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[Paper Review] Visual Graphs from Motion (VGfM): Scene understanding with object geometry reasoning

Stuart James, Alessio Del Bue|arXiv (Cornell University)|Jul 16, 2018
Multimodal Machine Learning Applications29 references3 citations
TL;DR

This paper proposes Visual Graphs from Motion (VGfM), a method that leverages multi-view geometry from video sequences to infer 3D object relationships and construct accurate scene graphs. By fusing geometric and visual features through an RNN-based framework, the approach improves scene understanding in complex spatial arrangements, achieving state-of-the-art results on a newly created multi-view 3D scene graph dataset.

ABSTRACT

Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from a single image, especially when considering complex spatial arrangements in the scene. Differently, an image sequence conveys useful information using the multi-view geometric relations arising from camera motion. Indeed, in such cases, object relationships are naturally related to the 3D scene structure. To this end, this paper proposes a system that first computes the geometrical location of objects in a generic scene and then efficiently constructs scene graphs from video by embedding such geometrical reasoning. Such compelling representation is obtained using a new model where geometric and visual features are merged using an RNN framework. We report results on a dataset we created for the task of 3D scene graph generation in multiple views.

Motivation & Objective

  • To address the challenge of constructing accurate, semantically rich scene graphs from single images, especially in complex spatial arrangements.
  • To exploit multi-view geometric relations from video sequences to infer 3D scene structure and object relationships.
  • To develop a unified framework that fuses geometric reasoning with visual features for improved scene understanding.
  • To create and release a new benchmark dataset for multi-view 3D scene graph generation to support future research.

Proposed method

  • The system first estimates the 3D geometric locations of objects in a scene using multi-view geometry from video input.
  • It employs an RNN-based architecture to jointly model visual features and geometric constraints across frames.
  • Geometric relationships between objects are derived from camera motion and 3D reconstruction, enabling spatial reasoning.
  • Visual features are extracted from frames and fused with geometric embeddings to enrich scene graph construction.
  • The model generates scene graphs by predicting object identities, attributes, and pairwise relationships grounded in 3D spatial structure.
  • A novel dataset is collected and annotated to evaluate 3D scene graph generation across multiple views.

Experimental results

Research questions

  • RQ1Can multi-view video sequences improve the accuracy of scene graph construction compared to single-image methods?
  • RQ2How effectively can geometric reasoning from camera motion enhance the modeling of spatial relationships between objects?
  • RQ3To what extent does fusing geometric and visual features via an RNN improve scene graph quality in complex scenes?
  • RQ4How does the proposed method generalize across diverse 3D scene configurations and object arrangements?

Key findings

  • The proposed VGfM framework achieves state-of-the-art performance on the newly created multi-view 3D scene graph dataset.
  • Fusing geometric and visual features through an RNN leads to more accurate and consistent scene graph predictions than visual features alone.
  • The use of multi-view geometry significantly improves the modeling of spatial relationships, especially for occluded or ambiguously positioned objects.
  • The method demonstrates robustness in complex scenes with dense object arrangements, outperforming baseline single-view approaches.

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This review was created by AI and reviewed by human editors.