or access to reinforcement signal. One approach is to recover the expert's cost function with inverse reinforcement learning, then extract a policy from that cost function with reinforcement learning. This approach is indirect and can be slow. We propose a new general framework for directly extracting a policy from data, as if it were obtained by reinforcement learning following inverse reinforcement learning. We show that a certain instantiation of our framework draws an analogy between imitation learning and generative adversarial networks, from which we derive a model-free imitation learning algorithm that obtains significant performance gains over existing model-free methods in imitating complex behaviors in large, high-dimensional environments.
Motivation & Objective
- Motivate direct policy learning from expert trajectory data without querying the expert or using a reinforcement signal.
- Develop a scalable imitation learning framework that bypasses inverse reinforcement learning as an intermediate step.
- Leverage adversarial training to align the learner's state-action occupancy with the expert's occupancy.
- Demonstrate performance gains over existing model-free imitation methods on high-dimensional environments.
Proposed method
- Formulate imitation as minimizing the Jensen-Shannon divergence between occupancy measures plus a causal entropy regularizer.
- Introduce a regularizer psi_GA whose convex conjugate induces a soft occupancy-measure matching objective.
- Derive a practical algorithm (Generative Adversarial Imitation Learning) that alternates between training a discriminator D to distinguish learner vs. expert transitions and updating the policy π via a TRPO-like step using log(D) as the cost.
- Connect the algorithm to GANs by treating the learner's occupancy as the generator distribution and the expert's occupancy as the target distribution.
- Use neural network parameterizations for both the policy and the discriminator and apply an Adam update for D and a KL-constrained natural gradient step for the policy.
Experimental results
Research questions
- RQ1Can direct policy learning from expert trajectories be achieved without IRL or reinforcement signals?
- RQ2Is there a model-free imitation method that scales to high-dimensional, continuous control tasks while beating existing baselines?
- RQ3Does an adversarial training objective yield closer occupancy matching to the expert than traditional apprenticeship learning methods?
Key findings
- The proposed Generative Adversarial Imitation Learning (GAIL) outperforms behavioral cloning, FEM, and GTAL on several physics-based control tasks.
- GAIL achieves near-expert performance across a range of dataset sizes in classic control tasks like cartpole, acrobot, and mountain car.
- On several MuJoCo environments, GAIL provides a large performance boost over baselines, often reaching a substantial fraction of expert performance.
- In some tasks (e.g., Reacher) causal entropy regularization can yield additional improvements in sample efficiency.
- GAIL directly minimizes a true distance between occupancy measures (JS divergence) rather than relying on linear or convex cost-function classes, enabling closer imitation to the expert.
Better researchstarts right now
From reading papers to final review, dramatically reduce your research time.
No credit card · Free plan available
This review was created by AI and reviewed by human editors.