[Paper Review] StreamingBandit: Developing Adaptive Persuasive Systems
StreamingBandit is a back-end platform that enables real-time, large-scale adaptation of persuasive systems by modeling them as contextual multi-armed bandit problems. It dynamically personalizes user interactions using contextual feedback, significantly improving engagement and effectiveness in adaptive persuasive technology applications.
This paper introduces StreamingBandit, a (back-end) solution for developing adaptive and personalized persuasive systems. Creating successful persuasive applications requires a combination of design, social science, and technology. StreamingBandit contributes to the required technology by providing a platform that can be used to adapt persuasive technologies in real-time and at large scales. We first introduce the design philosophy of StreamingBandit using a running example and highlight how a large number of adaptive persuasive systems can be regarded as solutions to (contextual) multi-armed bandit problems: a type of problem that StreamingBandit was built to address. Subsequently, we detail several scenarios of the use of StreamingBandit to create adaptive persuasive systems and detail its future developments.
Motivation & Objective
- To address the challenge of building scalable, real-time adaptive persuasive systems that respond to individual user contexts.
- To unify diverse adaptive persuasive systems under a common computational framework based on contextual multi-armed bandit problems.
- To provide a technology foundation that supports rapid development and deployment of personalized persuasion strategies.
- To enable dynamic, data-driven adaptation of persuasive content based on user feedback and environmental context.
- To support future extensibility and integration with emerging persuasive technology use cases.
Proposed method
- Modeling adaptive persuasive systems as contextual multi-armed bandit problems to enable real-time decision-making.
- Using contextual features (e.g., user behavior, time, environment) to inform action selection in the bandit framework.
- Implementing a scalable back-end architecture to handle large-scale user populations and real-time data processing.
- Applying reinforcement learning principles to continuously optimize persuasive strategies based on user feedback.
- Supporting A/B testing and online learning to refine policies without disrupting user experience.
- Designing a modular system that allows plug-in integration of various persuasive strategies and feedback mechanisms.
Experimental results
Research questions
- RQ1How can adaptive persuasive systems be systematically modeled as contextual multi-armed bandit problems?
- RQ2What architectural and algorithmic components are required to enable real-time, large-scale adaptation in persuasive systems?
- RQ3How does the StreamingBandit platform improve the effectiveness and scalability of personalized persuasion?
- RQ4What are the key design patterns that enable reusable and extensible development of adaptive persuasive systems?
- RQ5How can feedback from user interactions be efficiently processed to guide real-time decision-making?
Key findings
- StreamingBandit successfully models diverse adaptive persuasive systems as contextual multi-armed bandit problems, enabling scalable and dynamic personalization.
- The platform supports real-time adaptation across large user bases by leveraging contextual feedback and online learning.
- By abstracting system logic into a bandit-based framework, StreamingBandit enables rapid prototyping and deployment of new persuasive strategies.
- The system demonstrates feasibility in handling complex, context-sensitive decision-making in real-world persuasive technology applications.
- Future developments are planned to extend support for richer feedback models and more sophisticated contextual modeling.
- The approach provides a reusable and extensible foundation for building next-generation adaptive persuasive systems.
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This review was created by AI and reviewed by human editors.